The Oxford Handbook of Creative Industries

The Oxford Handbook of Creative Industries
Author: Candace Jones,Mark Lorenzen,Jonathan Sapsed
Publsiher: Oxford Handbooks
Total Pages: 577
Release: 2015
Genre: Business & Economics
ISBN: 9780199603510

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The creative industries are an important part of modern economies, recognised increasingly by governments, firms and the general public as sources of beauty and expression as well as financial value and employment. Scholars have produced growing creative industries research, but thus far this work has been distributed across fields of business and management, economics, geography, law, or studies of individual sectors or activities like design or media. This authoritative handbook collects together the distilled knowledge of these areas into a single source. It first addresses fundamentals of how creativity occurs in individuals, teams, networks and cities, then covers perspectives on how this creativity is realised as various kinds of value through work, entrepreneurs, symbolism, and stardom. The organisation of creative industries is then reviewed such as project ecologies, events, genres and user innovation. Social and economic structures and activities such as sunk costs, spillovers, brokerage and disintermediation are reviewed, and finally the Handbook addresses policy and development, examining the changing landscapes of copyright protection as well as the emerging economies forming new centres of creative industry through global value chains.This is a comprehensive reference work with twenty-seven chapters by leading international experts.

The Oxford Handbook of Creative Industries

The Oxford Handbook of Creative Industries
Author: Candace Jones,Mark Lorenzen,Jonathan Sapsed
Publsiher: OUP Oxford
Total Pages: 560
Release: 2015-07-23
Genre: Business & Economics
ISBN: 9780191062278

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The Oxford Handbook of Creative Industries is a reference work, bringing together many of the world's leading scholars in the application of creativity in economics, business and management, law, policy studies, organization studies, and psychology. Creative industries research has become a regular theme in academic journals and conferences across these subjects and is also an important agenda for governments throughout the world, while business people from established companies and entrepreneurs revaluate and innovate their models in creative industries. The Handbook is organized into four parts: Following the editors' introduction, Part One on Creativity includes individual creativity and how this scales up to teams, social networks, cities, and labour markets. Part Two addresses Generating and Appropriating Value from Creativity, as achieved by agents and organizations, such as entrepreneurs, stars and markets for symbolic goods, and considers how performance is measured in the creative industries. Part Three covers the mechanics of Managing and Organizing Creative Industries, with chapters on the role of brokerage and mediation in creative industry networks, disintermediation and glocalisation due to digital technology, the management of project-based organzations in creative industries, organizing events in creative fields, project ecologies, Global Production Networks, genres and classification and sunk costs and dynamics of creative industries. Part Four on Creative Industries, Culture and the Economy offers chapters on cultural change and entrepreneurship, on development, on copyright, economic spillovers and government policy. This authoritative collection is the most comprehensive source of the state of knowledge in the increasingly important field of creative industries research. Covering emerging economies and new technologies, it will be of interest to scholars and students of the arts, business, innovation, and policy.

The Oxford Handbook of Creativity Innovation and Entrepreneurship

The Oxford Handbook of Creativity  Innovation  and Entrepreneurship
Author: Christina Ellen Shalley,Michael A. Hitt,Jing Zhou
Publsiher: Oxford Library of Psychology
Total Pages: 561
Release: 2015
Genre: Business & Economics
ISBN: 9780199927678

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Creativity can be viewed as the first stage of the overall innovation process, an important dimension of the entrepreneurship and new venture creation processes, and as such, it is considered to be a cornerstone of organizational competitiveness in this global, knowledge-based economy. Research on creativity has increasingly become multilevel, with most work conducted at the individual or team level of analysis. At the same time, there is a large body of research being conducted at the organizational level of analysis on innovation, and there has been a significant amount of entrepreneurship research at the individual level, with an increasing focus on organizational entrepreneurship. However, these three research streams have developed independently, and there has been very little knowledge transfer between the three areas. Because entrepreneurship is often said to be a process that is required to convert innovation into business ventures that will deliver benefits to stakeholders, it is typically driven by an individual or small group of individuals. Creativity research, innovation research, and entrepreneurship research have the potential to inform each other, enriching our knowledge of each area, particularly with regard to the cognitive processes and behaviors that are most effective. This Handbook includes contributions from the leading scholars in these three research areas, who integrate contemporary research findings on organizational creativity, innovation, and entrepreneurship and provide fruitful new research directions."

