The game s ultimate summoner

The game s ultimate summoner
Author: Xu Ze gang
Publsiher: Publicationsbooks
Total Pages: 1277
Release: 2024
Genre: Art
ISBN: 9781304448408

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Main occupations: samurai, magician, archer, thief, assassin, summoner, priest, seven occupations and (hidden occupation) life occupation: blacksmith, tailor, pharmacist, construction, mining, logging, gathering, all players in the seven occupations are called novice samurai before they start to change jobs: according to the change of jobs, they can learn first-class skills, and black iron warriors can learn second-class skills.

The Novice

The Novice
Author: Taran Matharu
Publsiher: Feiwel & Friends
Total Pages: 366
Release: 2015-05-05
Genre: Young Adult Fiction
ISBN: 9781250067135

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He can summon demons. But can he win a war? Fletcher is working as a blacksmith's apprentice when he discovers he has the rare ability to summon demons from another world. Chased from his village for a crime he did not commit, Fletcher must travel with his demon, Ignatius, to an academy for adepts, where the gifted are taught the art of summoning. Along with nobles and commoners, Fletcher endures grueling lessons that will prepare him to serve as a Battlemage in the Empire's war against the savage Orcs. But sinister forces infect new friendships and rivalries grow. With no one but Ignatius by his side, Fletcher must decide where his loyalties lie. The fate of the Empire is in his hands.

Earnest Games

Earnest Games
Author: Carl Lindahl
Publsiher: Indiana University Press
Total Pages: 208
Release: 1987
Genre: Christian pilgrims and pilgrimages in literature
ISBN: 025332503X

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In Ernest Games Carl Lindahl recovers a folkloric world long hidden from readers of Chaucer. Lindahl is the first critic to demonstrate how the poem reflects the social and artistic patterns of medieval folk performance. Combining current approaches from the fields of literary criticism, social history, and folklore, Earnest Games begins with a study of Chaucer's setting and characters. Lindahl discovers that Chaucer gives each community -- the gentils, the churls, and the pilgrims -- a game strategy that faithfully reflects the social realities of the English Middle Ages.

The Ultimate History of Video Games Volume 1

The Ultimate History of Video Games  Volume 1
Author: Steven L. Kent
Publsiher: Crown
Total Pages: 625
Release: 2010-06-16
Genre: Social Science
ISBN: 9780307560872

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The definitive behind-the-scenes history of the dawn of video games and their rise into a multibillion-dollar business “For industry insiders and game players alike, this book is a must-have.”—Mark Turmell, designer for Midway Games and creator of NBA Jam, NFL Blitz, and WrestleMania With all the whiz, bang, pop, and shimmer of a glowing arcade, volume 1 of The Ultimate History of Video Games reveals everything you ever wanted to know and more about the unforgettable games that changed the world, the visionaries who made them, and the fanatics who played them. Starting in arcades then moving to televisions and handheld devices, the video game invasion has entranced kids and the young at heart for nearly fifty years. And gaming historian Steven L. Kent has been there to record the craze from the very beginning. The Ultimate History: Volume 1 tells the incredible tale of how this backroom novelty transformed into a cultural phenomenon. Through meticulous research and personal interviews with hundreds of industry luminaries, Kent chronicles firsthand accounts of how yesterday’s games like Space Invaders, Centipede, and Pac-Man helped create an arcade culture that defined a generation, and how today’s empires like Sony, Nintendo, and Electronic Arts have galvanized a multibillion-dollar industry and a new generation of games. Inside, you’ll discover • the video game that saved Nintendo from bankruptcy • the serendipitous story of Pac-Man’s design • the misstep that helped topple Atari’s $2-billion-a-year empire • the coin shortage caused by Space Invaders • the fascinating reasons behind the rise, fall, and rebirth of Sega • and much more! Entertaining, addictive, and as mesmerizing as the games it chronicles, this book is a must-have for anyone who’s ever touched a joystick.

Gaming Lives in the Twenty First Century

Gaming Lives in the Twenty First Century
Author: G. Hawisher,C. Selfe
Publsiher: Springer
Total Pages: 273
Release: 2016-06-07
Genre: Psychology
ISBN: 9780230601765

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This volume examines the claim that computer games can provide better literacy and learning environments than schools. Using case-studies in the US at the beginning of the twenty-first century and the words and observations of individual gamers, the book offers historical and cultural analyses of their literacy development, practices and values.

CHILDHOOD CLASSICS Ultimate Collection 1400 Tales of Magic Adventure Fairytales Legends

