The Big Book of Building

The Big Book of Building
Author: Anonim
Publsiher: Triumph Books
Total Pages: 192
Release: 2014-11-01
Genre: Games
ISBN: 9781623689407

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Brought to you by the authors and editors that created the Minecrafter and Minecrafter 2.0 Advanced guide books, The Big Book of Building features more of everything—more mods, more mining, more mobs, and more Minecraft! Up to date for the 2014 holiday season, The Big Book of Building is packed with the most recent training, tools, and techniques to help readers get more out of their favorite sandbox game. 2014 was a pivotal year for Minecraft, and this book captures all the latest and greatest things that have happened to one of the most brilliant and immersive games in video game history. From a brief overview of the game to advanced farming, mining, and building techniques, this guide touches on everything Minecraft enthusiasts could ever ask for. Featuring authoritative and engaging content from our internal experts, The Big Book of Building also highlights some of the most influential builders in the Minecraft community today and examines their creations and techniques that catapulted them to fame. This book is not authorized, sponsored, endorsed or licensed by Mojang AB. The trademark Minecraft is owned by Mojang AB; and other company names and/or trademarks mentioned in this book are the property of their respective companies and are used for identification purposes only.

The Big Book of Maker Skills

The Big Book of Maker Skills
Author: Chris Hackett,The Editors of Popular Science
Publsiher: Weldon Owen International
Total Pages: 562
Release: 2014-11-04
Genre: Technology & Engineering
ISBN: 9781681881614

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This ultimate guide for tech makers covers everything from hand tools to robots plus essential techniques for completing almost any DIY project. Makers, get ready: This is your must-have guide to taking your DIY projects to the next level. Legendary fabricator and alternative engineer Chris Hackett teams up with the editors of Popular Science to offer detailed instruction on everything from basic wood- and metalworking skills to 3D printing and laser-cutting wizardry. Hackett also explains the entrepreneurial and crowd-sourcing tactics needed to transform your back-of-the-envelope idea into a gleaming finished product. In The Big Book of Maker Skills, readers learn tried-and-true techniques from the shop classes of yore—how to use a metal lathe, or pick the perfect drill bit or saw—and get introduced to a whole new world of modern manufacturing technologies, like using CAD software, printing circuits, and more. Step-by-step illustrations, helpful diagrams, and exceptional photography make this book an easy-to-follow guide to getting your project done.

Big Book of Virtual Teambuilding Games Quick Effective Activities to Build Communication Trust and Collaboration from Anywhere

Big Book of Virtual Teambuilding Games  Quick  Effective Activities to Build Communication  Trust and Collaboration from Anywhere
Author: Mary Scannell,Michael Abrams,Mike Mulvihill
Publsiher: McGraw Hill Professional
Total Pages: 256
Release: 2011-12-16
Genre: Business & Economics
ISBN: 9780071775120

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Get remote team members to interact as if they’re in the same room! Whether you’re videoconferencing with team members across the world or e-mailing a colleague sitting ten feet away, the truth is evident: technology has permanently altered the way we communicate. The virtual workplace can facilitate quicker decision making and reduced overhead. But the lack of face-to-face interaction can also impede trust, innovation, and creativity among team members. The Big Book of Virtual Team-Building Games is packed with games and activities for developing productive virtual teams across all digital platforms, including e-mail, mobile devices, web-based conferencing tools, and social media sites such as Facebook, Twitter, and Skype. The Big Book of Virtual Team-Building Games helps you: Build a greater sense of community and reduce conflict Increase levels of engagement Get the most out of more-introverted team members Boost team members’ productivity Make sure that the only thing separating your people is distance. The Big Book of Virtual Team-Building Games is just the tool you need to develop trusting relationships, foster clear communication, and use technology to enhance the team’s connections.

