The Texture Of Internet
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The Texture of Internet
Author | : Maria Lluïsa Gea-Valor,María José Esteve Ramos |
Publsiher | : Cambridge Scholars Publishing |
Total Pages | : 235 |
Release | : 2009-05-05 |
Genre | : Computers |
ISBN | : 9781443810913 |
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Internet and Information and Communication Technologies represent the largest network of human online communication ever. Language is the material that enables communication to flow in this ever-growing digital world of emails, webs, blogs and SMS messages. And language, as always, transforms itself to meet the rapid demands of this virtual universe. As a result, a myriad of changes have occurred and are continuously occurring in the language of Internet users. The Texture of Internet explores the latest linguistic issues regarding these language transformations focusing on texting, email writing, website texture, new digital genres such as blogs, and the potential applications of Internet to specific linguistic professional settings (e.g. translation, linguistic research or language teaching). This book will become a key reference for anyone interested in unveiling the intricacies of language use in our technological environment. Santiago Posteguillo, María José Esteve, and Lluïsa Gea-Valor have compiled an excellent set of contributions from Spain, United Kingdom, and Hong Kong on the analysis of language use in Internet and Information and Communication Technologies. They all are researchers and teachers of Languages for Specific Purposes and Linguistics at Universitat Jaume I in Castelló, Spain. Their experience in Internet language analysis has produced a most valuable volume on the matter.
Corpus Based Approaches to English Language Teaching
Author | : Mari Carmen Campoy,Mari Carmen Campoy Cubillo,Begona Belles-Fortuno,Maria Lluisa Gea-Valor |
Publsiher | : A&C Black |
Total Pages | : 301 |
Release | : 2010-06-07 |
Genre | : Language Arts & Disciplines |
ISBN | : 9781847065377 |
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A compilation of research exploring different ways to apply corpus-based and corpus-informed approaches to English language teaching.
Sams Teach Yourself Internet and Web Basics All in One
Author | : Ned Snell |
Publsiher | : Sams Publishing |
Total Pages | : 844 |
Release | : 2003 |
Genre | : Computers |
ISBN | : 0672325330 |
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This title is designed to teach the new computer user how to easily work with a variety of digital media. It doesn't assume the reader wants to learn how to use just one product, but covers multiple products and technologies together in a logical fashion.
Internet Linguistics
Author | : David Crystal |
Publsiher | : Routledge |
Total Pages | : 191 |
Release | : 2011-02 |
Genre | : Computers |
ISBN | : 9781136825590 |
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In this student-friendly guidebook, leading language authority Professor David Crystal follows on from his landmark bestseller, Language and the Internet and takes things one step further. This book presents the area as a new field : Internet linguistics.
Critical Perspectives on the Internet
Author | : Greg Elmer |
Publsiher | : Rowman & Littlefield |
Total Pages | : 242 |
Release | : 2002 |
Genre | : Computers |
ISBN | : 0742511324 |
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This critical reader of original essays places the boom and bust years of the Internet in a broad cultural context. Exploring the world of html, web browsers, cookies, online net guides, portals, and Internet service providers, this text includes the history of the Internet, interesting case studies and discussions on online community, user inequalities, and governance. Within the larger issues of technological infrastructure, government policy, and globalization, Critical Perspectives on the Internet highlights both the limitations and possibilities of everyday Internet use. Does the net function as a space for radical social and political change? For challenging established media? What opportunities lie in the cracks and crevasses of net structure? With its critical agenda for Internet studies, this text is a valuable tool for upper-level courses on the Internet, online communication, computer-mediated communication, communication and information technologies, and media and politics.
Advances in Web Based Learning ICWL 2005
Author | : Rynson W.H. Lau,Qing Li,Ronnie Cheung,Wenyin Liu |
Publsiher | : Springer |
Total Pages | : 426 |
Release | : 2005-08-25 |
Genre | : Computers |
ISBN | : 9783540317166 |
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With the rapid development of Web-based learning, a new set of learning - vironments including virtual classrooms, virtual laboratories and virtual u- versities are being developed. These new learning environments, however, also introduce new problems that need to be addressed. On the technical side, there is a need for the deployment of e?ective technologies on Web-based education. On the learning side, the cyber mode of learning is very di?erent from tra- tional classroom-based learning. On the management side, the establishment of a cyber university imposes very di?erent requirements for the set up. ICWL 2005, the 4th International Conference on Web-Based Learning, was held in Hong Kong, China from July 31 to August 3, 2005, as a continued - tempttoaddressmanyoftheabove-mentionedissues.Followingthegreatsuccess of ICWL 2002 (Hong Kong, China), ICWL 2003 (Australia), and ICWL 2004 (China), ICWL 2005 aimed at presenting progresson the technical, pedagogical, as well as management issues of Web-based learning. The conference featured a comprehensive program, including a number of tutorials, two keynote talks, a main track containing regular as well as short paper presentations, and an application track. We received a total of 99 submissions from all over the world. The Program Committee selected 33 papers as regular papers for presentation in the main track, an acceptance rate of about 33%. Due to the high-quality submissions, the Committee decided to further accept 9 papers as short papers for presentation.
3D Game Textures
Author | : Luke Ahearn |
Publsiher | : CRC Press |
Total Pages | : 827 |
Release | : 2014-08-01 |
Genre | : Computers |
ISBN | : 9781317557982 |
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A broadly enhanced new edition of Luke Ahearn's cornerstone game art book "3D Game Textures" is here. When digital art software was in its infancy, most digital art, especially vector art, was textureless. With the advance in software, it is now possible to incorporate texture into most types of digital art. However, if the artists cannot build their own textures, they are limited to using commercial textures. In this enhanced 3rd edition of Luke Ahearn's gem of a book, not only does Luke teach you how to create your own unique textures, he also teaches how to create shaders (the visual effects - reflections, refractions, opacity - that make textures come to life) and materials (collections of shaders that fill well together to map to a particular scene or environment). You can now expand your skill set immeasurably, and create more compelling, varied art work from scratch. Unlike anything on the market, this book provides an in-depth guide to game textures, shaders and materials- with hundreds of high-quality examples. The companion website includes: demo versions of relevant software; resource images; all images from the book.
Translation and Web Localization
Author | : Miguel A. Jimenez-Crespo |
Publsiher | : Routledge |
Total Pages | : 268 |
Release | : 2013-11-07 |
Genre | : Language Arts & Disciplines |
ISBN | : 9781134082186 |
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Web localization is a cognitive, textual, communicative and technological process by which interactive web texts are modified to be used by audiences in different sociolinguistic contexts. Translation and Web Localization provides an in-depth and comprehensive overview into this emerging field of study. The book covers the key areas and main theoretical and practical approaches of the subject, rather than a step by step practical guide. Topics covered include the often controversial definition of localization, how the process develops, what constitutes a text in this process, digital genre theory and its implications, and how to conduct research or training in this field. The book concludes with a look into the dynamic nature of web localization and the forces, such as crowdsourcing, that are reshaping web localization and translation as we know it. In light of the deep changes brought by the Internet, Translation and Web Localization is an indispensable book for researchers, postgraduate and advanced undergraduate students of translation studies, as well as practitioners and researchers in related fields such as computational linguistics, applied linguistics, Internet linguistics, digital genre theory and web development.