Technology For Creativity And Innovation
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Technology for Creativity and Innovation Tools Techniques and Applications
Author | : Mesquita, Anabela |
Publsiher | : IGI Global |
Total Pages | : 426 |
Release | : 2011-03-31 |
Genre | : Technology & Engineering |
ISBN | : 9781609605209 |
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"This book provides empirical research findings and best practices on creativity and innovation in business, organizational, and social environments"--Provided by publisher.
Technology Innovation and Creativity in Digital Society
Author | : Daria Bylieva,Alfred Nordmann |
Publsiher | : Springer Nature |
Total Pages | : 1009 |
Release | : 2021-10-25 |
Genre | : Computers |
ISBN | : 9783030897086 |
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This book requires an interdisciplinary understanding of creativity, ideal for the formation of a digital public culture. Educating students, young professionals and future engineers is to develop their capacity for creativity. Can creativity be learned? With this question, the relations of technology and art appear in a new light. Especially the notion of "progress" takes on a new meaning and must be distinguished from innovation. The discussion of particular educational approaches, the exploration of digital technologies and the presentation of best practice examples conclude the book. University teachers show how the teaching of creativity reinforces the teaching of other subjects, especially foreign languages.
Technology and Creativity
Author | : Jesper Strandgaard Pedersen,Barbara Slavich,Mukti Khaire |
Publsiher | : Springer |
Total Pages | : 304 |
Release | : 2019-07-12 |
Genre | : Business & Economics |
ISBN | : 9783030175665 |
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This edited book explores the digital challenge for cultural-creative organizations and industries, and its impact on production, meaning-making, consumption and valuation of cultural-creative products and experiences. Discussing digital changes such as user-generated content, social media, business model innovation and product development, the chapters challenge deep-seated definitions of creative individuals, organizations and industries, offering insights into how this creative aspect is argued and legitimized. Placing an emphasis on research that deals with the digital challenge, this collection theorizes its significance for the nature and dynamics of creative industries as well as its impact on the mediation of experiences and the creation and consumption of cultural-creative products.
Sociological and Philosophical Aspects of Human Interaction with Technology Advancing Concepts
Author | : Mesquita, Anabela |
Publsiher | : IGI Global |
Total Pages | : 440 |
Release | : 2011-05-31 |
Genre | : Computers |
ISBN | : 9781609605766 |
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"This book presents a careful blend of conceptual, theoretical and applied research in regards to the relationship between technology and humans, exploring the importance of these interactions, aspects related with trust, communication, data protection, usability concerning organizational change, and e-learning"--Provided by publisher.
Techno Vernacular Creativity and Innovation
Author | : Nettrice R. Gaskins |
Publsiher | : MIT Press |
Total Pages | : 207 |
Release | : 2021-08-10 |
Genre | : Education |
ISBN | : 9780262542661 |
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A novel approach to STEAM learning that engages students from historically marginalized communities in culturally relevant and inclusive maker education. The growing maker movement in education has become an integral part of both STEM and STEAM learning, tapping into the natural DIY inclinations of creative people as well as the educational power of inventing or making things. And yet African American, Latino/a American, and Indigenous people are underrepresented in maker culture and education. In this book, Nettrice Gaskins proposes a novel approach to STEAM learning that engages students from historically marginalized communities in culturally relevant and inclusive maker education. Techno-vernacular creativity (TVC) connects technical literacy, equity, and culture, encompassing creative innovations produced by ethnic groups that are often overlooked. TVC uses three main modes of activity: reappropriation, remixing, and improvisation. Gaskins looks at each of the three modes in turn, guiding readers from research into practice. Drawing on real-world examples, she shows how TVC creates dynamic learning environments where underrepresented ethnic students feel that they belong. Students who remix computationally, for instance, have larger toolkits of computational skills with which to connect cultural practices to STEAM subjects; reappropriation offers a way to navigate cultural repertoires; improvisation is firmly rooted in cultural and creative practices. Finally, Gaskins explores an equity-oriented approach that makes a distinction between conventional or dominant pedagogical approaches and culturally relevant or responsive making methods and practices. She describes TVC habits of mind and suggests methods of instructions and projects.
Creative Technological Change
Author | : Ian Mcloughlin |
Publsiher | : Routledge |
Total Pages | : 200 |
Release | : 2002-03-11 |
Genre | : Business & Economics |
ISBN | : 9781134680160 |
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Creative Technological Change draws upon a wide range of thinking from organisational theory, innovation studies and the sociology of technology. It explores the different ways in which these questions have been framed and answered, especially in relation to new 'virtual' technologies. The idea of metaphor is used to capture the differences between, and strengths and weaknesses of various ways of conceptualising the technology/organisation relationship. This approach offers the possibility of developing new ways of thinking about, viewing and ultimately responding creatively to the organisational challenges posed by technological change.
Technological Influences on Creativity and User Experience
Author | : Joshua Fairchild |
Publsiher | : Information Science Reference |
Total Pages | : 305 |
Release | : 2021-03-19 |
Genre | : Electronic Book |
ISBN | : 1799843548 |
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Emerging technologies can have a great impact on creativity and innovation, particularly in regard to influencing how society consumes information and how it collaborates and shares information with others. There are many ways in which technology influences or transforms users' engagement with media, such as facilitating or impeding collaboration and group communication or how such technologies impact problem solving and creative performance. Technology influences all aspects of our lives, and creativity does not reside solely in one domain; cross-disciplinary research explores the role of technology in collaboration and creativity in diverse situations. Technological Influences on Creativity and User Experience examines how technology shapes and influences users' experiences with a special focus on their interactions with media and new technologies and the impacts of these influences on different aspects of an individual. The chapters cover important topic areas such as media consumption, idea generation, digital collaboration, the consumer experience, and innovative performance. This book is ideal for academic audiences as a tool for facilitating future research in disciplines such as psychology, management, marketing, and consumer research; individuals managing creative teams or producing marketing content for public consumption; as well as consumer behavior analysts, managers, product developers, marketers, advertisers, practitioners, researchers, and students interested in how technology impacts user experience and creativity.
Creativity and Innovation in the Music Industry
Author | : Peter Tschmuck |
Publsiher | : Springer Science & Business Media |
Total Pages | : 312 |
Release | : 2006-01-18 |
Genre | : Business & Economics |
ISBN | : 1402042744 |
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This book charts the effects of new communication technologies and the Internet on the creation of music in the early 21st century. It examines how the music industry will be altered by the Internet, music online services and MP3-technology. This is done through an integrated model based on an international history of the industry since the phonograph’s invention in 1877, and thus, the history of the music industry is described in full detail for the first time.