The Winners Book of Video Games

The Winners  Book of Video Games
Author: Craig Kubey
Publsiher: Warner Books (NY)
Total Pages: 278
Release: 1982
Genre: Games & Activities
ISBN: 0446371157

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The Comic Book Story of Video Games

The Comic Book Story of Video Games
Author: Jonathan Hennessey
Publsiher: Ten Speed Graphic
Total Pages: 192
Release: 2017-10-03
Genre: Comics & Graphic Novels
ISBN: 9780399578915

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A complete, illustrated history of video games--highlighting the machines, games, and people who have made gaming a worldwide, billion-dollar industry/artform--told in a graphic novel format. Author Jonathan Hennessey and illustrator Jack McGowan present the first full-color, chronological origin story for this hugely successful, omnipresent artform and business. Hennessey provides readers with everything they need to know about video games--from their early beginnings during World War II to the emergence of arcade games in the 1970s to the rise of Nintendo to today's app-based games like Angry Birds and Pokemon Go. Hennessey and McGowan also analyze the evolution of gaming as an artform and its impact on society. Each chapter features spotlights on major players in the development of games and gaming that contains everything that gamers and non-gamers alike need to understand and appreciate this incredible phenomenon.

A Brief History Of Video Games

A Brief History Of Video Games
Author: Rich Stanton
Publsiher: Robinson
Total Pages: 0
Release: 2020-03-10
Genre: Business & Economics
ISBN: 1472143817

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'Stanton writes with terrific verve and precision . . . his understanding of the seductive pleasures of gaming takes us right to its heart.' Maria Bustillos, Times Literary Supplement 'The best overview book of the industry that I've read.' Andrew Liptak, io9 From the first wood-panelled Pong machines in California to the masterpieces of engineering that now sit in countless homes all over the world, A Brief History of Video Games reveals the vibrant history and culture of interactive entertainment. Above all, this is a book about the games - how the experience of playing has developed from simple, repetitive beginnings into a cornucopia of genres and styles, at once utterly immersive and socially engaging. With full-colour illustrations throughout, it shows how technological advances have transformed the first dots and dashes of bored engineers into sophisticated, responsive worlds that are endlessly captivating. As thrilling and surprising as the games it describes, this is an indispensable read for anyone serious about the business of having fun.

The Ultimate History of Video Games Volume 1

The Ultimate History of Video Games  Volume 1
Author: Steven L. Kent
Publsiher: Crown
Total Pages: 625
Release: 2010-06-16
Genre: Social Science
ISBN: 9780307560872

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The definitive behind-the-scenes history of the dawn of video games and their rise into a multibillion-dollar business “For industry insiders and game players alike, this book is a must-have.”—Mark Turmell, designer for Midway Games and creator of NBA Jam, NFL Blitz, and WrestleMania With all the whiz, bang, pop, and shimmer of a glowing arcade, volume 1 of The Ultimate History of Video Games reveals everything you ever wanted to know and more about the unforgettable games that changed the world, the visionaries who made them, and the fanatics who played them. Starting in arcades then moving to televisions and handheld devices, the video game invasion has entranced kids and the young at heart for nearly fifty years. And gaming historian Steven L. Kent has been there to record the craze from the very beginning. The Ultimate History: Volume 1 tells the incredible tale of how this backroom novelty transformed into a cultural phenomenon. Through meticulous research and personal interviews with hundreds of industry luminaries, Kent chronicles firsthand accounts of how yesterday’s games like Space Invaders, Centipede, and Pac-Man helped create an arcade culture that defined a generation, and how today’s empires like Sony, Nintendo, and Electronic Arts have galvanized a multibillion-dollar industry and a new generation of games. Inside, you’ll discover • the video game that saved Nintendo from bankruptcy • the serendipitous story of Pac-Man’s design • the misstep that helped topple Atari’s $2-billion-a-year empire • the coin shortage caused by Space Invaders • the fascinating reasons behind the rise, fall, and rebirth of Sega • and much more! Entertaining, addictive, and as mesmerizing as the games it chronicles, this book is a must-have for anyone who’s ever touched a joystick.

