The Game Console 2 0

The Game Console 2 0
Author: Evan Amos
Publsiher: No Starch Press
Total Pages: 314
Release: 2021-09-08
Genre: Games & Activities
ISBN: 9781718500617

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This revised and expanded second edition of the bestselling The Game Console contains brand new content, with coverage of 50 more consoles, variants, and accessories in 50 added pages. The Game Console 2.0 is a gorgeous coffee table book for geeks and gamers that brings together highly detailed photos of more than 100 video game consoles and their electronic interiors spanning nearly five decades. Revised and updated since the first edition’s celebrated 2018 release, The Game Console 2.0 is an even bigger archival collection of vividly detailed photos of more than 100 video-game consoles. This ultimate archive of gaming history spans five decades and nine distinct generations, chronologically covering everything from market leaders to outright failures, and tracing the gaming industry’s rise, fall, and monumental resurgence. The book’s 2nd edition features more classic game consoles and computers, a section on retro gaming in the modern era, and dozens of new entries — including super-rare finds, such the Unisonic Champion 2711, and the latest ninth-generation consoles. You’ll find coverage of legendary systems like the Magnavox Odyssey, Atari 2600, NES, and the Commodore 64; systems from the ‘90s and 2000s; modern consoles like the Nintendo Switch, Xbox Series X|S, and PlayStation 5; and consoles you never knew existed. Get a unique peek at the hardware powering the world’s most iconic video-game systems with The Game Console 2.0 — the perfect gift for geeks of all stripes and every gamer’s must-have coffee-table book.

Essential XNA Game Studio 2 0 Programming

Essential XNA Game Studio 2  0 Programming
Author: Jim Perry,Allen Sherrod
Publsiher: Jones & Bartlett Publishers
Total Pages: 495
Release: 2008-06-16
Genre: Computers
ISBN: 9781449612894

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Essential XNA Game Studio 2.0 Programming provides both hobbyists and experienced programmers with the information they need to take advantage of Microsoft's powerful XNA Framework and XNA Game Studio to produce professional-level games for both the PC and the Xbox 360. Beginners learn the fundamentals of 2D game development, creating a complete top-down shooter. Intermediate and advanced users can jump right into 3D game development and create a version of the 3D game that takes advantage of hardware acceleration using High-Level Shader Language (HLSL). Learn how to build an input system to receive events from devices; use the Microsoft Cross-Platform Audio Creation Tool (XACT) to integrate sounds and music into your game; design difficulty systems to tailor your game to players with different skill levels; create a multiplayer game using the networking features of the XNA Framework; implement an achievement system to provide incentive for continued play of your game.

The Game Console

The Game Console
Author: Evan Amos
Publsiher: Unknown
Total Pages: 265
Release: 2018-11-06
Genre: Art
ISBN: 9781593277437

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"A photographic history of video game consoles and the hardware inside them"--

The Game Console 2 0 Atari Xbox

The Game Console 2 0                                       Atari      Xbox
Author: Амос Эван
Publsiher: "Издательский дом ""Питер"""
Total Pages: 313
Release: 2022-07-21
Genre: Computers
ISBN: 9785446119066

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The Game Console 2.0 — это великолепный подарок для гиков и геймеров. В книге собрана уникальная информация о том как менялся мир «приставок» на протяжении пяти десятилетий. Историю взлетов и падений игровой индустрии показана на примере более чем ста игровых консолей. Вы познакомитесь с классическим железом, узнаете, как сейчас играть в полюбившиеся ретро-игры и взглянете на девятое поколение консолей изнутри. Magnavox Odyssey, Atari 2600, NES, Commodore 64, Nintendo Switch, Xbox, PlayStation 5 и многие другие приставки, о существовании которых вы даже не подозревали.

Contemporary Strategy Analysis

Contemporary Strategy Analysis
Author: Robert M. Grant
Publsiher: John Wiley & Sons
Total Pages: 776
Release: 2016-01-05
Genre: Business & Economics
ISBN: 9781119120841

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A strategy text on value creation with case studies The ninth edition of Contemporary Strategy Analysis: Text and Cases focuses on the fundamentals of value creation with an emphasis on practicality. Topics in this edition include: platform-based competition and ecosystems of related industries; the role of strategy making processes; mergers, acquisitions and alliances; and strategy implementation. Within the twenty case studies, students will find leading companies that are familiar to them. This strategy analysis text is suitable for MBA and advanced undergraduate students.

