Strategy Game Programming with DirectX 9 0

Strategy Game Programming with DirectX 9 0
Author: Todd Barron
Publsiher: Wordware Publishing, Inc.
Total Pages: 557
Release: 2003
Genre: Computer games
ISBN: 9781556229220

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This book gives hobbyists and professional programmers the knowledge necessary to create a real time strategy game of their own.

Real time Strategy Game Programming Using DirectX 6 0

Real time Strategy Game Programming Using DirectX 6 0
Author: Mickey Kawick
Publsiher: Wordware Publishing
Total Pages: 740
Release: 1999
Genre: Computers
ISBN: PSU:000043875559

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Delving into the concept of real-time strategy, this guide includes practical, hands-on programming and use of artificial intelligence; a unique graphics engine developed by the author; and multiple game design strategies along with programming code.

Advanced 3D Game Programming with DirectX 10 0

Advanced 3D Game Programming with DirectX 10 0
Author: Peter Walsh
Publsiher: Jones & Bartlett Publishers
Total Pages: 553
Release: 2010-11-30
Genre: Computers
ISBN: 9781449612764

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Advanced 3D Game Programming with DirectX 10.0 provides a guide to developing cutting-edge games using DirectX 10.0. Important Notice: The digital edition of this book is missing some of the images or content found in the physical edition.

Introduction to 3D Game Programming with DirectX 9 0c A Shader Approach

Introduction to 3D Game Programming with DirectX 9 0c  A Shader Approach
Author: Frank Luna
Publsiher: Jones & Bartlett Learning
Total Pages: 630
Release: 2010-09-23
Genre: Computers
ISBN: 9781598220162

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Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach presents an introduction to programming interactive computer graphics, with an emphasis on game development, using real-time shaders with DirectX 9.0. The book is divided into three parts that explain basic mathematical and 3D concepts, show how to describe 3D worlds and implement fundamental 3D rendering techniques, and demonstrate the application of Direct3D to create a variety of special effects. With this book understand basic mathematical tools used in video game creation such as vectors, matrices, and transformations; discover how to describe and draw interactive 3D scenes using Direct3D and the D3DX library; learn how to implement lighting, texture mapping, alpha blending, and stenciling using shaders and the high-level shading language (HLSL); explore a variety of techniques for creating special effects, including vertex blending, character animation, terrain rendering, multi-texturing, particle systems, reflections, shadows, and normal mapping;f ind out how to work with meshes, load and render .X files, program terrain/camera collision detection, and implement 3D object picking; review key ideas, gain programming experience, and explore new topics with the end-of-chapter exercises.

Advanced 3D Game Programming with DirectX 9

Advanced 3D Game Programming with DirectX 9
Author: Peter Walsh
Publsiher: Wordware Publishing
Total Pages: 554
Release: 2003
Genre: Computer games
ISBN: 1556229682

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Targets experienced computer game programmers as well as those interested in computer game development.

NET Game Programming with DirectX 9 0

 NET Game Programming with DirectX 9 0
Author: Alexandre Santos Lobao,Ellen Hatton
Publsiher: Apress
Total Pages: 702
Release: 2003-04-07
Genre: Computers
ISBN: 1590590511

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Written in easy-to-understand language, this book is a must-read if you'd like to create out-of-the-ordinary, yet simple games. Authors Alexandre Lobao and Ellen Hatton demonstrate the ease of producing multimedia games with Managed DirectX 9.0 and programming the games with Visual Basic .NET on the Everett version of Microsoft's Visual Studio. The authors emphasize simplicity, but still explore important concepts of Managed DirectX 9.0, such as Direct3D, DirectSound, DirectMusic (using the COM interface), DirectInput (including force-feedback joysticks), DirectShow, and DirectPlay. Additional chapters discuss game programming technologies: Speech API for generating character voices, GDI+ for simple games, and multithreading. A bonus chapter even shows you how to port a simple game to a Pocket PC. The book includes two chapters' worth of sample games. The first presents a game with simple features; the second extends that game and presents additional concepts. A library of game programming helper classes is also created, step by step, in both chapters.

Learn Google

Learn Google
Author: Michael Busby
Publsiher: Wordware Publishing, Inc.
Total Pages: 343
Release: 2003-10
Genre: Computers
ISBN: 9781556220388

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This book is the only book of its kind on the market covering how to use the basic, intermediate, and advanced search modifiers Google makes available to users.

Transact SQL User defined Functions

Transact SQL User defined Functions
Author: Andrew N. Novick
Publsiher: Wordware Publishing, Inc.
Total Pages: 480
Release: 2004
Genre: Database management
ISBN: 9781556220791

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First part of this book describes UDF's and the second part emphasizes system UDF's.