Sustainable Development in Creative Industries Embracing Digital Culture for Humanities

Sustainable Development in Creative Industries  Embracing Digital Culture for Humanities
Author: Dyah Ayu Wiwid Sintowoko,Idhar Resmadi,Hanif Azhar,Ganjar Gumilar,Taufiq Wahab
Publsiher: Taylor & Francis
Total Pages: 516
Release: 2023-05-05
Genre: Technology & Engineering
ISBN: 9781000924022

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This book provides the thoughtful writings of a selection of authors illustrating a central concept: Sustainable Development in Creative Industries, which utilizes a monetary equilibrium addressing issues, particularly those associated with the use of an integrated area in cyberspace and physical space, and their effect on the creative industries. 15 universities from Asia and Europe have participated in the 9th Bandung Creative Movement, where this topic was explored. Sustainability issues are now at the forefront of progress. The book covers four main areas. The first section, entitled "Art, Culture, and Society," delves into the various sectors that contribute to building a more sustainable environment, including the arts and culture. Whereas, "Design and Architecture" is referring to cutting-edge practices in the fields of manufacturing, transportation, interior design, and building construction. The third section "Technology and New Media" delves into the transformation of technology into a new medium for the development of the creative industries. The final section, "management and Business," discusses an innovative perspective on the state of the market and management in the sector. Anyone interested in the intersection of creative industries, sustainability, and digital cultures would benefit intellectually from reading this book. The Open Access version of this book, available at http://www.taylorfrancis.com, has been made available under a Creative Commons Attribution-Non Commercial-No Derivatives (CC-BY-NC-ND) 4.0 license. Funded by Telkom University, Indonesia.

Embracing the Future Creative Industries for Environment and Advanced Society 5 0 in a Post Pandemic Era

Embracing the Future  Creative Industries for Environment and Advanced Society 5 0 in a Post Pandemic Era
Author: Rahmiati Aulia,Diani Apsari,Sri Maharani Budi Haswati,Hana Faza Surya Rusyda,Aisyi Syafikarani,Angelia Lionardi,Setiamurti Rahardjo,Ariesa Farida,Wibisono Tegar Guna Putra,Yelly Andriani Barlian
Publsiher: Taylor & Francis
Total Pages: 432
Release: 2022-09-19
Genre: Technology & Engineering
ISBN: 9781000685275

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By delivering the mindful writings from our selected authors, this book portrays one big idea: a new Human-Centered society that balances economics to resolve problems, especially in the use of an integrated area in cyberspace, physical space, and how it impacts the creative industries. Through The 8th Bandung Creative Movement, scholars from 15 Universities around the Asian and European countries have discussed this issue where Human-Centered society became the main consideration in the development. Three topics are presented to the readers. Firstly, "Sustainable Cities and Communities" explores the sub-fields that construct a more sustainable environment for society post-pandemic era, such as technologies, transportation, interior design, architecture, urban planning, etc. While "Art and Design: Recontextualization of Nusantara Tradition and Indigenous Culture" concerned the novel perspectives on recognizing cultural aspects that shape the face of creative industry, from cultural identity, visual and performing arts, pop culture to language and media. The last topic, "Changes and Dynamics in The Creative Industries," reviews the creative approach toward the industry's current trends, including marketplace, destination branding, or digital culture ecosystem. This book will enrich the mind of everybody who is an enthusiast of innovative research on creative industries, human-centered technologies, environmental design, and excellent society 5.0 post-pandemic era.

Digital Transformation in the Cultural and Creative Industries

Digital Transformation in the Cultural and Creative Industries
Author: Marta Massi,Marilena Vecco,Yi Lin
Publsiher: Routledge
Total Pages: 276
Release: 2020-12-29
Genre: Art
ISBN: 9781000287219

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This research-based book investigates the effects of digital transformation on the cultural and creative sectors. Through cases and examples, the book examines how artists and art institutions are facing the challenges posed by digital transformation, highlighting both positive and negative effects of the phenomenon. With contributions from an international range of scholars, the book examines how digital transformation is changing the way the arts are produced and consumed. As relative late adopters of digital technologies, the arts organizations are shown to be struggling to adapt, as issues of authenticity, legitimacy, control, trust, and co-creation arise. Leveraging a variety of research approaches, the book identifies managerial implications to render a collection that is valuable reading for scholars involved with arts and culture management, the creative industries and digital transformation more broadly.

Cultural Industries and the Environmental Crisis

Cultural Industries and the Environmental Crisis
Author: Kate Oakley,Mark Banks
Publsiher: Springer Nature
Total Pages: 169
Release: 2020-09-14
Genre: Business & Economics
ISBN: 9783030493844

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This volume critiques the current model of the creative economy, and considers alternative models that may point to greener, cleaner, more sustainable and socially just cultural and creative industries. Aimed at the nexus of cultural and environmental concerns, the book assesses the ways in which arts and cultural activities can help develop ideas of the ‘good life’ beyond excessive and unsustainable material consumption, and explores the complex interactions between cultural prosperity, place and the quality (and availability) of employment, leisure and the rights to self-expression. Adopting a deliberately wide and inclusive interdisciplinary and international perspective, contributors to this volume showcase current and future ways of ‘doing’ creative economy, ecologically, otherwise and differently. In 11 chapters, the book outlines some of the most relevant arguments from among the growing literature that critically analyzes the current creative economy, with a focus on issues of gentrification, inequality and environment. This volume is timely, as it emerges into a political and economic context that is seeking desperately to ‘reboot’ the economy, re-establish ‘business as usual’ and to do so partly through significant investment and expansion in the creative economy. The book will be suitable for upper level undergraduates and postgraduates studying a wide range of topics, including: cultural and creative industries, media and communications, cultural studies, cultural policy, human geography, environmental humanities and environmental policy, and will be of further interest to arts professionals, creative economy researchers and policymakers. The chapter “Towards a New Paradigm of the Creative City or the Same Devil in Disguise? Culture-led Urban (Re)development and Sustainability” is available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.

