The Aesthetics Of Computing 10 Copy
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The Aesthetics of Computing 10 Copy
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Author | : David Gelernter |
Publsiher | : Unknown |
Total Pages | : 135 |
Release | : 1999-03-01 |
Genre | : Electronic Book |
ISBN | : 0753807580 |
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The Aesthetics of Computing
Author | : David Gelernter |
Publsiher | : Phoenix House |
Total Pages | : 149 |
Release | : 1998-01-01 |
Genre | : Aesthetics |
ISBN | : 0753806975 |
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Originally published: London: Weidenfeld & Nicolson, 1998.
Computational Aesthetics
Author | : Yasuhiro Suzuki |
Publsiher | : Unknown |
Total Pages | : 135 |
Release | : 2019 |
Genre | : Aesthetics |
ISBN | : 4431568433 |
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The essence of natural computing is aesthetics; for example, in cooking, one of the most common forms of natural computation, the decision to add salt, and how much, is based on the aesthetics of taste. Because touch perception is instinctively related to a sense of beauty, the aesthetics of tactile sense are considered as algorithms by using the Tactile Score, which encodes tactile sensation. This book will appeal not only to researchers of natural computing or aesthetics, but also those working in ergonomic design, haptic-Kansei engineering, philosophy, design and art.
Chromatic Algorithms
Author | : Carolyn L. Kane |
Publsiher | : University of Chicago Press |
Total Pages | : 353 |
Release | : 2014-08-13 |
Genre | : Science |
ISBN | : 9780226002873 |
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These days, we take for granted that our computer screens—and even our phones—will show us images in vibrant full color. Digital color is a fundamental part of how we use our devices, but we never give a thought to how it is produced or how it came about. Chromatic Algorithms reveals the fascinating history behind digital color, tracing it from the work of a few brilliant computer scientists and experimentally minded artists in the late 1960s and early ‘70s through to its appearance in commercial software in the early 1990s. Mixing philosophy of technology, aesthetics, and media analysis, Carolyn Kane shows how revolutionary the earliest computer-generated colors were—built with the massive postwar number-crunching machines, these first examples of “computer art” were so fantastic that artists and computer scientists regarded them as psychedelic, even revolutionary, harbingers of a better future for humans and machines. But, Kane shows, the explosive growth of personal computing and its accompanying need for off-the-shelf software led to standardization and the gradual closing of the experimental field in which computer artists had thrived. Even so, the gap between the bright, bold presence of color onscreen and the increasing abstraction of its underlying code continues to lure artists and designers from a wide range of fields, and Kane draws on their work to pose fascinating questions about the relationships among art, code, science, and media in the twenty-first century.
Aesthetic Computing
Author | : Paul A. Fishwick |
Publsiher | : MIT Press |
Total Pages | : 477 |
Release | : 2006 |
Genre | : Aesthetics |
ISBN | : 9780262562379 |
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The application of the theory and practice of art to computer science: how aesthetics and art can play a role in computing disciplines.
Encyclopedia of Aesthetics
Author | : Michael Kelly |
Publsiher | : Oxford University Press, USA |
Total Pages | : 0 |
Release | : 2014 |
Genre | : Philosophy |
ISBN | : 0199747105 |
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The second edition of the Encyclopedia of Aesthetics is an unparalleled reference resource that surveys the full breadth of critical thought on art, culture, and nature, from classical philosophy to contemporary critical theory. The four-volume first edition, published in 1998, effected a revival of aesthetics that created a receptive context for the contemporary importance of the field. Spanning six volumes and 815 articles, the new edition of the Encyclopedia has been updated and expanded to reflect the rapidly evolving character of the discipline. Renowned contributors from diverse fields provide analyses of the major artists, movements, and theories that continue to inform scholarly research on aesthetics. The updated Encyclopedia of Aesthetics contains 250 new entries that incorporate innovative fields of inquiry, such as animal aesthetics and diaspora criticism, as well as significant new developments in art, including digital media and street art. Additionally, the second edition offers enhanced coverage of non-Western cultural areas and related issues, such as post-colonialism, globalization, and primitivism. In so doing, it extends the scope of critical aesthetics, seeking to create a more open environment for aesthetics in academia, culture, and art. With bibliographic references and images, the Encyclopedia of Aesthetics is an essential work that is of use to artists, scholars, students, and all others interested in art-from painting and sculpture to literature, music, theater, film, and more.
Unstable Aesthetics
Author | : Eddie Lohmeyer |
Publsiher | : Bloomsbury Publishing USA |
Total Pages | : 218 |
Release | : 2021-01-28 |
Genre | : Games & Activities |
ISBN | : 9781501364891 |
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Throughout the 1990s, artists experimented with game engine technologies to disrupt our habitual relationships to video games. They hacked, glitched, and dismantled popular first-person shooters such as Doom (1993) and Quake (1996) to engage players in new kinds of embodied activity. In Unstable Aesthetics: Game Engines and the Strangeness of Art Modding, Eddie Lohmeyer investigates historical episodes of art modding practices-the alteration of a game system's existing code or hardware to generate abstract spaces-situated around a recent archaeology of the game engine: software for rendering two and three-dimensional gameworlds. The contemporary artists highlighted throughout this book-Cory Arcangel, JODI, Julian Oliver, Krista Hoefle, and Brent Watanabe, among others –- were attracted to the architectures of engines because they allowed them to explore vital relationships among abstraction, technology, and the body. Artists employed a range of modding techniques-hacking the ROM chips on Nintendo cartridges to produce experimental video, deconstructing source code to generate psychedelic glitch patterns, and collaging together surreal gameworlds-to intentionally dissect the engine's operations and unveil illusions of movement within algorithmic spaces. Through key moments in game engine history, Lohmeyer formulates a rich phenomenology of video games by focusing on the liminal spaces of interaction among system and body, or rather the strangeness of art modding.
Aesthetics of Universal Knowledge
Author | : Simon Schaffer,John Tresch,Pasquale Gagliardi |
Publsiher | : Springer |
Total Pages | : 271 |
Release | : 2017-05-15 |
Genre | : Philosophy |
ISBN | : 9783319425955 |
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Born out of a major international dialogue held at the Fondazione Giorgio Cini in Venice, Italy, this collection of essays presents innovative and provocative arguments about the claims of universal knowledge schemes and the different aesthetic and material forms in which such claims have been made and executed. Contributors take a close look at everything from religious pilgrimages, museums, and maps of the world, to search engines and automated GPS. Current obsessions in information technology, communications theory, and digital culture often concern the value and possibility of a grand accumulation of universally accessible forms of knowledge: total libraries, open data bases, ubiquitous computing, and ‘smart’ technologies. These obsessions have important social and philosophical origins, and they raise profound questions about the very nature of knowledge and its organization. This volume’s contributors draw on the histories of maps and of encyclopedias, worldviews and visionary collections, to make sense of the crucial relation between the way the world is known and how it might be displayed and transformed.