The Official Rules
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The Official Rules
Author | : Paul Dickson |
Publsiher | : Courier Corporation |
Total Pages | : 448 |
Release | : 2014-07-28 |
Genre | : Humor |
ISBN | : 9780486797175 |
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According to Murphy's Law, "If anything can go wrong, it will." This humorous hardcover compilation offers variations on the well-known adage, including comic truths related to business matters, excuses, efficiency, and legal jargon.
Bicycle Official Rules of Card Games
Author | : Joli Quentin Kansil,Tom Braunlich |
Publsiher | : Unknown |
Total Pages | : 338 |
Release | : 1999 |
Genre | : Card games |
ISBN | : 1889752061 |
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Official Rules of Card Games
Author | : Albert H. Moorehead |
Publsiher | : Ballantine Books |
Total Pages | : 338 |
Release | : 1996-08-27 |
Genre | : Games & Activities |
ISBN | : 9780449911587 |
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With complete rules on more than 300 popular card games, including the new international laws of contract bridge, this comprehensive book also includes special sections on: choosing games for particular occasions, teaching card games to children, the etiquette of card games, technical terms used in card games, and more.
United States Chess Federation s Official Rules of Chess Fifth Edition
Author | : United States Chess Federation |
Publsiher | : Random House Incorporated |
Total Pages | : 409 |
Release | : 2003 |
Genre | : Games |
ISBN | : 9780812935592 |
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Explains all legal chess moves, and discusses the regulations governing tournaments, lifetime rankings, and tournament director certification.
Official Rules of Soccer
Author | : Federation Internationale de Football Association Staff |
Publsiher | : Triumph Books (IL) |
Total Pages | : 196 |
Release | : 1994-09 |
Genre | : Sports & Recreation |
ISBN | : 1880141833 |
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Designed to give soccer fans of all ages a quick and easy reference guide to the action on the field. Diagrams illustrating off-side points, instructions on taking kicks from the penalty-marks, and signals by the referee and linesmen can all be found here following the laws themselves.
Hoyle s Rules of Games
Author | : Philip D. Morehead |
Publsiher | : Berkley |
Total Pages | : 362 |
Release | : 2001 |
Genre | : Games & Activities |
ISBN | : 0451204840 |
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Provides rules, strategies, and odds for card, indoor, and computer games.
The Official Rules
Author | : Paul Dickson |
Publsiher | : Courier Corporation |
Total Pages | : 450 |
Release | : 2013-11-21 |
Genre | : Humor |
ISBN | : 9780486482101 |
Download The Official Rules Book in PDF, Epub and Kindle
According to Murphy's Law, "If anything can go wrong, it will." This humorous hardcover compilation offers variations on the well-known adage, including comic truths related to business matters, excuses, efficiency, and legal jargon.
Rules of Play
Author | : Katie Salen Tekinbas,Eric Zimmerman |
Publsiher | : MIT Press |
Total Pages | : 680 |
Release | : 2003-09-25 |
Genre | : Computers |
ISBN | : 0262240459 |
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An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.