The Role of Prototypes in Design Research

The Role of Prototypes in Design Research
Author: Silvia D. Ferraris
Publsiher: Springer Nature
Total Pages: 145
Release: 2023-03-21
Genre: Technology & Engineering
ISBN: 9783031245497

Download The Role of Prototypes in Design Research Book in PDF, Epub and Kindle

This book provides a theoretical framework for design researchers interested in developing their research work about and with prototypes. It describes prototypes' multiple definitions and possible functions in the multifaceted landscape of today's design research. Indeed, while the manufacturing and digital evolutions enable and require new types of advanced prototypes, the design evolution as an academic discipline continuously widens its perspectives, fields, and research methods, among which are the prototypes' applications, features, and purposes. The framework originates from an interpretation of these interrelated phenomena and a collection of case studies. Additionally, it defines those criteria that characterize the relation between the research (context, discipline, and general scope) and the prototype (nature and specific aims) and, altogether, it presents an overview of prototypes' roles in design research.

The Routledge Companion to Design Research

The Routledge Companion to Design Research
Author: Paul A. Rodgers,Joyce Yee
Publsiher: Routledge
Total Pages: 798
Release: 2014-10-17
Genre: Design
ISBN: 9781317636243

Download The Routledge Companion to Design Research Book in PDF, Epub and Kindle

The Routledge Companion to Design Research offers a comprehensive examination of design research, celebrating the plurality of design research and the wide range of conceptual, methodological, technological and theoretical approaches evident in contemporary design research. This volume comprises 39 original and high quality design research chapters from contributors around the world, with offerings from the vast array of disciplines in and around modern design praxis, including areas such as industrial and product design, visual communication, interaction design, fashion design, service design, engineering and architecture. The Companion is divided into five distinct sections with chapters that examine the nature and process of design research, the purpose of design research, and how one might embark on design research. They also explore how leading design researchers conduct their design research through formulating and asking questions in novel ways, and the creative methods and tools they use to collect and analyse data. The Companion also includes a number of case studies that illustrate how one might best communicate and disseminate design research through contributions that offer techniques for writing and publicising research. The Routledge Companion to Design Research will have wide appeal to researchers and educators in design and design-related disciplines such as engineering, business, marketing, computing, and will make an invaluable contribution to state-of-the-art design research at postgraduate, doctoral, and post-doctoral levels and teaching across a wide range of different disciplines.

Prototyping Across the Disciplines

Prototyping Across the Disciplines
Author: Jennifer Roberts-Smith,Stan Ruecker,Milena Radzikowska
Publsiher: Intellect (UK)
Total Pages: 0
Release: 2021
Genre: Industrial design
ISBN: 1789381800

Download Prototyping Across the Disciplines Book in PDF, Epub and Kindle

Fields of study progress not by understanding more about what already exists, although that is a useful step, but by making guesses about possible better futures. The guesses consist of small forays into those futures, using strategies that are variously called learning through making, research through design, or more simply: prototyping. While traditionally associated primarily with industrial design, and more recently with software development, prototyping is now used as an important tool in areas ranging from materials engineering to landscape architecture to the digital humanities. This book collects current theories and methods of prototyping across a dozen disciplines and illustrates them through case studies of actual projects, whether in industry or the classroom. Prototyping Across the Disciplines provides context, a theoretical framework, and a set of methodologies for interdisciplinary collaboration in design. Each chapter offers a different disciplinary perspective on prototyping and provides a case study as a point of comparison for identifying commonalities and divergences in current practices. In examining the central role of prototyping in design research, this edited collection demonstrates theoretical and methodological transferability across disciplines not typically thought to be related, including post-human design, theatre, tabletop game design, landscape architecture, and arts entrepreneurship.

Prototyping for Designers

Prototyping for Designers
Author: Kathryn McElroy
Publsiher: "O'Reilly Media, Inc."
Total Pages: 326
Release: 2016-12-29
Genre: Computers
ISBN: 9781491954034

Download Prototyping for Designers Book in PDF, Epub and Kindle

Prototyping and user testing is the best way to create successful products, but many designers skip this important step and use gut instinct instead. By explaining the goals and methodologies behind prototyping—and demonstrating how to prototype for both physical and digital products—this practical guide helps beginning and intermediate designers become more comfortable with creating and testing prototypes early and often in the process. Author Kathryn McElroy explains various prototyping methods, from fast and dirty to high fidelity and refined, and reveals ways to test your prototypes with users. You’ll gain valuable insights for improving your product, whether it’s a smartphone app or a new electronic gadget. Learn similarities and differences between prototyping for physical and digital products Know what fidelity level is needed for different prototypes Get best practices for prototyping in a variety of mediums, and choose which prototyping software or components to use Learn electronics prototyping basics and resources for getting started Write basic pseudocode and translate it into usable code for Arduino Conduct user tests to gain insights from prototypes

