The Digital Pencil

The Digital Pencil
Author: Jing Lei,Paul F. Conway,Yong Zhao
Publsiher: Routledge
Total Pages: 274
Release: 2008
Genre: Computers
ISBN: 9780805860603

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This book takes a serious historical and international look at the "digital pencil" movement to equip every student with a computing device with wireless connection. Using an ecological perspective as an overarching framework, and drawing on their own studies and available literature that illuminate the issues related to one-to-one computing, the authors present well-reasoned discussions about a set of complex and critical issue facing policy makers, educators, students, parents, and the general public. The Digital Pencil addresses four key questions: Is the digital pencil a good idea? The authors analyze the costs and benefits of one-to-one computing programs through consideration of multiple indicators and examine the evaluation reports of various projects within their analytical framework to present a comprehensive summary of outcomes of one-to-one computing projects. What happens when each child has a networked computer? The authors analyze existing data with the goal of gaining insights and making suggestions and recommendations for policy makers, teachers, and parents. What should schools purchase or lease - is there an ideal device? These authors examine the relative advantages and disadvantages of different devices and implementation schemes. How do we know if one-to-one computing is making a difference? The authors review the evaluation plans of the various projects and propose a framework for comprehensive evaluation and research on one-to-one computing. This book is intended for researchers, school administrators, educational technology professionals, and policy makers in the U.S. and around the world, and as a supplemental text for advanced courses in education, technology, and technological innovation.

A Better Pencil

A Better Pencil
Author: Dennis Baron
Publsiher: Oxford University Press
Total Pages: 280
Release: 2009-09-24
Genre: Social Science
ISBN: 019974078X

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Computers, now the writer's tool of choice, are still blamed by skeptics for a variety of ills, from speeding writing up to the point of recklessness, to complicating or trivializing the writing process, to destroying the English language itself. A Better Pencil puts our complex, still-evolving hate-love relationship with computers and the internet into perspective, describing how the digital revolution influences our reading and writing practices, and how the latest technologies differ from what came before. The book explores our use of computers as writing tools in light of the history of communication technology, a history of how we love, fear, and actually use our writing technologies--not just computers, but also typewriters, pencils, and clay tablets. Dennis Baron shows that virtually all writing implements--and even writing itself--were greeted at first with anxiety and outrage: the printing press disrupted the "almost spiritual connection" between the writer and the page; the typewriter was "impersonal and noisy" and would "destroy the art of handwriting." Both pencils and computers were created for tasks that had nothing to do with writing. Pencils, crafted by woodworkers for marking up their boards, were quickly repurposed by writers and artists. The computer crunched numbers, not words, until writers saw it as the next writing machine. Baron also explores the new genres that the computer has launched: email, the instant message, the web page, the blog, social-networking pages like MySpace and Facebook, and communally-generated texts like Wikipedia and the Urban Dictionary, not to mention YouTube. Here then is a fascinating history of our tangled dealings with a wide range of writing instruments, from ancient papyrus to the modern laptop. With dozens of illustrations and many colorful anecdotes, the book will enthrall anyone interested in language, literacy, or writing.

Logitech Crayon Ipad Pencil Learning the Essentials

Logitech Crayon Ipad Pencil  Learning the Essentials
Author: Dale Michelson
Publsiher: First Rank Publishing
Total Pages: 36
Release: 2018-06-07
Genre: Electronic Book
ISBN: 9182736450XXX

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Input devices are pieces of hardware that can be used to send data to a computer in a way. It allows the user to interact with the computer and control. Common input devices include the mouse, the keyboard and the scanner. There are other devices that can be used and one of the newer ones is the Logitech Crayon. It is a digital pencil that can be used to capture the brush strokes or handwritten data of the user. The digital data can then be used in the different applications that are on your machine.

Linus The Little Yellow Pencil

Linus The Little Yellow Pencil
Author: Scott Magoon
Publsiher: Little, Brown Books for Young Readers
Total Pages: 36
Release: 2019-06-04
Genre: Juvenile Fiction
ISBN: 9781368044455

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Linus and his eraser, Ernie, don't always see eye to eye. But with the family art show drawing near, these two will have to sharpen their collaboration to make something neither one could do on their own! This ode to art by the illustrator of Spoon and Chopsticks points out the power of sharing the creative process and sticking with it.

The Art of Theatrical Design

The Art of Theatrical Design
Author: Kaoime Malloy
Publsiher: CRC Press
Total Pages: 527
Release: 2014-08-07
Genre: Performing Arts
ISBN: 9781317694267

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The Art of Theatrical Design: Elements of Visual Composition, Methods, and Practice addresses the core principles that develop the student designer into a true artist, providing a foundation that ensures success with each production design. This text concentrates on the skills necessary to create effective, evocative, and engaging theatrical designs that support the play contextually, thematically, and visually. It gives students the grounding in core design principles they need to approach design challenges and make design decisions in both assigned class projects and realized productions. This book features: In-depth discussions of design elements and principles for costume, set, lighting, sound, and projection designs Coverage of key concepts such as content, context, genre, style, play structure and format, and the demands and limitations of various theatrical spaces Essential principles, including collaboration, inspiration, conceptualization, script analysis, conducting effective research, building a visual library, developing an individual design process, and the role of the critique in collaboration Information on recent digital drawing tool technology, such as the Wacom® Inkling pen, Wacom® Intuos digitizing tablets and digital sketching, and rendering programs such as Autodesk® Sketchbook Pro and Adobe® Photoshop® Chapter exercises and key terms designed to provide an engaging experience with the material and to facilitate student understanding

The Camera and the Pencil

The Camera and the Pencil
Author: Marcus Aurelius Root
Publsiher: Unknown
Total Pages: 488
Release: 1864
Genre: Daguerreotype
ISBN: DMM:057002203335

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The Pencil Perfect

The Pencil Perfect
Author: Caroline Weaver
Publsiher: Die Gestalten Verlag-DGV
Total Pages: 0
Release: 2017
Genre: Pencil drawing
ISBN: 3899556755

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The Pencil Perfect is the tangible tale of the pencil: a utensil that crafts its own story as humans use its sharpened point to write their own.

From Pencil to Pen Tool

From Pencil to Pen Tool
Author: Jemi Armstrong,Lorrie Ivas,Wynn Armstrong
Publsiher: Fairchild Books
Total Pages: 416
Release: 2006-07-17
Genre: Design
ISBN: 1563673649

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In today's fashion industry, the traditional skills of forecasting, cutting, sewing and drafting are no longer enough. Students must be able to transform their two-dimensional plans into computer-generated images. From Pencil to Pen Tool: Understanding Creating the Digital Fashion Image teaches Adobe PhotoShop CS and Illustrator CS techniques applicable to both fashion students entering the field and established fashion-industry professionals seeking to stay current with technology. This book includes technical instruction about sketching and image production, as well as practical advice about creating a computer-generated portfolio and entering the fashion marketplace. Instructor's Guide available on request