The Awesome Game
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Beat the Awesome Squad
Author | : IglooBooks |
Publsiher | : Igloo Books |
Total Pages | : 10 |
Release | : 2021-07-06 |
Genre | : Juvenile Fiction |
ISBN | : 1800228244 |
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Test your skills against the Awesome Squad in this exciting game. Collect the hoops, win the prizes, and see if you can unlock every level. Are you ready to play? This book comes with a built in module and works like a basic computer game! Press the buttons to move the hoops around and get them on the holders. On each page you'll be introduced to a character who will challenge you to get a certain amount of hoops around the holders. Can you make it all the way to the boss on the final page?
The Awesome Game
Author | : Dave Hill |
Publsiher | : Triumph Books |
Total Pages | : 163 |
Release | : 2023-10-24 |
Genre | : Sports & Recreation |
ISBN | : 9781637273593 |
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One man's search to answer the ultimate question in sports: Why is hockey so incredibly awesome? Dave Hill—author, actor, rock musician and stand-up comedian—is a truly outstanding American. For one thing, he's part Canadian (an advantage he explored in his previous book Parking the Moose). For another, and maybe this has something to do with his Canadian heritage, he's a totally obsessive fan of hockey. That makes him a minority within a minority: apparently only five percent of the US population admit to liking hockey more than any other sport. In his latest opus, Dave—who's from Cleveland, which hasn't had an NHL team since 1978—tackles this hockey conundrum with full force, drilling down into what makes hockey so damn important in so many parts of the world, despite the average American not recognizing the sport's preeminent greatness. His search for the very soul of hockey has taken him across the globe, from Poland to LA to Kenya, and brought him into contact with many of the sport's great and good. Humorous but heartfelt, Bill Bryson-like but hipper, this is arguably the greatest book ever written about hockey and definitely the one to be asking for at Christmas.
The Awesome Inner Workings of Video Games
Author | : Arie Kaplan |
Publsiher | : Millbrook Press |
Total Pages | : 32 |
Release | : 2017-01-01 |
Genre | : Juvenile Nonfiction |
ISBN | : 9781512457872 |
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Audisee® eBooks with Audio combine professional narration and sentence highlighting to engage reluctant readers! Gamers, beware—your video games can think for themselves! Ever wondered what's inside the plastic of your video game console but don't want to crack it open to find out? Crack open this book instead! You'll learn what computer code looks like, how a game console's "brain" makes decisions, and how its memory allows you to return to play each day without starting from scratch.
The Kid s Awesome Activity Book
Author | : Mike Lowery |
Publsiher | : Workman Publishing |
Total Pages | : 123 |
Release | : 2018-06-12 |
Genre | : Juvenile Nonfiction |
ISBN | : 9780761187189 |
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Pure interactive fun between two covers! A book that begs to be doodled in with 96 wacky prompts, games, and crafts, and adorable creatures to boot, The Kid’s Awesome Activity Book is packed with activities that take delightful twists and turns, inviting kids to design, draw, and dream—and encouraging creativity on and off the page. Enter an ancient cave to decode a mummy’s message. Find your way through a beehive maze. Write a song for a cat rock band. Design a personalized spaceship—and so much more. Plus, plenty of goodies to return to again and again for hands-on play: paper dolls, finger puppets, bonus stickers, and a giant pullout poster designed to kindle curious minds and active imaginations. A great boredom-buster for travel or rainy days, and a fun birthday or holiday gift. From the author and illustrator of the Doodle Adventures® series and based on the Kid’s Awesome Activity Calendar, the book showcases Lowery’s inimitable quirky style and humor that clicks with all ages—get the whole family in on the fun!
Awesome Game Creation
Author | : Luke Ahearn,Clayton E. Crooks |
Publsiher | : Unknown |
Total Pages | : 601 |
Release | : 2002 |
Genre | : Computers |
ISBN | : 1584502231 |
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Awesome Game Creation: No Programming Required, Second Edition teaches aspiring game developers how to create their own computer games without programming skills, and provides an in-depth understanding of how the game design process works. Using hands-on tutorials and "drag-and-drop" game engines, readers learn to make and modify their own interactive 2D and 3D computer games, create models, and modify existing games. The book uses development tools like The Games Factory, The PIE 3D Game Creation System, gmax, 3D GameMaker, Milkshape 3D, GameMaker, and other cutting-edge software. Limited-use versions or demos of these development tools are located on the accompanying CD-ROM, or may be easily downloaded from Web sites. This is a great way to learn the fundamentals of game design and game creation: no programming skills required!
Game On 2019
Author | : Scholastic, Inc. Staff |
Publsiher | : Scholastic Incorporated |
Total Pages | : 0 |
Release | : 2018 |
Genre | : JUVENILE NONFICTION |
ISBN | : 1338283561 |
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Offers information and statistics about all of the hottest games, tips and tricks for gamers, and interviews from gaming's biggest personalities, including game developers and pro gamers.
Game On 2018
Author | : Scholastic, Inc. Staff |
Publsiher | : Scholastic Incorporated |
Total Pages | : 0 |
Release | : 2017-01-12 |
Genre | : Computer adventure games |
ISBN | : 133818993X |
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Offers information and statistics about all of the hottest games, tips and tricks for gamers, and interviews from gaming's biggest personalities, including game developers and pro gamers.
Game Programming Patterns
Author | : Robert Nystrom |
Publsiher | : Genever Benning |
Total Pages | : 354 |
Release | : 2014-11-03 |
Genre | : Computers |
ISBN | : 9780990582915 |
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The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.