The Oxford Handbook of Publishing

The Oxford Handbook of Publishing
Author: Angus Phillips,Michael Bhaskar
Publsiher: Oxford University Press
Total Pages: 488
Release: 2019-04-11
Genre: Language Arts & Disciplines
ISBN: 9780192512734

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Publishing is one of the oldest and most influential businesses in the world. It remains an essential creative and knowledge industry, worth over $140 billion a year, which continues to shape our education and culture. Two trends make this a particularly exciting time. The first is the revolution in communications technology that has transformed what it means to publish; far from resting on their laurels and retreating into tradition, publishers are doing as they always have - staying on the cutting edge. The second is the growing body of academic work that studies publishing in its many forms. Both mean that there has never been a more important time to examine this essential practice and the current state of knowledge. The Oxford Handbook of Publishing marks the coming of age of the scholarship in publishing studies with a comprehensive exploration of current research, featuring contributions from both industry professionals and internationally renowned scholars on subjects such as copyright, corporate social responsibility, globalizing markets, and changing technology. This authoritative volume looks at the relationship of the book publishing industry with other media, and how intellectual property underpins what publishers do. It outlines the complex and risky economics of the industry and examines how marketing, publicity, and sales have become ever more central aspects of business practice, while also exploring different sectors in depth and giving full treatment to the transformational and much discussed impact of digital publishing. This Handbook is essential reading for anyone interested in publishing, literature, and the business of media, entertainment, culture, communication, and information.

The Oxford Handbook of Interactive Audio

The Oxford Handbook of Interactive Audio
Author: Karen Collins,Bill Kapralos,Holly Tessler
Publsiher: Oxford Handbooks
Total Pages: 625
Release: 2014
Genre: Computers
ISBN: 9780199797226

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What does it mean to interact with sound? How does interactivity alter our experience as creators and listeners? What does the future hold for interactive musical and sonic experiences? This book answers these questions with newly-commissioned chapters that explore the full range of interactive audio in games, performance, design, and practice.

The Oxford Handbook of Group Creativity and Innovation

The Oxford Handbook of Group Creativity and Innovation
Author: Paul B. Paulus,Bernard A. Nijstad
Publsiher: Oxford University Press
Total Pages: 616
Release: 2019-04-30
Genre: Psychology
ISBN: 9780190942533

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Although creativity is often considered an individual ability or activity, innovation in teams and organizations involves collaboration of people with diverse perspectives, knowledge, and skills. The effective development of collaborative innovations and solutions to problems is critical to the success of teams and organizations, but research has also demonstrated many factors which tend to limit the effectiveness of collaborative innovation of groups and teams. This volume highlights recent theoretical, empirical, and practical developments that provide a solid basis for the practice of collaborative innovation and future research. It draws from a broad range of research perspectives including cognition, social influence, groups, teams, creativity, communication, networks, information systems, organizational psychology, engineering, computer science, and the arts. This volume is an important source of information for students, scholars, practitioners, and others interested in understanding the complexity of the group creative process and tapping the creative potential of groups and teams.

Oxford Textbook of Creative Arts Health and Wellbeing

Oxford Textbook of Creative Arts  Health  and Wellbeing
Author: Stephen Clift,Paul Marc Camic
Publsiher: Oxford Textbooks in Public Hea
Total Pages: 369
Release: 2016
Genre: Medical
ISBN: 9780199688074

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"Includes access to Oxford Medicine Online"--Cover.

The Oxford Handbook of Sound and Imagination

The Oxford Handbook of Sound and Imagination
Author: Mark Grimshaw-Aagaard,Mads Walther-Hansen,Martin Knakkergaard
Publsiher: Oxford University Press
Total Pages: 752
Release: 2019-07-26
Genre: Music
ISBN: 9780190460181

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Whether social, cultural, or individual, the act of imagination always derives from a pre-existing context. For example, we can conjure an alien's scream from previously heard wildlife recordings or mentally rehearse a piece of music while waiting for a train. This process is no less true for the role of imagination in sonic events and artifacts. Many existing works on sonic imagination tend to discuss musical imagination through terms like compositional creativity or performance technique. In this two-volume Handbook, contributors shift the focus of imagination away from the visual by addressing the topic of sonic imagination and expanding the field beyond musical compositional creativity and performance technique into other aural arenas where the imagination holds similar power. Topics covered include auditory imagery and the neurology of sonic imagination; aural hallucination and illusion; use of metaphor in the recording studio; the projection of acoustic imagination in architectural design; and the design of sound artifacts for cinema and computer games.