Landscapes for Writers and Game Masters

Landscapes for Writers and Game Masters
Author: Scott Rice-Snow
Publsiher: McFarland
Total Pages: 251
Release: 2022-04-13
Genre: Games & Activities
ISBN: 9781476645049

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Landscape science tells fascinating stories, whether in fiction or a role-playing game. Earth's varied terrain provides many examples of scene-specific challenges and resources for story characters, with distinctive land features, compelling locations, and intriguing traits. Landslides, floods, coastal erosion, glacier movement, and volcanism can deliver fresh plot points and alter the social character of an imagined region. Characters traveling different river types encounter very different puzzles, opportunities, and combat environments and the same variety awaits within other classic settings, such as caves, mountains, deserts, shorelines, and volcanic zones. Atypical landscapes such as tundra, karst, and vast glacier surfaces can breathe fresh air into any stories. This handbook is a reference source for creative writing and game world building. It delves deeply into many landscape characteristics that help set the tone, shape character behavior, and drive the plot. Chapters are divided into diverse geographic environments, from rivers and shorelines to caves and volcanoes, and show how knowledge of the terrain can deliver plot points, add veracity, pose key problems, establish conflict, and lead into the next scene. Discover how authors and game masters effectively weave land and terrain into their stories.

Baseball

Baseball
Author: Mike Shannon
Publsiher: Potomac Books
Total Pages: 0
Release: 2002
Genre: Language Arts & Disciplines
ISBN: 1574884212

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When it was originally published in 1992, Mike Shannon's Baseball: The Writer's Game as hailed as a unique exploration of what it takes to write about the national pastime. Brassey's is proud to present this new edition, expanding upon Shannon's original interviews with baseball's top authors and historians, including Bill James, Roger Kahn, W. P. Kinsella, Robert Creamer, Peter Golenbock, and Lawrence Ritter. Shannon delves into their different backgrounds, writing techniques, personal insights, and the aspects of the game and its history that interest them. Whether with an analyst like Bill James or an ex-player like Jim Brosnan, Shannon lets each explain in his own words the challenge and the joy that come from writing about the game. Baseball fans, whether they want to write about the game them-selves or not, will enjoy the unique observations and advice of baseball's greatest writers.

The Writers

The Writers
Author: Miranda J. Banks
Publsiher: Rutgers University Press
Total Pages: 342
Release: 2015-01-14
Genre: Performing Arts
ISBN: 9780813575469

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Screenwriters are storytellers and dream builders. They forge new worlds and beings, bringing them to life through storylines and idiosyncratic details. Yet up until now, no one has told the story of these creative and indispensable artists. The Writers is the only comprehensive qualitative analysis of the history of writers and writing in the film, television, and streaming media industries in America. Featuring in-depth interviews with over fifty writers—including Mel Brooks, Norman Lear, Carl Reiner, and Frank Pierson—The Writers delivers a compelling, behind-the-scenes look at the role and rights of writers in Hollywood and New York over the past century. Granted unprecedented access to the archives of the Writers Guild Foundation, Miranda J. Banks also mines over 100 never-before-published oral histories with legends such as Nora Ephron and Ring Lardner Jr., whose insight and humor provide a window onto the enduring priorities, policies, and practices of the Writers Guild. With an ear for the language of storytellers, Banks deftly analyzes watershed moments in the industry: the advent of sound, World War II, the blacklist, ascension of television, the American New Wave, the rise and fall of VHS and DVD, and the boom of streaming media. The Writers spans historical and contemporary moments, and draws upon American cultural history, film and television scholarship and the passionate politics of labor and management. Published on the sixtieth anniversary of the formation of the Writers Guild of America, this book tells the story of the triumphs and struggles of these vociferous and contentious hero-makers.

Writing Game

Writing Game
Author: David Lodge
Publsiher: Random House
Total Pages: 137
Release: 2012-03-31
Genre: Drama
ISBN: 9781448137695

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David Lodge’s first full-length play examines that curious fixture in the writing game where the amateurs meet the professionals – on a course in creative writing. Maude, author of nine bestsellers, and Simon, with one sensational success to his name, are veterans of this particular course: Leo, a campus-based American novelist astounded by the dilettante approach of the English, is the odd man out. The idea is to put the students under pressure, but in the converted barn that houses the tutors, professional and sexual tensions, past slights and current rivalries rapidly build to a fierce head of steam. Out of these pressures, David Lodge distils a sharply observed comedy of the problems and preoccupations of the writer as the professionals, striving to explain to enthusiastic beginners how to do it, are forced to confront an altogether trickier question: why on earth do they themselves write in the first place? Delicately probing, nimbly parodic, uncomfortably on target, Lodge’s incisive study of writers at work and at odds will bring the pleasure of recognition to all readers of fiction – and to most of those in the game.

The Writing Game

The Writing Game
Author: Robert Vernon Hudson
Publsiher: Wiley-Blackwell
Total Pages: 230
Release: 1982
Genre: Language Arts & Disciplines
ISBN: UOM:39015008201819

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Writing for Video Games

Writing for Video Games
Author: Steve Ince
Publsiher: Bloomsbury Publishing
Total Pages: 192
Release: 2009-01-01
Genre: Reference
ISBN: 9781408103067

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Video games is a lucrative new market for scriptwriters but writing for video games is complex and very different to traditional media (tv or film). This practical guide shows how you can adapt your writing skills to this exciting medium. Written by an award-winning games writer, the book gives you a realistic picture of how games companies work, how the writer fits into the development process, and the skills required: from storytelling, to developing interactive narrative, characters and viewpoints, dialogue comedy and professional practice. Illustrated with examples from games and quotes from developers, writers and agents, this is a cutting edge professional writing guide at a very accessible price.

Game Writing Handbook

Game Writing Handbook
Author: Rafael Chandler
Publsiher: Unknown
Total Pages: 0
Release: 2007
Genre: Computer games
ISBN: 1584505036

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Ideal for anyone interested in learning how to write scripts and stories for video games, this book provides practical information about designing storylines, creating characters, and writing dialogue.

Game Writing

Game Writing
Author: Chris Bateman
Publsiher: Bloomsbury Publishing USA
Total Pages: 456
Release: 2021-01-28
Genre: Games & Activities
ISBN: 9781501348990

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As the videogame industry has grown up, the need for better stories and characters has dramatically increased, yet traditional screenwriting techniques alone cannot equip writers for the unique challenges of writing stories where the actions and decisions of a diverse range of players are at the centre of every narrative experience. Game Writing: Narrative Skills for Videogames was the first book to demystify the emerging field of game writing by identifying and explaining the skills required for creating videogame narrative. Through the insights and experiences of professional game writers, this revised edition captures a snapshot of the narrative skills employed in today's game industry and presents them as practical articles accompanied by exercises for developing the skills discussed. The book carefully explains the foundations of the craft of game writing, detailing all aspects of the process from the basics of narrative to guiding the player and the challenges of nonlinear storytelling. Throughout the book there is a strong emphasis on the skills developers and publishers expect game writers to know. This second edition brings the material up to date and adds four new chapters covering MMOs, script formats, narrative design for urban games, and new ways to think about videogame narrative as an art form. Suitable for both beginners and experienced writers, Game Writing is the essential guide to all the techniques of game writing. There's no better starting point for someone wishing to get into this exciting field, whether they are new game writers wishing to hone their skills, or screenwriters hoping to transfer their skills to the games industry.