The Soar Cognitive Architecture

The Soar Cognitive Architecture
Author: John E. Laird
Publsiher: MIT Press
Total Pages: 391
Release: 2019-08-20
Genre: Computers
ISBN: 9780262538534

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The definitive presentation of Soar, one AI's most enduring architectures, offering comprehensive descriptions of fundamental aspects and new components. In development for thirty years, Soar is a general cognitive architecture that integrates knowledge-intensive reasoning, reactive execution, hierarchical reasoning, planning, and learning from experience, with the goal of creating a general computational system that has the same cognitive abilities as humans. In contrast, most AI systems are designed to solve only one type of problem, such as playing chess, searching the Internet, or scheduling aircraft departures. Soar is both a software system for agent development and a theory of what computational structures are necessary to support human-level agents. Over the years, both software system and theory have evolved. This book offers the definitive presentation of Soar from theoretical and practical perspectives, providing comprehensive descriptions of fundamental aspects and new components. The current version of Soar features major extensions, adding reinforcement learning, semantic memory, episodic memory, mental imagery, and an appraisal-based model of emotion. This book describes details of Soar's component memories and processes and offers demonstrations of individual components, components working in combination, and real-world applications. Beyond these functional considerations, the book also proposes requirements for general cognitive architectures and explicitly evaluates how well Soar meets those requirements.

Soar A Cognitive Architecture in Perspective

Soar  A Cognitive Architecture in Perspective
Author: J.A. Michon,Aladin Akyrürek
Publsiher: Springer Science & Business Media
Total Pages: 249
Release: 2013-03-12
Genre: Psychology
ISBN: 9789401124263

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Soar: A Cognitive Architecture in Perspective represents a European perspective on Soar with the exception of the special contribution from Allen Newell arguing for Unified Theories of Cognition. The various papers derive from the work of the Soar Research Group that has been active at the University of Groningen, The Netherlands, since 1987. The work reported here has been inspired in particular by two topics that precipitated the group's interest in Soar in the first place -- road user behavior and the temporal organization of behavior, more specifically planning. At the same time, the various contributions go well beyond the simple use of Soar as a convenient medium for modeling human cognitive activity. In every paper one or more fundamental issues are raised that touch upon the very nature and consistency of Soar as an intelligent architecture. As a result the reader will learn about the operator implementation problem, chunking, multitasking, the need to constrain the depth of the goal stack, and induction, etc. Soar is still at a relatively early stage of development. It does, nevertheless, constitute an important breakthrough in the area of computer architectures for general intelligence. Soar shows one important direction that future efforts to build intelligent systems should take if they aim for a comprehensive, and psychologically meaningful, theory of cognition. This is argued in a powerful way by Newell in his contribution to this volume. For this reason, the Soar system will probably play an important integrative role within cognitive science in bringing together important subdomains of psychology, computer science, linguistics, and the neurosciences. Although Soar is not the only `architecture for intelligence', it is one of the most advanced and theoretically best motivated architectures presently available. Soar: A Cognitive Architecture in Perspective is of special interest to researchers in the domains of cognitive science, computer science and artificial intelligence, cognitive psychology, and the philosophy of mind.

Integrating Cognitive Architectures into Virtual Character Design

Integrating Cognitive Architectures into Virtual Character Design
Author: Turner, Jeremy Owen,Nixon, Michael,Bernardet, Ulysses,DiPaola, Steve
Publsiher: IGI Global
Total Pages: 346
Release: 2016-06-06
Genre: Computers
ISBN: 9781522504559

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Cognitive architectures represent an umbrella term to describe ways in which the flow of thought can be engineered towards cerebral and behavioral outcomes. Cognitive Architectures are meant to provide top-down guidance, a knowledge base, interactive heuristics and concrete or fuzzy policies for which the virtual character can utilize for intelligent interaction with his/her/its situated virtual environment. Integrating Cognitive Architectures into Virtual Character Design presents emerging research on virtual character artificial intelligence systems and procedures and the integration of cognitive architectures. Emphasizing innovative methodologies for intelligent virtual character integration and design, this publication is an ideal reference source for graduate-level students, researchers, and professionals in the fields of artificial intelligence, gaming, and computer science.

Soar

Soar
Author: J. A. Michon,Aladin Akyrurek
Publsiher: Unknown
Total Pages: 266
Release: 2014-01-15
Genre: Electronic Book
ISBN: 9401124272

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How to Build a Brain

How to Build a Brain
Author: Chris Eliasmith
Publsiher: Oxford University Press
Total Pages: 352
Release: 2013-04-16
Genre: Psychology
ISBN: 9780199794690

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How to Build a Brain provides a detailed exploration of a new cognitive architecture - the Semantic Pointer Architecture - that takes biological detail seriously, while addressing cognitive phenomena. Topics ranging from semantics and syntax, to neural coding and spike-timing-dependent plasticity are integrated to develop the world's largest functional brain model.

