Digital Media Sport

Digital Media Sport
Author: Brett Hutchins,David Rowe
Publsiher: Routledge
Total Pages: 305
Release: 2013-09-05
Genre: Sports & Recreation
ISBN: 9781134108015

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Live broadband streaming of the 2008 Beijing Olympics accounted for 2,200 of the estimated 3,600 total hours shown by the American NBC-Universal networks. At the 2012 London Olympics, unprecedented multi-platforming embraced online, mobile devices, game consoles and broadcast television, with the BBC providing 2,500 hours of live coverage, including every competitive event, much in high definition and some in 3D. The BBC also had 12 million requests for video on mobile phones and 9.2 million browsers on its mobile Olympics website and app. This pattern will only intensify at future sport mega events like the 2014 FIFA World Cup and 2016 Summer Olympics, both of which will take place in Brazil. Increasingly, when people talk of the screen that delivers footage of their favorite professional sport, they are describing desktop, laptop, and tablet computer screens as well as television and mobile handsets. Digital Media Sport analyzes the intersecting issues of technological change, market power, and cultural practices that shape the contemporary global sports media landscape. The complexity of these related issues demands an interdisciplinary approach that is adopted here in a series of thematically-organized essays by international scholars working in media studies, Internet studies, sociology, cultural studies, and sport studies. .

Sport Social Media and Digital Technology

Sport  Social Media  and Digital Technology
Author: Jimmy Sanderson
Publsiher: Emerald Group Publishing
Total Pages: 296
Release: 2022-04-13
Genre: Social Science
ISBN: 9781800716834

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This volume brings together a collection of essays from leading global scholars working in diverse areas as sport sociology, sport management, sport media, and sport communication to illustrate how sociological approaches are imperative to enhancing our understanding of sport and social media and digital technology.

Sport 2 0

Sport 2 0
Author: Andy Miah
Publsiher: MIT Press
Total Pages: 286
Release: 2017-02-17
Genre: Social Science
ISBN: 9780262343121

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Ramifications of the convergence of sports and digital technology, from athlete and spectator experience to the role of media innovation at the Olympics. Digital technology is changing everything about modern sports. Athletes and coaches rely on digital data to monitor and enhance performance. Officials use tracking systems to augment their judgment in what is an increasingly superhuman field of play. Spectators tune in to live sports through social media, or even through virtual reality. Audiences now act as citizen journalists whose collective shared data expands the places in which we consume sports news. In Sport 2.0, Andy Miah examines the convergence of sports and digital cultures, examining not only how it affects our participation in sport but also how it changes our experience of life online. This convergence redefines how we think of about our bodies, the social function of sports, and the kinds of people who are playing. Miah describes a world in which the rise of competitive computer game playing—e-sports—challenges and invigorates the social mandate. Miah also looks at the Olympic Games as an exemplar of digital innovation in sports, and offers a detailed look at the social media footprint of the 2012 London Games, discussing how organizers, sponsors, media, and activists responded to the world's largest media event. In the end, Miah does not argue that physical activity will cease to be central to sports, or that digital corporeality will replace the nondigital version. Rather, he provides a road map for how sports will become mixed-reality experiences and abandon the duality of physical and digital.

Social Media and Sports

Social Media and Sports
Author: Galen Clavio
Publsiher: Human Kinetics Publishers
Total Pages: 177
Release: 2020-07-16
Genre: Communication in sports
ISBN: 9781492592082

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Social Media and Sports provides a holistic view of the impact of social media on sports communication, teaching conceptual understanding and creative skills for social media strategy, content creation, and execution. Develop practical knowledge and digital marketing skills that can be applied to sport marketing.

Sport Startups

Sport Startups
Author: Vanessa Ratten
Publsiher: Emerald Group Publishing
Total Pages: 158
Release: 2020-10-30
Genre: Sports & Recreation
ISBN: 9781789730838

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Sport Startups: New Advances in Entrepreneurship examines the global growth of startup enterprises in the sports sector and addresses how they contribute to new developments in business innovation and entrepreneurship.

Digital Sport for Performance Enhancement and Competitive Evolution Intelligent Gaming Technologies

Digital Sport for Performance Enhancement and Competitive Evolution  Intelligent Gaming Technologies
Author: Pope, Nigel,Kuhn, Kerri-Ann L.,Forster, John J.H.
Publsiher: IGI Global
Total Pages: 414
Release: 2009-05-31
Genre: Computers
ISBN: 9781605664071

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Provides an overview of the increasing level of digitization in sport including areas of gaming and athlete training.

Digital Marketing in Sports

Digital Marketing in Sports
Author: Brandon Mastromartino,James J. Zhang
Publsiher: Taylor & Francis
Total Pages: 345
Release: 2023-11-10
Genre: Sports & Recreation
ISBN: 9781000988802

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This book examines how the sport industry is adapting to the needs of the digital-first global economy. Focusing on digital techniques in sport marketing, this volume explores new and emerging technologies and considers how they can help to build commercially successful and sustainable sport business. Featuring the work of sport business and management researchers from around the world, the book shines new light on key aspects of sport marketing such as brand development, consumer behavior and marketing communications. Illustrated with informative figures throughout, it presents cutting-edge case studies and new research on digital marketing covering topics including the metaverse and video games; esports; athlete endorsement; digital immersion; social media; equity crowdfunding; digital fandom and dark market brands. Global in scope, this book is fascinating reading for any student, researcher or industry professional looking to deepen their understanding of digital marketing in the context of the global sport industry.

Sport Beyond Television

Sport Beyond Television
Author: Brett Hutchins,David Rowe
Publsiher: Taylor & Francis
Total Pages: 256
Release: 2012-04-27
Genre: Sports & Recreation
ISBN: 9781136321108

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Television is no longer the only screen delivering footage and news to people about sport. Computers, the Internet, Web, mobile and other digital media are increasingly important technologies in the production and consumption of sports media. Sport Beyond Television analyzes the changes that have given rise to this situation, combining theoretical insights with original evidence collected through extensive research and interviews with people working in the media and sport industries. It locates sports media as a pivotal component in online content economies and cultures, and counteracts the scant scholarly attention to sports media when compared to music, film and publishing in convergent media cultures. An expanding array of popular sports media – industry, user, club, athlete and fan produced – is now available and accessible in networked digital communications environments. This change is confounding the thinking of major sports organizations that have lived off the generous revenue flowing from exclusive broadcast contracts with free-to-air and subscription television networks for the last five decades. These developments are creating commercial and policy confusion, particularly as sports audiences and the advertising market fragment in line with the proliferation of niche channels and sources of digital sports media. Chapters in this title examine the shift from broadcast to online sports media markets, the impact of social networking platforms like Twitter and Facebook, evolving user and fan practices, the changing character of sports journalism, and the rise of sports computer gaming. Each chapter traces the socio-cultural implications of trends and trajectories in media sport.