Textures of Memory

Textures of Memory
Author: Polly Binns
Publsiher: Unknown
Total Pages: 40
Release: 1999-01-01
Genre: Conceptual art
ISBN: 090563439X

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The Texture of Memory

The Texture of Memory
Author: James Edward Young
Publsiher: Yale University Press
Total Pages: 420
Release: 1994-01-01
Genre: History
ISBN: 0300059914

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Dotyczy m. in. Polski.

Rendering with mental ray

Rendering with mental ray
Author: Thomas Driemeyer
Publsiher: Springer
Total Pages: 534
Release: 2013-12-21
Genre: Computers
ISBN: 9783709138090

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"Mental ray" is one of the leading rendering engines for generating photorealistic images. On the one hand the text provides a general introduction into rendering with mental ray, whilst on the other, it includes tips and tricks for advanced and professional users. A comprehensive definition of mental ray's scene description language and the standard shader libraries are included and used as the basis for all examples. This second edition covers the new generation of mental ray, version 3.0. The text is accompanied by a CD-ROM, featuring a fully programmable demo version of the software together with example scene data and shaders. An excellent text for both beginners and advanced users of mental ray.

CUDA Application Design and Development

CUDA Application Design and Development
Author: Rob Farber
Publsiher: Elsevier
Total Pages: 338
Release: 2011-10-31
Genre: Computers
ISBN: 9780123884268

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The book then details the thought behind CUDA and teaches how to create, analyze, and debug CUDA applications. Throughout, the focus is on software engineering issues: how to use CUDA in the context of existing application code, with existing compilers, languages, software tools, and industry-standard API libraries."--Pub. desc.

Practical Parallel Rendering

Practical Parallel Rendering
Author: Alan Chalmers,Erik Reinhard,Tim Davis
Publsiher: CRC Press
Total Pages: 392
Release: 2002-06-26
Genre: Computers
ISBN: 9781439863800

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Meeting the growing demands for speed and quality in rendering computer graphics images requires new techniques. Practical parallel rendering provides one of the most practical solutions. This book addresses the basic issues of rendering within a parallel or distributed computing environment, and considers the strengths and weaknesses of multiprocessor machines and networked render farms for graphics rendering. Case studies of working applications demonstrate, in detail, practical ways of dealing with complex issues involved in parallel processing.

Rendering Techniques 2001

Rendering Techniques 2001
Author: S.J. Gortler,K. Myzskowski
Publsiher: Springer Science & Business Media
Total Pages: 370
Release: 2001-07-31
Genre: Computers
ISBN: 3211837094

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This book contains the proceedings of the lih Eurographics Workshop on Rendering, th which took place from the 25 to the 27th of June, 2001, in London, United Kingdom. Over the past 11 years, the workshop has become the premier forum dedicated to research in rendering. Much of the work in rendering now appearing in other conferences and journals builds on ideas originally presented at the workshop. This year we received a total of 74 submissions. Each paper was carefully reviewed by two of the 28 international programme committee members, as well as external reviewers, selected by the co-chairs from a pool of 125 individuals. In this review process, all submissions and reviews were handled electronically, with the exception of videos submitted with a few of the papers. The overall quality of the submissions was exceptionally high. Space and time constraints forced the committee to make some difficult decisions. In the end, 29 by papers were accepted, and they appear here. Almost all papers are accompanied color images, which appear at the end of the book. The papers treat the following varied topics: methods for local and global illumination, techniques for acquisition and modeling from images, image-based rendering, new image representations, hardware assisted methods, shadow algorithms, visibility, perception, texturing, and filtering. Each year, in addition to the reviewed contributions, the workshop includes invited presentations from internationally recognized experts.

Computational Science ICCS 2002

Computational Science     ICCS 2002
Author: Peter M.A. Sloot,C.J. Kenneth Tan,Jack J. Dongarra,Alfons G. Hoekstra
Publsiher: Springer
Total Pages: 1115
Release: 2003-08-01
Genre: Computers
ISBN: 9783540460800

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Computational Science is the scienti?c discipline that aims at the development and understanding of new computational methods and techniques to model and simulate complex systems. The area of application includes natural systems – such as biology, envir- mental and geo-sciences, physics, and chemistry – and synthetic systems such as electronics and ?nancial and economic systems. The discipline is a bridge b- ween ‘classical’ computer science – logic, complexity, architecture, algorithms – mathematics, and the use of computers in the aforementioned areas. The relevance for society stems from the numerous challenges that exist in the various science and engineering disciplines, which can be tackled by advances made in this ?eld. For instance new models and methods to study environmental issues like the quality of air, water, and soil, and weather and climate predictions through simulations, as well as the simulation-supported development of cars, airplanes, and medical and transport systems etc. Paraphrasing R. Kenway (R.D. Kenway, Contemporary Physics. 1994): ‘There is an important message to scientists, politicians, and industrialists: in the future science, the best industrial design and manufacture, the greatest medical progress, and the most accurate environmental monitoring and forecasting will be done by countries that most rapidly exploit the full potential ofcomputational science’. Nowadays we have access to high-end computer architectures and a large range of computing environments, mainly as a consequence of the enormous s- mulus from the various international programs on advanced computing, e.g.

Distributed Texture Memory in a Multi GPU Environment

Distributed Texture Memory in a Multi GPU Environment
Author: Adam Thomas Moerschell
Publsiher: Unknown
Total Pages: 134
Release: 2007
Genre: Electronic Book
ISBN: UCAL:X76251

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