Stepping into Virtual Reality

Stepping into Virtual Reality
Author: Mario Gutierrez,F. Vexo,Daniel Thalmann
Publsiher: Springer Science & Business Media
Total Pages: 218
Release: 2008-03-29
Genre: Computers
ISBN: 9781848001176

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Virtual reality techniques are increasingly becoming indispensable in many areas. This book looks at how to generate advanced virtual reality worlds. It covers principles, techniques, devices and mathematical foundations, beginning with basic definitions, and then moving on to the latest results from current research and exploring the social implications of these. Very practical in its approach, the book is fully illustrated in colour and contains numerous examples, exercises and case studies. This textbook will allow students and practitioners alike to gain a practical understanding of virtual reality concepts, devices and possible applications.

Stepping into Virtual Reality

Stepping into Virtual Reality
Author: Mario A. Gutiérrez A.,Frédéric Vexo,Daniel Thalmann
Publsiher: Springer Nature
Total Pages: 279
Release: 2023-08-11
Genre: Computers
ISBN: 9783031364877

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Virtual reality techniques are increasingly becoming indispensable in many areas. This book looks at how to generate advanced virtual reality worlds. It covers principles, techniques, devices and mathematical foundations, beginning with basic definitions, and then moving on to the latest results from current research and exploring the social implications of these. Very practical in its approach, the book is fully illustrated in colour and contains numerous examples, exercises and case studies. This textbook will allow students and practitioners alike to gain a practical understanding of virtual reality concepts, devices and possible applications.

Beyond Reality

Beyond Reality
Author: Susanne Holmes
Publsiher: Independently Published
Total Pages: 0
Release: 2024-01-28
Genre: Electronic Book
ISBN: 9798877729438

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In our modern world, virtual realities have become an integral part of our lives. Whether it's through virtual reality headsets, online gaming, or augmented reality experiences, we find ourselves navigating through digital worlds more than ever before. This book, "BEYOND REALITY: Navigating Life in Virtual Worlds", aims to explore the challenges and opportunities that come with living a significant part of our lives in these digital realms. Definition of Virtual Worlds - Let's start by defining what we mean by virtual worlds-places where we can immerse ourselves in digital environments through technologies like virtual reality and online platforms. This handbook acts as a detailed roadmap, for beginners and individuals stepping into the virtual world for the first time, providing essential guidance and serving as a reference to navigate and understand this new and exciting territory and the importance of understanding and navigating virtual environments in the modern era. An overview of guidelines and directions, offering readers a comprehensive understanding of key principles and practical insights to navigate various aspects effectively and opening the stage for a deeper exploration of the impact of virtual worlds on our personal and social lives, education, work, and entertainment. "Embark on a new adventure and try stepping into virtual worlds! The digital realm holds endless possibilities for exploration, creativity, and connection. Dive in, experience the thrill, and discover the unique landscapes awaiting your presence. Give it a try and unlock a whole new dimension of enjoyment in the virtual universe!"

Step into the Metaverse

Step into the Metaverse
Author: Mark van Rijmenam
Publsiher: John Wiley & Sons
Total Pages: 187
Release: 2022-04-29
Genre: Business & Economics
ISBN: 9781119887591

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An incisive glimpse into the future of the internet In Step into the Metaverse: How the Immersive Internet Will Unlock a Trillion-Dollar Social Economy, future tech strategist, entrepreneur, and thought leader Dr. Mark van Rijmenam delivers a startlingly insightful discussion about how the world as we know it will fundamentally change as the physical and the digital worlds merge into the metaverse, impacting the everyday experiences of people, companies, and societies. The author maps out the extraordinary opportunities and challenges facing business leaders, consumers, regulators, policymakers, and other metaverse stakeholders trying to navigate the future of the Internet. In the metaverse, you can be who you want to be, where you want to be, and companies and consumers are only restricted by their own creativity how they can benefit from the immersive internet. With engaging commentary on issues ranging from avatars, identity and digital fashion to non-fungible tokens (NFTs), blockchain and the economics of the metaverse, this book also offers: Discussions on the importance of an open and interoperable metaverse build on the web 3.0 paradigm if we want to reign in the control of Big Tech over our identity, data and lives. Explorations of the enormous—and largely untapped—potential for metaverse entertainment, including gaming, music, media, and sports and how brands can engage with their customers in novel ways and how digital twins will change how we work and innovate. Considerations related to the dangers of an always-on, immersive internet, including data breaches, avatar imposters, mental health issues, corporate and state surveillance, and the need for metaverse law. A fascinating read you won’t be able to put down, Step into the Metaverse belongs in the hands of executives, managers, and other business leaders who play a role in digital transformation or execution. It's also an invaluable resource for anyone interested in the future of technology, the internet, and social interaction.