The History of Video Games

The History of Video Games
Author: Charlie Fish
Publsiher: White Owl
Total Pages: 305
Release: 2021-05-30
Genre: Technology & Engineering
ISBN: 9781526778987

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This book is a potted history of video games, telling all the rollercoaster stories of this fascinating young industry that’s now twice as big globally than the film and music industries combined. Each chapter explores the history of video games through a different lens, giving a uniquely well-rounded overview. Packed with pictures and stats, this book is for video gamers nostalgic for the good old days of gaming, and young gamers curious about how it all began. If you’ve ever enjoyed a video game, or you just want to see what all the fuss is about, this book is for you. There are stories about the experimental games of the 1950s and 1960s; the advent of home gaming in the 1970s; the explosion – and implosion – of arcade gaming in the 1980s; the console wars of the 1990s; the growth of online and mobile games in the 2000s; and we get right up to date with the 2010s, including such cultural phenomena as twitch.tv, the Gamergate scandal, and Fortnite. But rather than telling the whole story from beginning to end, each chapter covers the history of video games from a different angle: platforms and technology, people and personalities, companies and capitalism, gender and representation, culture, community, and finally the games themselves.

The Video Game Explosion

The Video Game Explosion
Author: Mark J. P. Wolf
Publsiher: Bloomsbury Publishing USA
Total Pages: 401
Release: 2007-11-30
Genre: Social Science
ISBN: 9780313082436

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The Video Game Explosion: A History from PONG to PlayStation and Beyond traces the growth of a global phenomenon that has become an integral part of popular culture today. All aspects of video games and gaming culture are covered inside this engaging reference, including the leading video game innovators, the technological advances that made the games of the late 1970s and those of today possible, the corporations that won and lost billions of dollars pursing this lucrative market, arcade culture, as well as the demise of free-standing video consoles and the rise of home-based and hand-held gaming devices. In the United States alone, the video game industry raked in an astonishing $12.5 billion last year, and shows no signs of slowing. Once dismissed as a fleeting fad of the young and frivolous, this booming industry has not only proven its staying power, but promises to continue driving the future of new media and emerging technologies. Today video games have become a limitless and multifaceted medium through which Fortune 50 corporations and Hollywood visionaries alike are reaching broader global audiences and influencing cultural trends at a rate unmatched by any other media.

The Art of Video Games

The Art of Video Games
Author: Chris Melissinos,Patrick O'Rourke
Publsiher: Unknown
Total Pages: 218
Release: 2012
Genre: Art
ISBN: 9781599621104

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"Published in cooperation with the Smithsonian American Art Museum."

Anyone s Game Cross Ups Book 2

Anyone s Game  Cross Ups  Book 2
Author: Sylv Chiang
Publsiher: Annick Press
Total Pages: 169
Release: 2018-09-11
Genre: Juvenile Fiction
ISBN: 9781773210490

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What’s up with Cali? Why does she keep changing her gamer tag? It’s summertime, and even though his good friend Cali moved to another city, Jaden can connect with her online almost every day to play their favorite game, Cross Ups. His mom has loosened her rules on how often he can play, and he has an amazing new controller that will make him even better at tournaments. But then he gets roped into a dorky summer camp with his buddy Hugh, and Cali starts acting really weird . . . So when a last-minute tournament spot opens up in Cali’s city, Jaden jumps at the chance to go. But things go badly from the start. Jaden loses his controller on the train, and his reunion with Cali is awkward. She’s unhappy, and Jaden can’t figure out why, especially when she’s getting better and better at Cross Ups—and may even win the tournament. With its sharp dialogue and relatable characters, Anyone’s Game, the second book in the Cross Ups series, chronicles the ups and downs of middle school with a relevant, contemporary twist.