The Virtual World And Marketing
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The Virtual World and Marketing
Author | : Enes Emre Başar,Aysel Erciş,Sevtap Ünal |
Publsiher | : Cambridge Scholars Publishing |
Total Pages | : 251 |
Release | : 2018-07-27 |
Genre | : Business & Economics |
ISBN | : 9781527515512 |
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This collection of essays is dedicated to reviewing, exploring, and reporting state-of-the-art virtual world and marketing issues in the broadest sense. It provides a readable, non-technical publication which offers a comprehensive presentation of marketing issues, trends, data, and likely developments in the virtual world. Readers will learn about analysis of the virtual ego, services, the concept of ethics, and virtual experiential marketing, among other pressing topics.
Virtual Reality Marketing
Author | : Henry Stuart |
Publsiher | : Kogan Page Publishers |
Total Pages | : 225 |
Release | : 2018-10-03 |
Genre | : Business & Economics |
ISBN | : 9780749482879 |
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If a picture is worth a thousand words, then virtual reality (VR) is priceless. This book offers everything you need to know about the opportunities of VR for brands to better connect with consumers. VR is booming - by 2025, the industry is expected to become bigger than TV. Virtual Reality Marketing is a comprehensive exploration of all things VR, providing readers with everything they need to know about the current VR landscape, and the unprecedented opportunity it offers brands to create unique emotional connections with consumers. A truly practical guide, Virtual Reality Marketing covers all aspects of the industry, including interactive and passive VR, 360 video, social VR marketing, and the role that influencers and bloggers are set to play in its development. It also looks to the future - exploring how VR is evolving and the changes it will undergo in the future. Packed with fascinating case studies, tips and strategies, and written by a recognized industry expert who has facilitated VR coverage for major international brands including Facebook, Audi, Google and Mercedes F1, this book is the leading resource for any reader looking to incorporate VR in their own marketing campaigns.
Understanding Virtual Reality
Author | : William R. Sherman,Alan B. Craig |
Publsiher | : Morgan Kaufmann |
Total Pages | : 938 |
Release | : 2018-11-08 |
Genre | : Computers |
ISBN | : 9780128010389 |
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Understanding Virtual Reality: Interface, Application, and Design, Second Edition, arrives at a time when the technologies behind virtual reality have advanced dramatically in their development and deployment, providing meaningful and productive virtual reality applications. The aim of this book is to help users take advantage of ways they can identify and prepare for the applications of VR in their field, whatever it may be. The included information counters both exaggerated claims for VR, citing dozens of real-world examples. By approaching VR as a communications medium, the authors have created a resource that will remain relevant even as the underlying technologies evolve. You get a history of VR, along with a good look at systems currently in use. However, the focus remains squarely on the application of VR and the many issues that arise in application design and implementation, including hardware requirements, system integration, interaction techniques and usability. Features substantive, illuminating coverage designed for technical or business readers and the classroom Examines VR's constituent technologies, drawn from visualization, representation, graphics, human-computer interaction and other fields Provides (via a companion website) additional case studies, tutorials, instructional materials and a link to an open-source VR programming system Includes updated perception material and new sections on game engines, optical tracking, VR visual interface software and a new glossary with pictures
Marketing New Realities
![Marketing New Realities](https://youbookinc.com/wp-content/uploads/2024/06/cover.jpg)
Author | : Cathy Hackl,Samantha G. Wolfe |
Publsiher | : Unknown |
Total Pages | : 118 |
Release | : 2017-11-06 |
Genre | : Augmented reality |
ISBN | : 0996510672 |
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Brand Avatar
Author | : Alycia de Mesa |
Publsiher | : Springer |
Total Pages | : 187 |
Release | : 2009-02-27 |
Genre | : Business & Economics |
ISBN | : 9780230233713 |
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Virtual worlds such as Second Life, have millions of users worldwide. Virtual world "residents" wield huge purchasing power, and use real money in the online economies. Companies as diverse as Adidas, Jean-Paul Gaultier, and MTV have plunged into these unchartered waters to give their brands a virtual presence, using varied strategies.
The Law of Virtual Worlds and Internet Social Networks
Author | : Mr Andrew Sparrow |
Publsiher | : Gower Publishing, Ltd. |
Total Pages | : 272 |
Release | : 2012-09-28 |
Genre | : Business & Economics |
ISBN | : 9781409458678 |
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Virtual worlds are the latest manifestation of the internet's inexorable appetite for development. Organisations of all kinds are enthusiastically pursuing the commercial opportunities offered by the growth of this phenomenon. But if you believe that there are no laws which govern internet social networks and virtual worlds this book will persuade you otherwise. There is law, and a good deal of it. Why would there not be? As with many other aspects of the world wide web, this new medium is unregulated and offers many opportunities for companies to damage their reputation, run into a whole host of problems relating to intellectual property, trade marks and copyrights, and compromise the rights of individuals participating within the virtual environment. By reading The Law of Virtual Worlds and Internet Social Networks you will gain a good understanding of the legal issues which govern this expanding and fascinating world – are you ready for the leap from internet plaything to meaningful social and business tool? The Law of Virtual Worlds and Internet Social Networks is an essential reference for advertising and media agencies; television broadcast producers; academic institutions including university law, knowledge and information departments. In fact, it has been written for anyone interested in virtual worlds and social networks whether commercially because you want to explore the possibilities such environments present, or for academic curiosity.
Marketing in Virtual Worlds
![Marketing in Virtual Worlds](https://youbookinc.com/wp-content/uploads/2024/06/cover.jpg)
Author | : Natalie T. Wood |
Publsiher | : Unknown |
Total Pages | : 100 |
Release | : 2010 |
Genre | : Electronic Book |
ISBN | : 8131743691 |
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Cases on Immersive Virtual Reality Techniques
Author | : Yang, Kenneth C.C. |
Publsiher | : IGI Global |
Total Pages | : 381 |
Release | : 2019-04-12 |
Genre | : Computers |
ISBN | : 9781522559139 |
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As virtual reality approaches mainstream consumer use, new research and innovations in the field have impacted how we view and can use this technology across a wide range of industries. Advancements in this technology have led to recent breakthroughs in sound, perception, and visual processing that take virtual reality to new dimensions. As such, research is needed to support the adoption of these new methods and applications. Cases on Immersive Virtual Reality Techniques is an essential reference source that discusses new applications of virtual reality and how they can be integrated with immersive techniques and computer resources. Featuring research on topics such as 3D modeling, cognitive load, and motion cueing, this book is ideally designed for educators, academicians, researchers, and students seeking coverage on the applications of collaborative virtual environments.