The Official Rules

The Official Rules
Author: Paul Dickson
Publsiher: Courier Corporation
Total Pages: 448
Release: 2014-07-28
Genre: Humor
ISBN: 9780486797175

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According to Murphy's Law, "If anything can go wrong, it will." This humorous hardcover compilation offers variations on the well-known adage, including comic truths related to business matters, excuses, efficiency, and legal jargon.

Bicycle Official Rules of Card Games

Bicycle Official Rules of Card Games
Author: Joli Quentin Kansil,Tom Braunlich
Publsiher: Unknown
Total Pages: 338
Release: 1999
Genre: Card games
ISBN: 1889752061

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Official Rules of Card Games

Official Rules of Card Games
Author: Albert H. Moorehead
Publsiher: Ballantine Books
Total Pages: 338
Release: 1996-08-27
Genre: Games & Activities
ISBN: 9780449911587

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With complete rules on more than 300 popular card games, including the new international laws of contract bridge, this comprehensive book also includes special sections on: choosing games for particular occasions, teaching card games to children, the etiquette of card games, technical terms used in card games, and more.

United States Chess Federation s Official Rules of Chess Fifth Edition

United States Chess Federation s Official Rules of Chess  Fifth Edition
Author: United States Chess Federation
Publsiher: Random House Incorporated
Total Pages: 409
Release: 2003
Genre: Games
ISBN: 9780812935592

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Explains all legal chess moves, and discusses the regulations governing tournaments, lifetime rankings, and tournament director certification.

Official Rules of Soccer

Official Rules of Soccer
Author: Federation Internationale de Football Association Staff
Publsiher: Triumph Books (IL)
Total Pages: 196
Release: 1994-09
Genre: Sports & Recreation
ISBN: 1880141833

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Designed to give soccer fans of all ages a quick and easy reference guide to the action on the field. Diagrams illustrating off-side points, instructions on taking kicks from the penalty-marks, and signals by the referee and linesmen can all be found here following the laws themselves.

Hoyle s Rules of Games

Hoyle s Rules of Games
Author: Philip D. Morehead
Publsiher: Berkley
Total Pages: 362
Release: 2001
Genre: Games & Activities
ISBN: 0451204840

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Provides rules, strategies, and odds for card, indoor, and computer games.

The Official Rules

The Official Rules
Author: Paul Dickson
Publsiher: Courier Corporation
Total Pages: 450
Release: 2013-11-21
Genre: Humor
ISBN: 9780486482101

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According to Murphy's Law, "If anything can go wrong, it will." This humorous hardcover compilation offers variations on the well-known adage, including comic truths related to business matters, excuses, efficiency, and legal jargon.

Rules of Play

Rules of Play
Author: Katie Salen Tekinbas,Eric Zimmerman
Publsiher: MIT Press
Total Pages: 680
Release: 2003-09-25
Genre: Computers
ISBN: 0262240459

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An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.