The Essential Guide to Computing

The Essential Guide to Computing
Author: E. Garrison Walters
Publsiher: Prentice Hall Professional
Total Pages: 530
Release: 2001
Genre: Business & Economics
ISBN: 0130194697

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Perfect for anyone who needs a basic understanding of how computers work, this introductory guide gives friendly, accessible, up-to-date explanations of computer hardware, software, networks, and the Internet. Coverage also includes micro-processors, operating systems, programming languages, applications, and e-commerce.

The Essential Guide to Computer Data Storage

The Essential Guide to Computer Data Storage
Author: Andrei Khurshudov
Publsiher: Prentice Hall Professional
Total Pages: 386
Release: 2001
Genre: Computer storage devices
ISBN: 9780130927392

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This book covers all data storage systems and latest technologies. It's a practical easy-to-use book on data storage. Extensive glossary of computer data storage-related terms. Aimed at a wide audience from beginner to advanced levels.

The Essential Guide to Computer Hardware

The Essential Guide to Computer Hardware
Author: James Edward Keogh
Publsiher: Unknown
Total Pages: 0
Release: 2002
Genre: Computer input-output equipment
ISBN: 0130620130

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Covering both PC and non-PC computing devices, this is the essential guide to the basics of all computer hardware for the non-technical professional. It provides a review of companies in the computer hardware industry and covers Pentium 4, digital cameras, and wireless and mobile communication not found in competing books.

Student s Essential Guide to NET

Student s Essential Guide to  NET
Author: Tony Grimer
Publsiher: Elsevier
Total Pages: 384
Release: 2004-12-08
Genre: Computers
ISBN: 9780080455143

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The Student's Essential Guide to .NET provides a clear and simple overview of Microsoft's .NET technologies. It is aimed at second and third year undergraduate students and postgraduate students on Computing or Computer Science courses who are required to look at a modern operating system, (Microsoft Windows 9x, Nt 2000 or XP) and to design and code simple or even not so simple examples. The approach is based upon the student's learning the technology of .NET through examples using the supported languages C#, VB and C++. The examples are based on fun, familiar games, and students are encouraged to review reference material to refine their skills on key aspects of the architecture. Review questions and worked examples enhance the learning process and the material is supported by the author's website, which contains extensive ancillary material. * Student-focused treatment with many examples and exercises, together with solutions * Integrates the use of .NET with the supported languages C#, VB and C++ * Authors supporting website contains solutions, source code and other extras

Without Me You re Nothing

Without Me You re Nothing
Author: Frank Herbert
Publsiher: Unknown
Total Pages: 310
Release: 1983-09-02
Genre: Computers
ISBN: PSU:000015929334

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Computer Science and Computing

Computer Science and Computing
Author: Michael Knee
Publsiher: Libraries Unlimited
Total Pages: 192
Release: 2006
Genre: Language Arts & Disciplines
ISBN: UCSC:32106018069002

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Publishers description: Michael Knee offers a selective guide to the major resources and tools central to the computer industry. A discussion of three commonly used subject classification systems precedes an annotated bibliography of over 500 items.

How Computers Really Work

How Computers Really Work
Author: Matthew Justice
Publsiher: No Starch Press
Total Pages: 394
Release: 2020-12-29
Genre: Computers
ISBN: 9781718500679

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An approachable, hands-on guide to understanding how computers work, from low-level circuits to high-level code. How Computers Really Work is a hands-on guide to the computing ecosystem: everything from circuits to memory and clock signals, machine code, programming languages, operating systems, and the internet. But you won't just read about these concepts, you'll test your knowledge with exercises, and practice what you learn with 41 optional hands-on projects. Build digital circuits, craft a guessing game, convert decimal numbers to binary, examine virtual memory usage, run your own web server, and more. Explore concepts like how to: Think like a software engineer as you use data to describe a real world concept Use Ohm's and Kirchhoff's laws to analyze an electrical circuit Think like a computer as you practice binary addition and execute a program in your mind, step-by-step The book's projects will have you translate your learning into action, as you: Learn how to use a multimeter to measure resistance, current, and voltage Build a half adder to see how logical operations in hardware can be combined to perform useful functions Write a program in assembly language, then examine the resulting machine code Learn to use a debugger, disassemble code, and hack a program to change its behavior without changing the source code Use a port scanner to see which internet ports your computer has open Run your own server and get a solid crash course on how the web works And since a picture is worth a thousand bytes, chapters are filled with detailed diagrams and illustrations to help clarify technical complexities. Requirements: The projects require a variety of hardware - electronics projects need a breadboard, power supply, and various circuit components; software projects are performed on a Raspberry Pi. Appendix B contains a complete list. Even if you skip the projects, the book's major concepts are clearly presented in the main text.

The Essential Guide to Telecommunications

The Essential Guide to Telecommunications
Author: Annabel Z. Dodd
Publsiher: Prentice Hall Professional
Total Pages: 530
Release: 2002
Genre: Computers
ISBN: 0130649074

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Covering the latest trends and technology changes, this is the fully updated and revised bestselling guide to telecommunications for the nontechnical professional. Includes sections on convergence, globalization, speech recognition, and 3G cellular networks.