The Game Master s Book of Instant Towns and Cities

The Game Master s Book of Instant Towns and Cities
Author: Jeff Ashworth,Tim Baker,Ben Egloff
Publsiher: Unknown
Total Pages: 0
Release: 2024-11-19
Genre: Games & Activities
ISBN: 9781956403985

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This unique collection provides game masters with the tools and inspiration they need to create fully realized towns and cities at a moment's notice!

Random Tables Cities and Towns

Random Tables  Cities and Towns
Author: Timm Woods
Publsiher: Ulysses Press
Total Pages: 168
Release: 2020-05-19
Genre: Games & Activities
ISBN: 9781646040094

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Make your fantasy tabletop role-playing game even more epic with hundreds of creative and unexpected details to keep your story fresh, your settings vivid and alive, and your friends guessing! Take your fantasy world to the next level, all with the roll of a die! Random Tables: Cities and Towns is a utility book for fans of tabletop role-playing games like Dungeons & Dragons, allowing Game Masters to generate on-the-fly content for adventurers traveling, shopping, or simply passing through towns and cities. Adventurers love to ask tough questions that can sometimes put Game Masters on the spot and put their creative skills to the test. Never fear being stumped when the party asks: What building is across the street from the thieves’ guild headquarters? Who runs the local potion shop? Who is staying in the other rooms of the party’s tavern? Generate all of these answers and more by rolling on the dozens of randomized tables provided within these pages. Your players will love your fast-paced and exciting adventures; and even you will be on the edge of your seat to see what happens next!

The Game Master s Book of Non Player Characters

The Game Master s Book of Non Player Characters
Author: Jeff Ashworth
Publsiher: Media Lab Books
Total Pages: 272
Release: 2021-09-14
Genre: Games & Activities
ISBN: 1948174804

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From the #1 Best-Selling author, Jeff Ashworth, comes the latest addition to The Game Master series, with more than 500 NPCs ready to populate your campaign whenever you need them! As is often the case in tabletop roleplaying games, players often venture into locales or look for answers in places and among people busy Game Masters simply didn’t anticipate. Or, just as often, an adventure won't have fully fleshed out characters in place for the locations and encounters outlined for gameplay. The Game Master's Book of Non-Player Characters solves these issues and more by providing Game Masters with the information they need to “fill in the holes” in their campaign play. It will enable GMs to instantly add depth, color, motivation and unique physical characteristics at a moment's notice to unexpected or underwritten characters as they pop up during gameplay, ensuring every session is a memorable one for players and GMs alike. This edition also includes more than 50 hand-drawn illustrations of select NPCs detailed in the book, 3 bonus one-shot adventures, and a foreword by online influencer Jasmine Bhullar.

Town Tables

Town Tables
Author: Steven Chabotte
Publsiher: Independently Published
Total Pages: 123
Release: 2021-10-23
Genre: Electronic Book
ISBN: 9798752476570

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Quickly build fascinating and immersive towns, NPCs and game hooks for your fantasy role playing game! One of the greatest memes in tabletop fantasy role playing games like Dungeons and Dragons, Pathfinder and many, many others that are played by millions every year is the town experience. No matter the game or group of players, the Game Master will soon be faced with bringing the adventurers to a town for some rest and relaxation. And while there, why not get them involved in the town by letting them interact with a variety of NPCs, explore businesses, interact with the town guard, get involved in a town secret and so much more to pique your player's curiosity. Town Tables: The Game Master's Town Builder Handbook is the definitive guide to creating and running towns in your role playing game. Combine bits and pieces from its 100+ tables and you will soon have a fully fleshed out immersive town setting for your players to explore. From tavern food and drink menus to NPCs to interesting shop items to atmosphere, this guide has everything you could ever look for. Town Tables is your opportunity to rapidly turn a blah town setting into an exciting adventure for your players and a campaign that will be remembered long after the game has ended. Make your town encounter be all it was meant to be. Town Table offers all these tools to help you design your ultimate town encounters quickly and easily: Over 100 pages of tables to help you design fascinating town settings, complete with adventure seeds, store contents for shopping, food and drink menus, crome and punishment, rumors, secrets and so much more - everything you need to make detailed immersive towns for your players to enjoy. Compatible with all tabletop fantasy role playing games Hundreds of detailed descriptions covering all aspects of town look and feel. Dozens of quick build tables to generate a fascinating town locations, shopping, people and so much more on the fly. And much more... What are you waiting for? Start designing your greatest town encounter right now with Town Tables. May all your adventures be grand!