Design Approaches and Tools in Education and Training

Design Approaches and Tools in Education and Training
Author: Jan van den Akker,Robert Maribe Branch,Kent Gustafson,Nienke Nieveen,Tjeerd Plomp
Publsiher: Springer Science & Business Media
Total Pages: 297
Release: 2012-12-06
Genre: Science
ISBN: 9789401142557

Download Design Approaches and Tools in Education and Training Book in PDF, Epub and Kindle

In our contemporary learning society, expectations about the contribution of education and training continue to rise. Moreover, the potential of information and communication technology (ICT) creates many challenges. These trends affect not only the aims, content and processes of learning, they also have a strong impact on educational design and development approaches in research and professional practices. Prominent researchers from the Netherlands and the USA present their latest findings on these issues in this volume. The major purpose of this book is to discuss current thinking on promising design approaches and to present innovative (computer-based) tools. The book aims to serve as a resource and reference work that will stimulate advancement in the field of education and training. It is intended to be useful in academic settings as well as for professionals in design and development practices.

Serious Play

Serious Play
Author: Michael Schrage
Publsiher: Harvard Business Press
Total Pages: 280
Release: 1999-12-10
Genre: Technology & Engineering
ISBN: 1422155102

Download Serious Play Book in PDF, Epub and Kindle

Successful innovation demands more than a good strategic plan; it requires creative improvisation. Much of the "serious play" that leads to breakthrough innovations is increasingly linked to experiments with models, prototypes, and simulations. As digital technology makes prototyping more cost-effective, serious play will soon lie at the heart of all innovation strategies, influencing how businesses define themselves and their markets. Author Michael Schrage is one of today's most widely recognized experts on the relationship between technology and work. In Serious Play, Schrage argues that the real value in building models comes less from the help they offer with troubleshooting and problem solving than from the insights they reveal about the organization itself. Technological models can actually change us--improving the way we communicate, collaborate, learn, and innovate. With real-world examples and engaging anecdotes, Schrage shows how companies such as Disney, Microsoft, Boeing, IDEO, and DaimlerChrysler use serious play with modeling technologies to facilitate the collaborative interactions that lead to innovation. A user's guide included with the book helps readers apply many of the innovation practices profiled throughout. A landmark book by one of the most perceptive voices in the field of innovation.

Encyclopedia of Human Computer Interaction

Encyclopedia of Human Computer Interaction
Author: Ghaoui, Claude
Publsiher: IGI Global
Total Pages: 780
Release: 2005-12-31
Genre: Computers
ISBN: 9781591407980

Download Encyclopedia of Human Computer Interaction Book in PDF, Epub and Kindle

Esta enciclopedia presenta numerosas experiencias y discernimientos de profesionales de todo el mundo sobre discusiones y perspectivas de la la interacción hombre-computadoras

Design for Policy

Design for Policy
Author: Christian Bason
Publsiher: Routledge
Total Pages: 333
Release: 2016-04-22
Genre: Political Science
ISBN: 9781317152408

Download Design for Policy Book in PDF, Epub and Kindle

Design for Policy is the first publication to chart the emergence of collaborative design approaches to innovation in public policy. Drawing on contributions from a range of the world’s leading academics, design practitioners and public managers, it provides a rich, detailed analysis of design as a tool for addressing public problems and capturing opportunities for achieving better and more efficient societal outcomes. In his introduction, Christian Bason suggests that design may offer a fundamental reinvention of the art and craft of policy making for the twenty-first century. From challenging current problem spaces to driving the creative quest for new solutions and shaping the physical and virtual artefacts of policy implementation, design holds a significant yet largely unexplored potential. The book is structured in three main sections, covering the global context of the rise of design for policy, in-depth case studies of the application of design to policy making, and a guide to concrete design tools for policy intent, insight, ideation and implementation. The summary chapter lays out a future agenda for design in government, suggesting how to position design more firmly on the public policy stage. Design for Policy is intended as a resource for leaders and scholars in government departments, public service organizations and institutions, schools of design and public management, think tanks and consultancies that wish to understand and use design as a tool for public sector reform and innovation.