Artificial Cognitive Systems

Artificial Cognitive Systems
Author: David Vernon
Publsiher: MIT Press
Total Pages: 284
Release: 2014-10-17
Genre: Science
ISBN: 9780262028387

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A concise introduction to a complex field, bringing together recent work in cognitive science and cognitive robotics to offer a solid grounding on key issues. This book offers a concise and accessible introduction to the emerging field of artificial cognitive systems. Cognition, both natural and artificial, is about anticipating the need for action and developing the capacity to predict the outcome of those actions. Drawing on artificial intelligence, developmental psychology, and cognitive neuroscience, the field of artificial cognitive systems has as its ultimate goal the creation of computer-based systems that can interact with humans and serve society in a variety of ways. This primer brings together recent work in cognitive science and cognitive robotics to offer readers a solid grounding on key issues. The book first develops a working definition of cognitive systems—broad enough to encompass multiple views of the subject and deep enough to help in the formulation of theories and models. It surveys the cognitivist, emergent, and hybrid paradigms of cognitive science and discusses cognitive architectures derived from them. It then turns to the key issues, with chapters devoted to autonomy, embodiment, learning and development, memory and prospection, knowledge and representation, and social cognition. Ideas are introduced in an intuitive, natural order, with an emphasis on the relationships among ideas and building to an overview of the field. The main text is straightforward and succinct; sidenotes drill deeper on specific topics and provide contextual links to further reading.

Principles of Synthetic Intelligence

Principles of Synthetic Intelligence
Author: Joscha Bach
Publsiher: Oxford University Press
Total Pages: 400
Release: 2009-04-06
Genre: Psychology
ISBN: 019970810X

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From the Foreword: "In this book Joscha Bach introduces Dietrich Dörner's PSI architecture and Joscha's implementation of the MicroPSI architecture. These architectures and their implementation have several lessons for other architectures and models. Most notably, the PSI architecture includes drives and thus directly addresses questions of emotional behavior. An architecture including drives helps clarify how emotions could arise. It also changes the way that the architecture works on a fundamental level, providing an architecture more suited for behaving autonomously in a simulated world. PSI includes three types of drives, physiological (e.g., hunger), social (i.e., affiliation needs), and cognitive (i.e., reduction of uncertainty and expression of competency). These drives routinely influence goal formation and knowledge selection and application. The resulting architecture generates new kinds of behaviors, including context dependent memories, socially motivated behavior, and internally motivated task switching. This architecture illustrates how emotions and physical drives can be included in an embodied cognitive architecture. The PSI architecture, while including perceptual, motor, learning, and cognitive processing components, also includes several novel knowledge representations: temporal structures, spatial memories, and several new information processing mechanisms and behaviors, including progress through types of knowledge sources when problem solving (the Rasmussen ladder), and knowledge-based hierarchical active vision. These mechanisms and representations suggest ways for making other architectures more realistic, more accurate, and easier to use. The architecture is demonstrated in the Island simulated environment. While it may look like a simple game, it was carefully designed to allow multiple tasks to be pursued and provides ways to satisfy the multiple drives. It would be useful in its own right for developing other architectures interested in multi-tasking, long-term learning, social interaction, embodied architectures, and related aspects of behavior that arise in a complex but tractable real-time environment. The resulting models are not presented as validated cognitive models, but as theoretical explorations in the space of architectures for generating behavior. The sweep of the architecture can thus be larger-it presents a new cognitive architecture attempting to provide a unified theory of cognition. It attempts to cover perhaps the largest number of phenomena to date. This is not a typical cognitive modeling work, but one that I believe that we can learn much from." --Frank E. Ritter, Series Editor Although computational models of cognition have become very popular, these models are relatively limited in their coverage of cognition-- they usually only emphasize problem solving and reasoning, or treat perception and motivation as isolated modules. The first architecture to cover cognition more broadly is PSI theory, developed by Dietrich Dorner. By integrating motivation and emotion with perception and reasoning, and including grounded neuro-symbolic representations, PSI contributes significantly to an integrated understanding of the mind. It provides a conceptual framework that highlights the relationships between perception and memory, language and mental representation, reasoning and motivation, emotion and cognition, autonomy and social behavior. It is, however, unfortunate that PSI's origin in psychology, its methodology, and its lack of documentation have limited its impact. The proposed book adapts Psi theory to cognitive science and artificial intelligence, by elucidating both its theoretical and technical frameworks, and clarifying its contribution to how we have come to understand cognition.

Extending the Soar Cognitive Architecture

Extending the Soar Cognitive Architecture
Author: Anonim
Publsiher: Unknown
Total Pages: 98
Release: 2007
Genre: Electronic Book
ISBN: OCLC:318679090

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The original purpose of this research was to extend the Soar cognitive architecture based on knowledge gleaned from psychology and brain-based science. Specifically looking at extensions related to memory and learning (episodic, semantic) and emotion. The direction changed when an opportunity became available to collaborate with other biologically-inspired cognitive architecture (BICA) projects to design a completely new BICA called TOSCA. In addition to designing a new architecture, we also designed and implemented a framework that can be used to develop biologically-inspired cognitive architectures. The new framework is called STORM. Finally, throughout the development of TOSCA and STORM we continued the work on developing computational models of emotion. This work continued because even with the design of TOSCA, the exact role of emotion in cognitive architecture remains unclear.