CHILDHOOD CLASSICS   Ultimate Collection  1400  Tales of Magic  Adventure  Fairytales   Legends
Author: Jules Verne,Lewis Carroll,Johanna Spyri,Mark Twain,Harriet Beecher Stowe,Oscar Wilde,George MacDonald,Charles Lamb,Mary Lamb,Howard Pyle,Jack London,Louisa May Alcott,Frances Hodgson Burnett,Andrew Lang,John Meade Falkner,Jonathan Swift,Maurice Maeterlinck,Daniel Defoe,Johnny Gruelle,Aesop,Hugh Lofting,Emerson Hough,George Haven Putnam,Anna Sewell,Rudyard Kipling,Beatrix Potter,John Ruskin,Kenneth Grahame,Eva March Tappan,Nathaniel Hawthorne,Susan Coolidge,Carlo Collodi,Thomas Bailey Aldrich,Georgette Leblanc,Jennie Hall,Carl Sandburg,Ruth Stiles Gannett,Evelyn Sharp,Gertrude Chandler Warner,Marion St. John Webb,L. Frank Baum,J. M. Barrie,Eleanor H. Porter,E. Nesbit,E. T. A. Hoffmann,E. Boyd Smith,Hans Christian Andersen,Kate Douglas Wiggin,Vishnu Sharma,Margery Williams,Mary Louisa Molesworth,Dorothy Canfield,Howard R. Garis,Brothers Grimm,Thornton Burgess,R. L. Stevenson,Miguel Cervantes
Publsiher: DigiCat
Total Pages: 14851
Release: 2023-11-16
Genre: Juvenile Fiction
ISBN: EAN:8596547723820

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DigiCat presents to you this meticulously edited collection of the most-beloved and enjoyed children's classics of all time. We include the educational classics retold for children, but also - the eternally enchanting tales of dragons, magical creatures, fantastic adventures and animal stories: Dragon Tales: The Reluctant Dragon My Father's Dragon The Book of Dragons Animal Tales & Fables: The Tale of Peter Rabbit The Tale of Benjamin Bunny... Mother West Wind Series The Burgess Bird Book for Children The Burgess Animal Book for Children The Velveteen Rabbit Uncle Wiggily's Adventures & Other Tales Little Bun Rabbit Mother Goose in Prose Lulu's Library The Jungle Book... White Fang Black Beauty The Story of Doctor Dolittle... Aesop Fables The Panchatantra Russian Picture Fables for the Little Ones The Russian Garland: Folk Tales Fairy tales & Fantasies: Complete Fairy Tales of Hans Christian Andersen Complete Fairy Tales of Brothers Grimm Complete Fairy Books of Andrew Lang Five Children and It... Peter Pan Alice in Wonderland Through the Looking Glass The Wonderful Wizard of Oz Collection At the Back of the North Wind The Princess and the Goblin Tanglewood Tales... All the Way to Fairyland Friendly Fairies... Old Peter's Russian Tales Childhood Adventures: Robin Hood Pinocchio Gingerbread Man Little Women The Secret Garden A Little Princess The Adventures of Tom Sawyer Journey to the Centre of the Earth Treasure Island... Anne of Green Gables Collection... The Wind in the Willows The Box-Car Children The Railway Children Oliver Twist David Copperfield... Classics Retold: The Iliad of Homer Odysseus The Arabian Nights Entertainments Viking Tales Tales of King Arthur and the Round Table Chaucer for Children Tales from Shakespeare Don Quixote The Pilgrim's Progress Robinson Crusoe Voyage to Lilliput Little Goody Two-Shoes & Mrs Margery Two-Shoes Charles Dickens' Children Stories The Story of Hiawatha Uncle Tom's Cabin Pocahontas

Black Summoner Volume 7

Black Summoner  Volume 7
Author: Doufu Mayoi
Publsiher: J-Novel Club
Total Pages: 236
Release: 2022-01-11
Genre: Young Adult Fiction
ISBN: 9781718375604

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Kelvin, the battle junkie Summoner from another world, finally clashes with Leonhart Gaun, the king of the host country of the Beast King Festival. They bring all their strength, wits, and cunning to bear, each struggling to gain dominance over the other and proceed further in the tournament. As the same time, the organization who pulled the strings behind the Demon Lord incident and manipulated Trycen into declaring war on the rest of the continent seems to be on the move. Will this entity shrouded in mystery appear before Kelvin and his companions once again? Come along for the ride as this black-clad Grim Reaper and his friends confront the forces squirming about in the shadows in the seventh volume of this epic journey!

Supernatural Encounters

Supernatural Encounters
Author: Stephen Gordon
Publsiher: Routledge
Total Pages: 170
Release: 2019-12-06
Genre: Fiction
ISBN: 9780429779152

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The belief in the reality of demons and the restless dead formed a central facet of the medieval worldview. Whether a pestilent-spreading corpse mobilised by the devil, a purgatorial spirit returning to earth to ask for suffrage, or a shape-shifting demon intent on crushing its victims as they slept, encounters with supernatural entities were often met with consternation and fear. Chroniclers, hagiographers, sermon writers, satirists, poets, and even medical practitioners utilised the cultural ‘text’ of the supernatural encounter in many different ways, showcasing the multiplicity of contemporary attitudes to death, disease, and the afterlife. In this volume, Stephen Gordon explores the ways in which conflicting ideas about the intention and agency of supernatural entities were understood and articulated in different social and literary contexts. Focusing primarily on material from medieval England, c.1050–1450, Gordon discusses how writers such as William of Malmesbury, William of Newburgh, Walter Map, John Mirk, and Geoffrey Chaucer utilised the belief in demons, nightmares, and walking corpses for pointed critical effect. Ultimately, this monograph provides new insights into the ways in which the broad ontological category of the ‘revenant’ was conceptualised in the medieval world.