The Game Masters of Garden Place

The Game Masters of Garden Place
Author: Denis Markell
Publsiher: Delacorte Press
Total Pages: 304
Release: 2018-07-17
Genre: Juvenile Fiction
ISBN: 9781101931929

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A quirky Dungeons & Dragons-inspired adventure that will appeal to gamers and readers of the Mr. Lemoncello's Library series. What if your favorite fantasy game characters showed up on your doorstep IRL? Sixth graders Ralph, Jojo, Noel, Persephone, and Cammi are hooked on fantasy tabletop role-playing games. When they somehow manage to summon their characters to Ralph's house, things take a truly magical turn! The five are soon racing around town on a wild adventure that tests their both their RPG skills and their friendship. Will Ralph and crew be able to keep their characters out of trouble? Trying to convince a sticky-fingered halfling rogue not to pickpocket or a six-foot-five barbarian woman that you don't always have to solve conflicts with a two-handed broadsword is hard enough. How will they ever send the adventurers back to their mystical realm? "Epic...for young fans of Stranger Things."--SLJ "An exciting new adventure exploring friendship...[with] often humorous commentary on social issues."--Booklist "Both funny and heartfelt...[The Game Masters of Garden Place] has as much to offer diehard fans as it does newcomers to fantasy role-playing."--Bulletin

The Game Master s Book of Random Encounters

The Game Master s Book of Random Encounters
Author: Jeff Ashworth
Publsiher: Media Lab Books
Total Pages: 256
Release: 2020-09-15
Genre: Games & Activities
ISBN: 1948174375

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For many tabletop RPG players, the joy of an in-depth game is that anything can happen. Typical adventure modules include a map of the adventure’s primary location, but every other location?whether it's a woodland clearing, a random apothecary or the depths of a temple players elect to explore?has to be improvised on the fly by the Game Master. As every GM knows, no matter how many story hooks, maps or NPCs you painstakingly create during session prep, your best-laid plans are often foiled by your players' whims, extreme skill check successes (or critical fails) or their playful refusal to stay on task. In a game packed with infinite possibilities, what are GMs supposed to do when their players choose those for which they're not prepared? The Game Master’s Book of Random Encounters provides an unbeatable solution. This massive tome is divided into location categories, each of which can stand alone as a small stop as part of a larger campaign. As an example, the “Taverns, Inns, Shops & Guild Halls” section includes maps for 19 unique spaces, as well as multiple encounter tables designed to help GMs fill in the sights, sounds, smells and proprietors of a given location, allowing for each location in the book to be augmented and populated on the fly while still ensuring memorable moments for all your players. Each map is presented at scale on grid, enabling GMs to determine exactly where all of the characters are in relation to one another and anyone (or anything) else in the space, critical information should any combat or other movement-based action occur. Perhaps more useful than its nearly 100 maps, the book's one-shot generator features all the story hooks necessary for GMs to use these maps as part of an interconnected and contained adventure. Featuring eight unique campaign drivers that lead players through several of the book's provided maps, the random tables associated with each stage in the adventure allow for nearly three million different outcomes, making The Game Master's Book of Random Encounters an incredible investment for any would-be GM. The book also includes a Random NPC Generator to help you create intriguing characters your players will love (or love to hate), as well as a Party Makeup Maker for establishing connections among your PCs so you can weave together a disparate group of adventurers with just a few dice rolls. Locations include taverns, temples, inns, animal/creature lairs, gatehouses, courts, ships, laboratories and more, with adventure hooks that run the gamut from frantic rooftop chases to deep cellar dungeon-crawls, with a total of 97 maps, more than 150 tables and millions of possible adventures. No matter where your players end up, they'll have someone or something to persuade or deceive, impress or destroy. As always, the choice is theirs. But no matter what they choose, with The Game Master's Book of Random Encounters, you'll be ready.

Reference Catalogue of Current Literature

Reference Catalogue of Current Literature
Author: Anonim
Publsiher: Unknown
Total Pages: 240
Release: 1880
Genre: English literature
ISBN: UOM:39015067268329

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Rifts Sourcebook

Rifts Sourcebook
Author: Kevin Siembieda
Publsiher: Unknown
Total Pages: 124
Release: 1991-03
Genre: Games & Activities
ISBN: 0916211517

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