THE CON50LE

THE CON50LE
Author: Mike Diver
Publsiher: White Owl
Total Pages: 194
Release: 2024-03-30
Genre: Games & Activities
ISBN: 9781399040501

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THE CON50LE is a comprehensive yet conversational account of 50 years of home video gaming history, leaving no rarely sighted system unturned and providing a chronological account of the evolution of the biggest entertainment medium in the world. From the earliest consoles of the 1970s to the cutting-edge machines of the here and now, a line is drawn from one man’s eureka moment to the multi-billion-dollar global industry of today. All the well-known names and massive-selling consoles are here: the Nintendo Entertainment System, the SEGA Mega Drive, the Atari 2600, the Xbox 360, the PlayStation 2. But there’s plenty of room for hardware that many a gamer won’t have heard of before, from Japan-only releases and home computer conversions to ill-advised experiments with VHS and all manner of micro-console magic. Learn about the creators and their inspirations, the games that made the biggest consoles’ eternal reputations, and the failures and flops along the way. Even the consoles that came and went without notable commercial success left a mark, an imprint, on this compelling history – and THE CON50LE unravels it, explains it, one fascinating machine at a time.

THE CON50LE

THE CON50LE
Author: Mike Diver
Publsiher: White Owl
Total Pages: 484
Release: 2024-03-30
Genre: Games & Activities
ISBN: 9781399040488

Download THE CON50LE Book in PDF, Epub and Kindle

THE CON50LE is a comprehensive yet conversational account of 50 years of home video gaming history, leaving no rarely sighted system unturned and providing a chronological account of the evolution of the biggest entertainment medium in the world. From the earliest consoles of the 1970s to the cutting-edge machines of the here and now, a line is drawn from one man’s eureka moment to the multi-billion-dollar global industry of today. All the well-known names and massive-selling consoles are here: the Nintendo Entertainment System, the SEGA Mega Drive, the Atari 2600, the Xbox 360, the PlayStation 2. But there’s plenty of room for hardware that many a gamer won’t have heard of before, from Japan-only releases and home computer conversions to ill-advised experiments with VHS and all manner of micro-console magic. Learn about the creators and their inspirations, the games that made the biggest consoles’ eternal reputations, and the failures and flops along the way. Even the consoles that came and went without notable commercial success left a mark, an imprint, on this compelling history – and THE CON50LE unravels it, explains it, one fascinating machine at a time.

The Earth and Its Inhabitants France and Switzerland

The Earth and Its Inhabitants  France and Switzerland
Author: Elisée Reclus
Publsiher: Unknown
Total Pages: 656
Release: 1876
Genre: Geography
ISBN: OXFORD:600020436

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Among Us

Among Us
Author: Laura Rivière
Publsiher: Andrews McMeel Publishing
Total Pages: 129
Release: 2021-10-19
Genre: Games & Activities
ISBN: 9781524875404

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Ten astronauts. An imposter determined to kill them all. Welcome to the deadliest spaceship of all time. The intrigue of everyone’s favorite video game comes to life in this unofficial Among Us adventure. V is a young astronaut ready for any challenge that comes his way. His next assignment: locate and repair the Skeld, a well-known international spaceship that has been navigating on pilot mode for years. Ten astronauts from around the world are tasked with this crucial mission. They must check wiring systems, align telescopes, clean vents . . . and survive. To the crew’s horror, one of the astronauts is killed in the reactor room—another one is found dead in the cafeteria. There’s an imposter in their midst! Will they be able to identify the culprit before it’s too late?

Dark Souls Beyond the Grave Volume 1

Dark Souls  Beyond the Grave   Volume 1
Author: Damien Mecheri,Sylvain Romieu
Publsiher: Third Editions
Total Pages: 304
Release: 2019-02-19
Genre: Games & Activities
ISBN: 9782377840007

