The Black Art Of Multiplatform Game Programming
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The Black Art of Multiplatform Game Programming
Author | : Jazon Yamamoto |
Publsiher | : Course Technology |
Total Pages | : 338 |
Release | : 2014-04-02 |
Genre | : Computers |
ISBN | : 1305110382 |
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THE BLACK ART OF MULTIPLATFORM GAME PROGRAMMING covers all the skills necessary to create amazing games. It will take you all the way from pixel plotting to full-blown game development. Written with beginners in mind, this book assumes no prior knowledge of game programming--anyone can learn how to program exciting video games using this book. Inside you'll find an introduction to game development on multiple platforms using SDL, extensive coverage of coding techniques used by programming gurus, a complete guide to game engine design and implementation, a modern approach to software architecture, and advanced programming procedures and optimizations. Downloadable files include all the source code used in this book, video tutorials for each chapter, standard tools used for game development, and the SDL standard development library.
Black Art of 3D Game Programming
Author | : André LaMothe |
Publsiher | : Unknown |
Total Pages | : 0 |
Release | : 1995 |
Genre | : Computer games |
ISBN | : 1571690042 |
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Written by a master programmer, this book explains in detail what's behind the programming of those complex, mesmerizing video games. LaMothe makes clarity a priority, discussing math, projections, hidden surface removal, lighting, and transformation in an easy-to-understand language, and concludes by showing how to assemble all the pieces of a game into a complete product. 30 screen dumps.
Black Art of Java 2 Game Programming
![Black Art of Java 2 Game Programming](https://youbookinc.com/wp-content/uploads/2024/06/cover.jpg)
Author | : Brackeen |
Publsiher | : Unknown |
Total Pages | : 135 |
Release | : 2024 |
Genre | : Electronic Book |
ISBN | : 0672324776 |
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Black Art of Windows Game Programming
Author | : Eric R. Lyons |
Publsiher | : Unknown |
Total Pages | : 700 |
Release | : 1995 |
Genre | : Computers |
ISBN | : 1878739956 |
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A text/CD-ROM guide to using WinG, Microsoft's game programming toolkit, for intermediate to advanced C programmers with some DOS game programming experience. Tutorial chapters provide development examples, discuss code-writing concepts, and explain how to manage memory and incorporate graphics and sound. The CD-ROM contains code, bitmaps, sound files, and utilities, plus a battle game based on the sprite engine developed in the book. Annotation copyright by Book News, Inc., Portland, OR
Black Art of Java Game Programming
Author | : Joel Fan,Eric Ries,Calin Tenitchi |
Publsiher | : Unknown |
Total Pages | : 0 |
Release | : 1996 |
Genre | : Java (Computer program language) |
ISBN | : 1571690433 |
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CD-ROM includes: Source code, examples and projects for the tutorial chapters. -- Games from the Game Gallery section of the book. -- The Java Developer's Kit (JDK) version 1.0.2 for Macintosh, Solaris, Windows 95, and windows NT. -- All the materials on the CD-ROM in ZIP or TAR format.
Black Art of 3D Programming Book
![Black Art of 3D Programming Book](https://youbookinc.com/wp-content/uploads/2024/06/cover.jpg)
Author | : Lamothe |
Publsiher | : Financial Times/Prentice Hall |
Total Pages | : 135 |
Release | : 1995-09-01 |
Genre | : Electronic Book |
ISBN | : 0273618989 |
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The Black Art of Video Game Console Design
Author | : André LaMothe |
Publsiher | : Sams Publishing |
Total Pages | : 0 |
Release | : 2006 |
Genre | : Computer games |
ISBN | : 0672328208 |
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Written by Computer Scientist Andre' LaMothe, the world's best selling game programming author, The Black Art of Video Game Console Design breaks new ground in game development by bridging the alien worlds of hardware and software together for the first time! The Black Art of Video Game Console Design is written for the programmer and/or hobbyist interested in software game development, but also wants to understand the hardware games are implemented on. This book assumes no prior knowledge of Electrical Engineering or Computer Architecture, but takes you on a breathtaking journey from atomic semiconductor theory to the design and construction of basic video game consoles that you can build and write your own games for! Included in the book is the entire design of numerous embedded game systems including the XGameStation systems and much more. The Black Art of Video Game Console Design with 800+ pages covers everything you need to know to design your own game console including: * Basic atomic physics and semiconductor theory primer. * Introduction to circuit analysis; current, voltage, and resistance. * Analog design using discrete components. * Digital electronics and Boolean algebra. * Physical hardware construction and prototyping techniques. * Combinational logic and advanced integrated circuit building blocks. * Finite state machine design. * Computer architecture and design. * Understanding and using microprocessors and microcontrollers. * Developing software for embedded systems. * Designing video (NTSC/VGA), audio, and input device systems. * Interfacing and communications. * The complete design and discussion of numerous game systems including the XGameStations! CD-ROM Contains * PCB and circuit simulation tools. * All necessary data sheets. * Demos and source code. * Complete designs to numerous embedded systems including the XGameStations.
Black Art of 3D Programming CD
![Black Art of 3D Programming CD](https://youbookinc.com/wp-content/uploads/2024/06/cover.jpg)
Author | : Lamothe |
Publsiher | : Financial Times/Prentice Hall |
Total Pages | : 135 |
Release | : 1995-09 |
Genre | : Electronic Book |
ISBN | : 0273618997 |
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