Studying Gaming Literacies

Studying Gaming Literacies
Author: Anonim
Publsiher: BRILL
Total Pages: 120
Release: 2020-04-06
Genre: Education
ISBN: 9789004429840

Download Studying Gaming Literacies Book in PDF, Epub and Kindle

Organized into two sections, Studying Gaming Literacies explores the rich methodological approaches to gaming literacies scholarship as well as the possibilities of engaging in research in both classrooms and informal learning settings.

Ludoliteracy

Ludoliteracy
Author: José P. Zagal
Publsiher: Lulu.com
Total Pages: 164
Release: 2010
Genre: Education
ISBN: 9780557277919

Download Ludoliteracy Book in PDF, Epub and Kindle

On the surface, it seems like teaching about games should be easy. After all, students are highly motivated, enjoy engaging with course content, and have extensive personal experience with videogames. However, games education can be surprisingly complex.

What Video Games Have to Teach Us About Learning and Literacy Second Edition

What Video Games Have to Teach Us About Learning and Literacy  Second Edition
Author: James Paul Gee
Publsiher: Macmillan
Total Pages: 256
Release: 2014-12-02
Genre: Education
ISBN: 9781466886421

Download What Video Games Have to Teach Us About Learning and Literacy Second Edition Book in PDF, Epub and Kindle

James Paul Gee begins his classic book with "I want to talk about video games--yes, even violent video games--and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. In this revised edition of What Video Games Have to Teach Us About Learning and Literacy, new games like World of WarCraft and Half Life 2 are evaluated and theories of cognitive development are expanded. Gee looks at major cognitive activities including how individuals develop a sense of identity, how we grasp meaning, how we evaluate and follow a command, pick a role model, and perceive the world.

Good Video Games Good Learning

Good Video Games   Good Learning
Author: James Paul Gee
Publsiher: Peter Lang
Total Pages: 212
Release: 2007
Genre: Education
ISBN: 0820497037

Download Good Video Games Good Learning Book in PDF, Epub and Kindle

Textbook

A Pedagogy of Multiliteracies

A Pedagogy of Multiliteracies
Author: New London Group
Publsiher: Unknown
Total Pages: 38
Release: 1995
Genre: Education
ISBN: 1875940294

Download A Pedagogy of Multiliteracies Book in PDF, Epub and Kindle

Playing with Teaching

Playing with Teaching
Author: Antero Garcia,Shelbie Witte,Jennifer S. Dail
Publsiher: Gaming Ecologies and Pedagogie
Total Pages: 105
Release: 2020
Genre: Education
ISBN: 9004422307

Download Playing with Teaching Book in PDF, Epub and Kindle

"The possibilities of gaming for transformative and equity-driven instructional teaching practice are more robust than ever before. And yet, support for designing playful learning opportunities are too often not addressed or taught in professional development or teacher education programs. Considering the complex demands in public schools today and the niche pockets of extracurricular engagement in which youth find themselves, Playing with Teaching serves as a hands-on resource for teachers and teacher educators. Particularly focused on how games - both digital and non-digital - can shape unique learning and literacy experiences for young people today, this book's chapters look at numerous examples that educators can bring into their classrooms today. By exploring how teachers can support literacy practices through gaming, this volume provides specific strategies for heightening literacy learning and playful experiences in classrooms. The classroom examples of gameful teaching described in each chapter, not only provide practical examples of games and learning, but offer critical perspectives on why games in literacy classrooms matter today. Through depictions of cutting-edge of powerful and playful pedagogy, this book is not a how-to manual. Rather, Playing with Teaching fills a much-needed space demonstrating how games are applied in classrooms today. It is an invitation to reimagine classrooms as spaces to newly investigate playful approaches to teaching and learning with adolescents. Roll the dice and give playful literacy instruction a try. Contributors are: Jill Bidenwald, Jennifer S. Dail, Elizabeth DeBoeser, Antero Garcia, Kip Glazer, Emily Howell, Lindy L. Johnson, Rachel Kaminski Sanders, Jon Ostenson, Chad Sansing, and Shelbie Witte"--

Bridging Literacies with Videogames

Bridging Literacies with Videogames
Author: Hannah R. Gerber,Sandra Schamroth Abrams
Publsiher: Springer
Total Pages: 227
Release: 2014-09-23
Genre: Education
ISBN: 9789462096684

Download Bridging Literacies with Videogames Book in PDF, Epub and Kindle

Bridging Literacies with Videogames provides an international perspective of literacy practices, gaming culture, and traditional schooling. Featuring studies from Australia, Colombia, South Korea, Canada, and the United States, this edited volume addresses learning in primary, secondary, and tertiary environments with topics related to: • re-creating worlds and texts • massive multiplayer second language learning • videogames and classroom learning These diverse topics will provide scholars, teachers, and curriculum developers with empirical support for bringing videogames into classroom spaces to foster meaning making. Bridging Literacies with Videogames is an essential text for undergraduates, graduates, and faculty interested in contemporizing learning with the medium of the videogame.

Digital Games

Digital Games
Author: Catherine Beavis,Joanne O'Mara,Lisa McNeice
Publsiher: Wakefield Press
Total Pages: 178
Release: 2012
Genre: Education
ISBN: 9781743051276

Download Digital Games Book in PDF, Epub and Kindle

Digital Games: Literacy in action is the result of a wide-ranging investigation into the educational possibilities involved in young people's games. From their creation in the classroom to analysing games and the world of games as text, academics and teachers are now taking seriously the serious play of young people.