Neverland

Neverland
Author: Andrew Kolb
Publsiher: Unknown
Total Pages: 0
Release: 2020
Genre: Games & Activities
ISBN: 1524860204

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Journey into the world of Peter Pan and its mysterious inhabitants. The book is a feature-length hex crawl campaign, filled with endless adventure, adapted from the tales of Peter Pan, and tailored for an older audience.

The Adventure Game

The Adventure Game
Author: Keith Partridge
Publsiher: Sandstone Press Ltd
Total Pages: 374
Release: 2015-06-18
Genre: Sports & Recreation
ISBN: 9781910124482

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Keith Partridge has been one of the world's leading adventure cameramen for two decades. The BAFTA winning Touching The Void, Beckoning Silence and Human Planet are just some of the films that have taken him to the ends of the earth. If some astonishing location has amazed you on television, or you have watched a climber, or explorer, in some outrageous position, the chances are that Keith Partridge was there with his camera. From the caves of Papua New Guinea to the summit of Mount Everest, no location has been too dangerous, no environment too wild, for his daring and consummate artistry. In this lavishly illustrated and beautifully designed volume Keith Partridge tells his story, describes the challenges and discusses the daring adventurers he has shared with personalities such as Steve Backshall, Joe Simpson, and Stephen Venables.

The Book of Adventure Games

The Book of Adventure Games
Author: Kim Schuette
Publsiher: Book Company
Total Pages: 341
Release: 1984-01-01
Genre: Adventure games
ISBN: 0912003081

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Quest Game Book

Quest Game Book
Author: T. C. Sottek
Publsiher: Unknown
Total Pages: 200
Release: 2019-12
Genre: Electronic Book
ISBN: 0578567792

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Quest is the roleplaying game for everyone. It's about going on a thrilling journey with your friends in a world of fantasy. This book will help you create a unique character and teach you how to play.

Lone Wolf Adventure Game

Lone Wolf Adventure Game
Author: Joe Dever,Cubicle 7 Entertainment (Firm)
Publsiher: Unknown
Total Pages: 0
Release: 2017
Genre: Adventure games
ISBN: 0857443283

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Labyrinth Tarot Deck and Guidebook Movie Tarot Deck

Labyrinth Tarot Deck and Guidebook   Movie Tarot Deck
Author: Minerva Siegel
Publsiher: Insight Editions
Total Pages: 128
Release: 2021-10-19
Genre: Performing Arts
ISBN: 164722182X

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Let Jareth, Sarah, Hoggle, and other beloved characters from Jim Henson's Labyrinth guide your tarot practice with the official Labyrinth Tarot Deck. Characters from Jim Henson’s beloved classic Labyrinth try their hand at tarot in this whimsical take on a traditional 78-card tarot deck, which reimagines Jareth, Sarah, Hoggle, and other denizens of Goblin City in original illustrations based on classic tarot iconography. Featuring both the Major and Minor Arcana, the set also comes with a helpful guidebook with explanations of each card’s meaning, as well as simple spreads for easy readings. Packaged in a sturdy, decorative gift box, this stunning deck of tarot cards is the perfect gift for Labyrinth fans and tarot enthusiasts everywhere.

The Lord of the Rings Roleplaying Adventure Game

The Lord of the Rings Roleplaying Adventure Game
Author: Decipher,Esdevium Games
Publsiher: Decipher Incorporated
Total Pages: 0
Release: 2002
Genre: Electronic Book
ISBN: 158236950X

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What Is Your Quest

What Is Your Quest
Author: Anastasia Salter
Publsiher: University of Iowa Press
Total Pages: 217
Release: 2014-11-01
Genre: Games & Activities
ISBN: 9781609382759

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What Is Your Quest? examines the future of electronic literature in a world where tablets and e-readers are becoming as common as printed books and where fans are blurring the distinction between reader and author. The construction of new ways of storytelling is already underway: it is happening on the edges of the mainstream gaming industry and in the spaces between media, on the foundations set by classic games. Along these margins, convergent storytelling allows for playful reading and reading becomes a strategy of play. One of the earliest models for this new way of telling stories was the adventure game, the kind of game centered on quests in which the characters must overcome obstacles and puzzles. After they fell out of fashion in the 1990s, fans made strenuous efforts to keep them alive and to create new games in the genre. Such activities highlight both the convergence of game and story and the collapsing distinction between reader and author. Continually defying the forces of obsolescence, fans return abandoned games to a playable state and treat stories as ever-evolving narratives. Similarly, players of massive multiplayer games become co-creators of the game experience, building characters and creating social networks that recombine a reading and gaming community. The interactions between storytellers and readers, between programmers and creators, and among fans turned world-builders are essential to the development of innovative ways of telling stories. And at the same time that fan activities foster the convergence of digital gaming and storytelling, new and increasingly accessible tools and models for interactive narrative empower a broadening range of storytellers. It is precisely this interactivity among a range of users surrounding these new platforms that is radically reshaping both e-books and games and those who read and play with them.