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Story of a saga video games... If the Dark Souls series managed to seduce players and journalists, it was mainly by word of mouth. It was such a great success that Dark Souls 2 was named “Game of the Year” 2014 by the vast majority of gaming magazines and websites. To date, this saga is one of the most important in the gaming industry. The odd thing is that these games are well known for their difficulty and their cryptic universe. This publication narrates the epic success story, but also describes its gameplay mechanics and its specific lore across more than 300 pages. Characters, plots and the scenario of the three Souls (Demon's Souls, Dark Souls and Dark Souls II) are deciphered by Damien Mecheri and Sylvain Romieu, who spent a long year studying these dense and enigmatic games down to the smallest detail. The serie Dark Souls and her spiritual father Demon's Souls will not have secrets for you anymore! EXTRACT In May 2014, Hidetaka Miyazaki succeeded Naotoshi Zin as president of FromSoftware, after the studio was purchased by Kadokawa Shoten. This was a highly significant promotion for the person who had led the company’s most successful project, Dark Souls. And yet, he did not lose from view what had attracted him to the field: an insatiable creative drive. In spite of his new status within the studio, one of the conditions he requested and was granted was to remain creative director of his new project: Bloodborne. This allowed him to successfully design this spiritual successor to the first Souls game, while also assuming his new responsibilities. Given his drive to work and create, it is not surprising how quickly Miyazaki moved up through the ranks. ABOUT THE AUTHORS Passionate about films and video games, Damien Mecheri joined the writers team of Gameplay RPG in 2004, writing several articles for the second special edition on the Final Fantasy saga. He continued his work with the team in another publication called Background, before continuing the online adventure in 2008 with the site Gameweb.fr. Since 2011, he has come aboard Third Éditions with Mehdi El Kanafi and Nicolas Courcier, the publisher’s two founders. Damien is also the author of the book Video Game Music: a History of Gaming Music. For Third Éditions, he is actively working on the “Level Up” and “Année jeu vidéo” collections. He has also written or co-written several works from the same publisher: The Legend of Final Fantasy X, Welcome to Silent Hill: a journey into Hell, The Works of Fumito Ueda: a Different Perspective on Video Games and, of course, the first volume of Dark Souls: Beyond the Grave. Curious by nature, a dreamer against the grain and a chronic ranter, Sylvain Romieu is also a passionate traveler of the real and the unreal, the world and the virtual universes, always in search of enriching discoveries and varied cultures. A developer by trade, he took up his modest pen several years ago to study the characteristics and richness of the marvelously creative world of video games. He writes for a French video game site called Chroniques-Ludiques, particularly on the topic of RPGs, his preferred genre.

The European musical heritage 800 1750

The European musical heritage  800 1750
Author: Sarah Fuller
Publsiher: Alfred A. Knopf
Total Pages: 652
Release: 1987
Genre: Instrumental music
ISBN: UOM:39015019884512

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This volume is intended as a treasury of great music from the past and a guide to the formative millennium of Western musical culture. It begins with the monophononic chant of the Western church and concludes with the intricate tonal polyphony of Johann Sebastian Bach and George Frideric Handel. The compositions have been chosen for their representative qualities as well as for their beauty. They compass the major genres of the European musical tradition as interpreted by its most imaginative composers and illustrate primary compositional techniques adopted in various epochs.

Unity 2021 Shaders and Effects Cookbook

Unity 2021 Shaders and Effects Cookbook
Author: John P. Doran
Publsiher: Packt Publishing Ltd
Total Pages: 485
Release: 2021-10-15
Genre: Computers
ISBN: 9781839217692

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Overcome the challenges and complexities involved in creating your own shaders with high-level realism using practical solutions, best practices, and the latest features of Unity 2021 Key Features Discover practical recipes for mastering post-processing effects and advanced shading techniques Learn the secrets of creating AAA quality shaders without writing long algorithms Create visually stunning effects for your games using Unity's VFX Graph Book Description Shaders enable you to create powerful visuals for your game projects. However, creating shaders for your games can be notoriously challenging with various factors such as complex mathematics standing in the way of attaining the level of realism you crave for your shaders. The Unity 2021 Shaders and Effects Cookbook helps you overcome that with a recipe-based approach to creating shaders using Unity. This fourth edition is updated and enhanced using Unity 2021 features and tools covering Unity's new way of creating particle effects with the VFX Graph. You'll learn how to use VFX Graph for advanced shader development. The book also features updated recipes for using Shader Graph to create 2D and 3D elements. You'll cover everything you need to know about vectors, how they can be used to construct lighting, and how to use textures to create complex effects without the heavy math. You'll also understand how to use the visual-based Shader Graph for creating shaders without any code. By the end of this Unity book, you'll have developed a set of shaders that you can use in your Unity 3D games and be able to accomplish new effects and address the performance needs of your Unity game development projects. So, let's get started! What you will learn Use physically based rendering to fit the aesthetic of your game Create spectacular effects for your games by testing the limits of what shaders can do Explore advanced shader techniques for your games with AAA quality Use Shader Graph to create 2D and 3D elements for your games without writing code Master the math and algorithms behind the commonly used lighting models Get to grips with the Post-Processing Stack to tweak the appearance of your game Who this book is for This book is for game developers who want to start creating their first shaders in Unity 2021 and take their game to a whole new level by adding professional post-processing effects. The book assumes intermediate-level knowledge of Unity.

Art of Mana

Art of Mana
Author: Square Enix
Publsiher: Dark Horse Comics
Total Pages: 216
Release: 2020-02-11
Genre: Art
ISBN: 9781506712635

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Celebrating the first twenty-five years of Mana adventures! Since the first game's release in 1991, Square Enix has been dazzling fans worldwide with the fantastical and action-packed world of Mana. More than twenty-five years later, the magic of Mana still lives on and now Dark Horse Books and Square Enix are proud to present The Art of Mana. The first official art book of Square Enix's hit Mana video game series, The Art of Mana collects more than twenty-five years' worth of memories with over 200 pages featuring more than 400 illustrations from the original creative team along with detailed explorations of every character, original sketches, world designs, and much more. Presented in English for the first time, this beautiful collection is not to be missed.