The User Unconscious

The User Unconscious
Author: Patricia Ticineto Clough
Publsiher: U of Minnesota Press
Total Pages: 326
Release: 2018-03-27
Genre: Philosophy
ISBN: 9781452957043

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Wide-ranging essays and experimental prose forcefully demonstrate how digital media and computational technologies have redefined what it is to be human Over the past decade, digital media has expanded exponentially, becoming an essential part of daily life. The stimulating essays and experimental compositions in The User Unconscious delve into the ways digital media and computational technologies fundamentally affect our sense of self and the world we live in, from both human and other-than-human perspectives. Critical theorist Patricia Ticineto Clough’s provocative essays center around the motif of the “user unconscious” to advance the challenging thesis that that we are both human and other-than-human: we now live, think, and dream within multiple layers of computational networks that are constantly present, radically transforming subjectivity, sociality, and unconscious processes. Drawing together rising strains of philosophy, critical theory, and media studies, as well as the political, social, and economic transformations that are shaping the twenty-first-century world, The User Unconscious points toward emergent crises and potentialities in both human subjectivity and sociality. Moving from affect to data, Clough forces us to see that digital media and computational technologies are not merely controlling us—they have already altered what it means to be human.

Advances and Innovations in Systems Computing Sciences and Software Engineering

Advances and Innovations in Systems  Computing Sciences and Software Engineering
Author: Khaled Elleithy
Publsiher: Springer Science & Business Media
Total Pages: 578
Release: 2007-08-28
Genre: Technology & Engineering
ISBN: 9781402062643

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This book includes a set of rigorously reviewed world-class manuscripts addressing and detailing state-of-the-art research projects in the areas of Computing Sciences, Software Engineering and Systems. The book presents selected papers from the conference proceedings of the International Conference on Systems, Computing Sciences and Software Engineering (SCSS 2006). All aspects of the conference were managed on-line.

The User s Manual For The Brain Volume I

The User s Manual For The Brain Volume I
Author: Bob G Bodenhamer,L Michael Hall
Publsiher: Crown House Publishing
Total Pages: 369
Release: 1998-09-08
Genre: Psychology
ISBN: 9781845903824

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The most comprehensive NLP Practitioner course manual ever written. A fully revised and updated edition, it contains the very latest in Neuro-Linguistic Programming, particularly with regard to the Meta-states model and the Meta-model of language. For all those embarking on Practitioner training or wishing to study at home, this book is your essential companion. Written and designed by two of the most important theorists in NLP today.

The User Illusion

The User Illusion
Author: Tor Nørretranders
Publsiher: Viking Adult
Total Pages: 488
Release: 1998
Genre: Brain
ISBN: UOM:49015002657436

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Explores how the "user illusion" of the computer world applies to our own consciousness, and encourages readers to find a better understanding of the consciousness and to celebrate the joys of the world.

Cultural Computing

Cultural Computing
Author: Ryohei Nakatsu,Naoko Tosa,Fazel Naghdy,Philippe Codognet
Publsiher: Springer
Total Pages: 244
Release: 2010-08-06
Genre: Computers
ISBN: 9783642152146

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Welcome to the Second International IFIP Entertainment Computing Symposium on st Cultural Computing (ECS 2010), which was part of the 21 IFIP World Computer Congress, held in Brisbane, Australia during September 21–23, 2010. On behalf of the people who made this conference happen, we wish to welcome you to this inter- tional event. The IFIP World Computer Congress has offered an opportunity for researchers and practitioners to present their findings and research results in several prominent areas of computer science and engineering. In the last World Computer Congress, WCC 2008, held in Milan, Italy in September 2008, IFIP launched a new initiative focused on all the relevant issues concerning computing and entertainment. As a - sult, the two-day technical program of the First Entertainment Computing Symposium (ECS 2008) provided a forum to address, explore and exchange information on the state of the art of computer-based entertainment and allied technologies, their design and use, and their impact on society. Based on the success of ECS 2008, at this Second IFIP Entertainment Computing Symposium (ECS 2010), our challenge was to focus on a new area in entertainment computing: cultural computing.

Digital Arts and Entertainment Concepts Methodologies Tools and Applications

Digital Arts and Entertainment  Concepts  Methodologies  Tools  and Applications
Author: Management Association, Information Resources
Publsiher: IGI Global
Total Pages: 1661
Release: 2014-06-30
Genre: Art
ISBN: 9781466661158

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In today’s interconnected society, media, including news, entertainment, and social networking, has increasingly shifted to an online, ubiquitous format. Artists and audiences will achieve the greatest successes by utilizing these new digital tools. Digital Arts and Entertainment: Concepts, Methodologies, Tools, and Applications examines the latest research and findings in electronic media, evaluating the staying power of this increasingly popular paradigm along with best practices for those engaged in the field. With chapters on topics ranging from an introduction to online entertainment to the latest advances in digital media, this impressive three-volume reference source will be important to researchers, practitioners, developers, and students of the digital arts.

Advances in Information and Communication Networks

Advances in Information and Communication Networks
Author: Kohei Arai,Supriya Kapoor,Rahul Bhatia
Publsiher: Springer
Total Pages: 695
Release: 2018-12-05
Genre: Technology & Engineering
ISBN: 9783030034023

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The book, gathering the proceedings of the Future of Information and Communication Conference (FICC) 2018, is a remarkable collection of chapters covering a wide range of topics in areas of information and communication technologies and their applications to the real world. It includes 104 papers and posters by pioneering academic researchers, scientists, industrial engineers, and students from all around the world, which contribute to our understanding of relevant trends of current research on communication, data science, ambient intelligence, networking, computing, security and Internet of Things. This book collects state of the art chapters on all aspects of information science and communication technologies, from classical to intelligent, and covers both theory and applications of the latest technologies and methodologies. Presenting state-of-the-art intelligent methods and techniques for solving real-world problems along with a vision of the future research, this book is an interesting and useful resource.

Advances in Affective and Pleasurable Design

Advances in Affective and Pleasurable Design
Author: Shuichi Fukuda
Publsiher: Springer
Total Pages: 410
Release: 2018-06-26
Genre: Technology & Engineering
ISBN: 9783319949444

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This book discusses the latest advances in affective and pleasurable design. Further, it reports on important theoretical and practical issues, covering a wealth of topics including aesthetics in product and system design, design-driven innovation, affective computing, evaluation tools for emotion, Kansei engineering for products and services, and many more. Based on the AHFE 2018 International Conference on Affective and Pleasurable Design, held on July 21–25, 2018, in Orlando, Florida, USA, the book provides a timely survey and inspiring guide for all researchers and professionals involved in design, e.g. industrial designers, emotion designers, ethnographers, human–computer interaction researchers, human factors engineers, interaction designers, mobile product designers, and vehicle system designers.