Dungeons Dragons Player s Handbook Core Rulebook D D Roleplaying Game

Dungeons   Dragons Player s Handbook  Core Rulebook  D D Roleplaying Game
Author: Dungeons & Dragons
Publsiher: National Geographic Books
Total Pages: 0
Release: 2014-08-19
Genre: Games & Activities
ISBN: 9780786965601

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Create heroic characters for the world’s greatest roleplaying game. The Player’s Handbook is the essential reference for every Dungeons & Dragons roleplayer. It contains rules for character creation and advancement, backgrounds and skills, exploration and combat, equipment, spells, and much more. Use this book to create characters from among the most iconic D&D races and classes. Publisher’s Weekly #1 Best Seller in Hardcover Nonfiction Wall Street Journal #1 Best Seller in Hardcover Nonfiction • In Dungeons & Dragons, you and your friends coauthor your own legend. Guided by a Dungeon Master, you create characters and play their roles in a story, rolling dice and navigating maps as you unfold a tale as limitless as your imagination. • The Player’s Handbook is the first of three D&D core rulebooks, along with the Monster Manual and the Dungeon Master’s Guide. The Player’s Handbook is the cornerstone. It’s the foundational text of D&D’s fifth edition—for beginners and for veterans alike. • The Player’s Handbook walks you through how to create a Dungeons & Dragons character—the role you’ll play in the D&D world. • Dungeons & Dragons is the world’s greatest roleplaying game. Created in 1974, D&D transformed gaming culture by blending traditional fantasy with miniatures and wargaming.

Dungeons and Desktops

Dungeons and Desktops
Author: Matt Barton,Shane Stacks
Publsiher: CRC Press
Total Pages: 618
Release: 2019-04-18
Genre: Computers
ISBN: 9781351273398

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Computer role-playing games (CRPGs) are a special genre of computer games that bring the tabletop role-playing experience of games such as Dungeons & Dragons to the computer screen. Thisnew edition inlcudes two new chapters: The Modern Age, and a chapter on Indies and Mobile CRPGs. The new modern age chapter will cover, among other topics, Kickstarter/FIG crowdfunded projects such as Torment: Tides of Numenera and Pillars of Eternity. It'll also bring the book up to date with major games such as Dragon Age, Witcher, Skyrim. Expanded info in first chapter about educational potential of CRPGs. Color figures will be introduced for the first time. Key Features gives reviews of hundreds of games across many platforms. comprehensive book covering the history of computer RPGs. comprehensive index at the back, letting you quickly look up your favourite titles

Advanced Dungeons Dragons Players Handbook

Advanced Dungeons   Dragons  Players Handbook
Author: Gary Gygax
Publsiher: Unknown
Total Pages: 126
Release: 1978
Genre: Dungeons and Dragons (Game)
ISBN: 0935696016

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Presents an introduction to Dungeons and Dragons with information on the rules, characters, weapons and gear, and game etiquette.

The New Player s Handbook

The New Player s Handbook
Author: Zeb Cook
Publsiher: Wizards of the Coast
Total Pages: 320
Release: 1995
Genre: Games
ISBN: 0786903295

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Outlines how to determine a character's abilities, rules for character improvement, and mapping and combat procedures

Numenera Corebook

Numenera Corebook
Author: Monte Cook
Publsiher: Unknown
Total Pages: 416
Release: 2013-06-01
Genre: Fantasy games
ISBN: 1939979005

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"There have been eight previous worlds ... Each left behind remnants. People of the new world, the Ninth World, sometimes call these remnants magic, and who are we to say they're wrong? But most give a unique name to the legacies of the nigh-unimaginable past. They call them Numenera. The Ninth World is built on the bones of the previous eight. The game of Numenera is about discovering the wonders of the worlds that came before, not for their own sake, but as the means to improve the present and build a future."--Page 4 of cover.

Advanced Dungeons Dragons

Advanced Dungeons   Dragons
Author: Gary Gygax,Wizards of the Coast RPG Team
Publsiher: Unknown
Total Pages: 127
Release: 2012
Genre: Dungeons and Dragons (Game)
ISBN: 0786962437

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A Player s Handbook The Theory and Practice of Acting

A Player s Handbook   The Theory and Practice of Acting
Author: J. R. Perkins,Samuel Selden
Publsiher: Grant Press
Total Pages: 272
Release: 2011-11
Genre: Drama
ISBN: 1447439554

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Many of the earliest books, particularly those dating back to the 1900s and before, are now extremely scarce and increasingly expensive. We are republishing these classic works in affordable, high quality, modern editions, using the original text and artwork.

Special Edition Player s Handbook

Special Edition Player s Handbook
Author: Dungeons & Dragons
Publsiher: Unknown
Total Pages: 0
Release: 2004-10
Genre: Dungeons and Dragons (Game)
ISBN: 0786934328

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This core rulebook is a deluxe, leather-bound edition of the essential tool every D&D player needs.