The Big Book of Building Mods Circuits

The Big Book of Building  Mods   Circuits
Author: Triumph Books
Publsiher: Triumph Books (IL)
Total Pages: 192
Release: 2015-11-01
Genre: Computers
ISBN: 1629371807

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With more than 100 million participants, Minecraft has become a global craze and is one of the most popular video games ever Brought to you by the authors and editors that created The Big Book of Building, this guide book features more of everything--more mods, more mining, more mobs, and more Minecraft. The Big Book of Building, Mods & Circuits is packed with the most recent training, tools, and techniques to help readers get more out of their favorite sandbox game. 2015 was a pivotal year for Minecraft, and this book captures all the latest and greatest things that have happened to one of the most brilliant and immersive games in video game history. From a brief overview of the game to advanced farming, mining, and building techniques, this guide touches on everything Minecraft enthusiasts could ever ask for. Featuring authoritative and engaging content from our internal experts, it also highlights some of the most influential builders in the Minecraft community today and examines their creations and techniques that catapulted them to fame. This book is not authorized, sponsored, endorsed or licensed by Mojang AB. The trademark Minecraft is owned by Mojang AB; and other company names and/or trademarks mentioned in this book are the property of their respective companies and are used for identification purposes only.

The big book of team building games

The big book of team building games
Author: John W. Newstrom,Edward E. Scannell
Publsiher: McGraw-Hill Education / Europe, Middle East and Africa
Total Pages: 0
Release: 2006-10
Genre: Group games
ISBN: 0077114752

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Build team spirit, communication and trust among people who work together with these best selling games and activities. You can choose from 70 varied and imaginative games and activities that have been specifically designed for the manager who's looking to: Improve Communication Raise morale Liven up boring staff meetings Promote a culture of harmony and cooperation Have fun with their work team Each of these games is fast, creative, easy-to-lead, and will help you accomplish your team building goals. Learn valuable tips on how to present games and how to select activities for particular situations. Get essential advice on what not to do when leading games, and much more!

The Big Book of Team Building Games Trust Building Activities Team Spirit Exercises and Other Fun Things to Do

The Big Book of Team Building Games  Trust Building Activities  Team Spirit Exercises  and Other Fun Things to Do
Author: Edward E. Scannell,John W. Newstrom
Publsiher: McGraw-Hill Education
Total Pages: 274
Release: 1997-12-22
Genre: Business & Economics
ISBN: 0070465134

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Did you know that games can be a terrifically effective way to build team spirit, communication, and trust among people who work together day in and day out? Now you can spark morale in any work group by choosing from 70 stimulating games and activities specifically designed for the manager who's looking to raise sagging morale in a department, liven up boring staff meetings, enable team members to collaborate smoothly and effectively, and much more!

How Buildings Learn

How Buildings Learn
Author: Stewart Brand
Publsiher: Penguin
Total Pages: 252
Release: 1995-10-01
Genre: Architecture
ISBN: 9781101562642

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Buildings have often been studies whole in space, but never before have they been studied whole in time. How Buildings Learn is a masterful new synthesis that proposes that buildings adapt best when constantly refined and reshaped by their occupants, and that architects can mature from being artists of space to becoming artists of time. From the connected farmhouses of New England to I.M. Pei's Media Lab, from "satisficing" to "form follows funding," from the evolution of bungalows to the invention of Santa Fe Style, from Low Road military surplus buildings to a High Road English classic like Chatsworth—this is a far-ranging survey of unexplored essential territory. More than any other human artifacts, buildings improve with time—if they're allowed to. How Buildings Learn shows how to work with time rather than against it.

Steven Caney s Ultimate Building Book

Steven Caney s Ultimate Building Book
Author: Steven Caney
Publsiher: Running Press
Total Pages: 608
Release: 2006-10-10
Genre: Juvenile Nonfiction
ISBN: 0762404094

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Ever wonder how a suspension bridge can cross a gap thousands of feet wide? Want to know how to build a comfortable lounge chair out of cardboard boxes? Or what keeps a massive cathedral dome from collapsing? Discover the answers to these and many more questions in Steven Caney's Ultimate Building Book, a wonderfully comprehensive exploration of design, construction, and invention that will stimulate the curiosity of children and adults alike. Much as David Macaulay's blockbuster The Way Things Work did for machines and devices a decade ago, this definitive volume from best-selling author Steven Caney details the ins and outs of construction in all its fascinating forms. Packed with exciting building projects guaranteed to engage anyone from age 4 to 104, the Ultimate Building Book gives easy-to-follow instructions for creating amazing models and toys that are as much fun to make as they are to play with! Readers are also introduced to a wide variety of household materials and tools that can be used for building, along with fascinating insights into the architectural and design properties of everything from drinking straws to yurts. A mammoth project in its own right, this book has been under construction for more than a decade. The result is hundreds of superbly illustrated pages that will enlighten and fascinate armchair architects of all ages for years to come.