Metaverse and Immersive Technologies

Metaverse and Immersive Technologies
Author: Chandrashekhar A,Shaik Himam Saheb,Sandeep Kumar Panda,S. Balamurugan,Sheng-Lung Peng
Publsiher: John Wiley & Sons
Total Pages: 395
Release: 2023-09-29
Genre: Computers
ISBN: 9781394177158

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METAVERSE AND IMMERSIVE TECHNOLOGIES The book covers the multidimensional perspectives of the metaverse through the prism of virtual reality, augmented reality, blockchain, artificial intelligence, and IoT, ranging from rudimentary to advanced applications. This book provides a thorough explanation of how the technology behind metaverse and other virtual reality technologies are changing the world. The primary objective is to present the revolutionary innovation of the 21st century—the metaverse—and exhibit its wide range of applications in different domains. Although blockchain and VR/AR were the first popularly known applications of the metaverse, several other applications also exist. While some still believe the metaverse is overhyped, in reality, it is transforming almost every industry—healthcare, 3D, 4D, industry, game industry, business management, artificial intelligence, and IoT, just to name a few. This technological breakthrough not only paved the way for virtual reality but also provided useful solutions for other areas of technology. The unique nature of the technology, which is a single, shared, immersive, persistent, 3D virtual space where humans experience life in ways not possible in the physical world, makes it suitable for all real-world applications; it has great potential to transform business, and companies are already in the race for different product offerings. Audience AI and computer science researchers, engineers and graduate students, IT personnel in business as well as entrepreneurs and policymakers.

Cities Culture and Creativity

Cities  Culture and Creativity
Author: UNESCO,World Bank (the)
Publsiher: UNESCO Publishing
Total Pages: 112
Release: 2021-05-25
Genre: Political Science
ISBN: 9789231004520

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Culture and creativity have untapped potential to deliver social, economic, and spatial benefits for cities and communities. Cultural and creative industries are key drivers of the creative economy and represent important sources of employment, economic growth, and innovation, thus contributing to city competitiveness and sustainability. Through their contribution to urban regeneration and sustainable urban development, cultural and creative industries make cities more attractive places for people to live in and for economic activity to develop. Culture and creativity also contribute to social cohesion at the neighborhood level, enable creative networks to form and advance innovation and growth, and create opportunities for those who are often socially and economically excluded. The ongoing COVID-19 pandemic has had a deep impact on the cultural sector, yet it has also revealed the power of cultural and creative industries as a resource for city recovery and resilience. More generally, cities are hubs of the creative economy and have a critical role to play in harnessing the transformative potential of cultural and creative industries through policies and enabling environments at the local level. 'Cities, Culture, and Creativity' (CCC) provides guiding principles and a CCC Framework, developed by UNESCO and the World Bank, to support cities in unlocking the power of cultural and creative industries for sustainable urban development, city competitiveness, and social inclusion. Drawing from global studies and the experiences of nine diverse cities from across the world, the CCC Framework offers concrete guidance for the range of actors -- city, state, and national governments; creative industry and related private-sector organizations; creatives; culture professionals and civil society-- to harness culture and creativity with a view to boosting their local creative economies and building resilient, inclusive, and dynamic cities.

Technology and Creativity

Technology and Creativity
Author: Jesper Strandgaard Pedersen,Barbara Slavich,Mukti Khaire
Publsiher: Springer
Total Pages: 304
Release: 2019-07-12
Genre: Business & Economics
ISBN: 9783030175665

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This edited book explores the digital challenge for cultural-creative organizations and industries, and its impact on production, meaning-making, consumption and valuation of cultural-creative products and experiences. Discussing digital changes such as user-generated content, social media, business model innovation and product development, the chapters challenge deep-seated definitions of creative individuals, organizations and industries, offering insights into how this creative aspect is argued and legitimized. Placing an emphasis on research that deals with the digital challenge, this collection theorizes its significance for the nature and dynamics of creative industries as well as its impact on the mediation of experiences and the creation and consumption of cultural-creative products.

Global Cultural Economy

Global Cultural Economy
Author: Christiaan De Beukelaer,Kim-Marie Spence
Publsiher: Routledge
Total Pages: 184
Release: 2018-09-21
Genre: Social Science
ISBN: 9781317209041

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Global Cultural Economy critically interrogates the role cultural and creative industries play in societies. By locating these industries in their broader cultural and economic contexts, Christiaan De Beukelaer and Kim-Marie Spence combine their repertoires of empirical work across four continents to define the ‘cultural economy’ as the system of production, distribution, and consumption of cultural goods and services, as well as the cultural, economic, social, and political contexts in which it operates. Each chapter introduces and discusses a different theme, such as inclusion, diversity, sustainability, and ownership, highlighting the tensions around them to elicit an active engagement with possible and provisional solutions. The themes are explored through case studies including Bollywood, Ghanaian music, the Korean Wave, Jamaican Reggae, and the UN Creative Economy Reports. Written with students, researchers, and policy-makers in mind, Global Cultural Economy is ideal for anyone interested in the creative and cultural industries, media and cultural studies, cultural policy, and development studies.