ECGBL 2020 14th European Conference on Game Based Learning

ECGBL 2020 14th European Conference on Game Based Learning
Author: Panagiotis Fotaris
Publsiher: Academic Conferences limited
Total Pages: 135
Release: 2020-09-24
Genre: Education
ISBN: 9781912764709

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These proceedings represent the work of contributors to the 14th European Conference on Games Based Learning (ECGBL 2020), hosted by The University of Brighton on 24-25 September 2020. The Conference Chair is Panagiotis Fotaris and the Programme Chairs are Dr Katie Piatt and Dr Cate Grundy, all from University of Brighton, UK.

Grokking Continuous Delivery

Grokking Continuous Delivery
Author: Christie Wilson
Publsiher: Simon and Schuster
Total Pages: 422
Release: 2022-12-06
Genre: Computers
ISBN: 9781638351498

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Build and use systems that safely automate software delivery from testing through release with this jargon-busting guide to continuous delivery pipelines. In Grokking Continuous Delivery you will learn how to: Design effective CD pipelines for new and legacy projects Keep your software projects release-ready Maintain effective tests Scale CD across multiple applications Ensure pipelines give the right signals at the right time Use version control as the source of truth Safely automate deployments with metrics Describe CD in a way that makes sense to your colleagues Grokking Continuous Delivery teaches you the design and purpose of continuous delivery systems that you can use with any language or stack. You’ll learn directly from your mentor Christie Wilson, Google engineer and co-creator of the Tekton CI/CD framework. Using crystal-clear, well-illustrated examples, Christie lays out the practical nuts and bolts of continuous delivery for developers and pipeline designers. In each chapter, you’ll uncover the proper approaches to solve the real-world challenges of setting up a CD pipeline. With this book as your roadmap, you’ll have a clear plan for bringing CD to your team without the need for costly trial-and-error experimentation. About the technology Keep your codebase release-ready. A continuous delivery pipeline automates version control, testing, and deployment with minimal developer intervention. Master the tools and practices of continuous delivery, and you’ll be able to add features and push updates quickly and consistently. About the book Grokking Continuous Delivery is a friendly guide to setting up and working with a continuous delivery pipeline. Each chapter takes on a different scenario you’ll face when setting up a CD system, with real-world examples like automated scaling and testing legacy applications. Taking a tool-agnostic approach, author Christie Wilson guides you each step of the way with illustrations, crystal-clear explanations, and practical exercises to lock in what you’re learning. What's inside Design effective CD pipelines for new and legacy projects Ensure your pipelines give the right signals at the right times Version control as the source of truth Safely automate deployments About the reader For software engineers who want to add CD to their development process. About the author Christie Wilson is a software engineer at Google, where she co-created Tekton, a cloud-native CI/CD platform built on Kubernetes. Table of Contents PART 1 Introducing continuous delivery 1 Welcome to Grokking Continuous Delivery 2 A basic pipeline PART 2 Keeping software in a deliverable state at all times 3 Version control is the only way to roll 4 Use linting effectively 5 Dealing with noisy tests 6 Speeding up slow test suites 7 Give the right signals at the right times PART 3 Making delivery easy 8 Easy delivery starts with version control 9 Building securely and reliably 10 Deploying confidently PART 4 CD design 11 Starter packs: From zero to CD 12 Scripts are code, too 13 Pipeline design

Uncle John s Greatest Know on Earth Bathroom Reader

Uncle John s Greatest Know on Earth Bathroom Reader
Author: Bathroom Readers' Institute
Publsiher: Simon and Schuster
Total Pages: 616
Release: 2020-09-01
Genre: Humor
ISBN: 9781645175025

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Uncle John is back with another spectacular show—and it’s right here in front of you! Uncle John’s Greatest Know on Earth Bathroom Reader is bursting with the latest oohs and aahs from the worlds of pop culture, history, sports, and politics. Dazzling facts, jaw-dropping blunders, and astounding lists of trivia will make your visits to the throne room more entertaining than ever. Articles range in length from a single page to extended page-turners, so there’s always something to suit your needs. With Uncle John as the ringmaster for the 33rd straight edition, this Bathroom Reader is sure to be a crowd-pleaser!