Human Walking in Virtual Environments

Human Walking in Virtual Environments
Author: Frank Steinicke,Yon Visell,Jennifer Campos,Anatole Lécuyer
Publsiher: Springer Science & Business Media
Total Pages: 405
Release: 2013-05-15
Genre: Technology & Engineering
ISBN: 9781441984326

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This book presents a survey of past and recent developments on human walking in virtual environments with an emphasis on human self-motion perception, the multisensory nature of experiences of walking, conceptual design approaches, current technologies, and applications. The use of Virtual Reality and movement simulation systems is becoming increasingly popular and more accessible to a wide variety of research fields and applications. While, in the past, simulation technologies have focused on developing realistic, interactive visual environments, it is becoming increasingly obvious that our everyday interactions are highly multisensory. Therefore, investigators are beginning to understand the critical importance of developing and validating locomotor interfaces that can allow for realistic, natural behaviours. The book aims to present an overview of what is currently understood about human perception and performance when moving in virtual environments and to situate it relative to the broader scientific and engineering literature on human locomotion and locomotion interfaces. The contents include scientific background and recent empirical findings related to biomechanics, self-motion perception, and physical interactions. The book also discusses conceptual approaches to multimodal sensing, display systems, and interaction for walking in real and virtual environments. Finally, it will present current and emerging applications in areas such as gait and posture rehabilitation, gaming, sports, and architectural design.

Virtual Reality Gaming

Virtual Reality Gaming
Author: Betsy Rathburn
Publsiher: Bellwether Media
Total Pages: 24
Release: 2021-01-01
Genre: Juvenile Nonfiction
ISBN: 9781648341366

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Time to step into a new world! When you strap on a virtual reality headset, it will feel like you have! Virtual reality gaming uses new technology to give players an unforgettable experience. In this engaging title, striving readers will learn about the history and development of virtual reality gaming, including the hardware used, popular games, and more. A visual timeline highlights the history of VR gaming, while other features list top-selling games, profile a popular VR game, and more. Readers will love stepping into a new world with this high-interest title!

Creating Augmented and Virtual Realities

Creating Augmented and Virtual Realities
Author: Erin Pangilinan,Steve Lukas,Vasanth Mohan
Publsiher: O'Reilly Media
Total Pages: 372
Release: 2019-03-18
Genre: Computers
ISBN: 9781492044161

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Despite popular forays into augmented and virtual reality in recent years, spatial computing still sits on the cusp of mainstream use. Developers, artists, and designers looking to enter this field today have few places to turn for expert guidance. In this book, Erin Pangilinan, Steve Lukas, and Vasanth Mohan examine the AR and VR development pipeline and provide hands-on practice to help you hone your skills. Through step-by-step tutorials, you’ll learn how to build practical applications and experiences grounded in theory and backed by industry use cases. In each section of the book, industry specialists, including Timoni West, Victor Prisacariu, and Nicolas Meuleau, join the authors to explain the technology behind spatial computing. In three parts, this book covers: Art and design: Explore spatial computing and design interactions, human-centered interaction and sensory design, and content creation tools for digital art Technical development: Examine differences between ARKit, ARCore, and spatial mapping-based systems; learn approaches to cross-platform development on head-mounted displays Use cases: Learn how data and machine learning visualization and AI work in spatial computing, training, sports, health, and other enterprise applications

Virtual reality for neuropsychology and affective cognitive sciences Theoretical and methodological avenues for studying human cognition

Virtual reality for neuropsychology and affective cognitive sciences  Theoretical and methodological avenues for studying human cognition
Author: Ali Oker,Florian Pecune,Jordi Vallverdu
Publsiher: Frontiers Media SA
Total Pages: 115
Release: 2023-03-01
Genre: Technology & Engineering
ISBN: 9782832515273

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