This Book Thinks You re an Inventor

This Book Thinks You re an Inventor
Author: Jon Milton
Publsiher: National Geographic Books
Total Pages: 0
Release: 2020-02-11
Genre: Juvenile Nonfiction
ISBN: 9780500651766

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Using fun activities and hilarious illustrations, this fill-in book helps children think like an inventor. This interactive book helps children think like an inventor by noticing details, questioning everything, and dreaming up new ideas. Through fun activities and Harriet Russell’s hilarious illustrations, This Book Thinks You’re an Inventor encourages readers to engage with new ideas by creatively experimenting and investigating for themselves. The book explores six subjects: engineering household objects, transportation, flight, AI and robots, construction, and the future of science. Each spread centers on an open-ended question or activity, with space on the page for the child to write, draw, or interact with the book. At the end, there are paper-based tinkering activities and experiments for children. Hand-drawn illustrations and a collage-style use of photographs give the book a fresh, creative, and fun approach that makes the scientific content appealing for children.

Calling All Minds

Calling All Minds
Author: Temple Grandin
Publsiher: Penguin
Total Pages: 240
Release: 2018-05-15
Genre: Juvenile Nonfiction
ISBN: 9781524738211

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From world-renowned autism spokesperson, scientist, and inventor Temple Grandin -- a book of personal stories, inventions, and facts that will blow young inventors' minds and make them soar. Have you ever wondered what makes a kite fly or a boat float? Have you ever thought about why snowflakes are symmetrical, or why golf balls have dimples? Have you ever tried to make a kaleidoscope or build a pair of stilts? In Calling All Minds, Temple Grandin explores the ideas behind all of those questions and more. She delves into the science behind inventions, the steps various people took to create and improve upon ideas as they evolved, and the ways in which young inventors can continue to think about and understand what it means to tinker, to fiddle, and to innovate. And laced throughout it all, Temple gives us glimpses into her own childhood tinkering, building, and inventing. More than a blueprint for how to build things, in Calling All Minds Temple Grandin creates a blueprint for different ways to look at the world. And more than a call to action, she gives a call to imagination, and shows readers that there is truly no single way to approach any given problem--but that an open and inquisitive mind is always key. Praise for Calling All Minds: "An impassioned call to look at the world in unique ways with plenty of practical advice on how to cultivate a curious, inquiring, imaginative mind." —Kirkus Reviews "Both practical and inspirational, this useful book describes an overall approach to viewing the world creatively, as exemplified by the numerous projects and supporting material provided here." —VOYA "Grandin offers a nuanced perspective on the qualities of a successful inventor—notably, a sense of wonder and curiosity, careful observation, and the willingness to learn from mistakes." —Publishers Weekly

This Book Thinks You re a Math Genius

This Book Thinks You re a Math Genius
Author: Mike Goldsmith
Publsiher: National Geographic Books
Total Pages: 0
Release: 2017-10-17
Genre: Juvenile Nonfiction
ISBN: 9780500651179

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A creative and fun approach to math (and problem solving) for children who love hands-on learning This fill-in book helps children to think like mathematicians by introducing key mathematical concepts in a highly visual—and entertaining—way. Through fun activities and illustrations, This Book Thinks You’re a Math Genius encourages young readers to engage with new ideas by experimenting and investigating for themselves. This Book Thinks You’re a Math Genius explores seven key areas of math: geometry, space and volume, statistics, numbers and number patterns, codes and ciphers, and the concept of infinity. Each spread centers on an open-ended question that introduces a key mathematical concept and suggests activities that engage the child in a fun way. Activities include reading minds with math, having a eureka moment, and playing mathematical guess who. The end of the book includes a section of paper-based crafts. This creative approach, along with Russell’s wonderfully humorous hand-drawn illustrations, make math fun and accessible for children.

Oh the Things They Invented

Oh  the Things They Invented
Author: Bonnie Worth
Publsiher: Random House Books for Young Readers
Total Pages: 48
Release: 2019-12-10
Genre: Juvenile Nonfiction
ISBN: 9780593126707

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From the first printing press to the World Wide Web—the Cat looks at inventors and inventions that have changed our lives! The Cat in the Hat goes back in time to meet with the masterminds of more than a dozen inventions that made a major impact on our lives today—from famous figures like Thomas Edison, Alexander Graham Bell, and the Wright brothers to lesser-known ones like Garrett Morgan, Mary Anderson, and Tim Berners-Lee. Children will learn basic information about each invention, as well as fascinating facts like how Guttenberg’s famous printing machine was made from an old wine press, how a steaming teakettle may have inspired the creation of the steam engine, and how table salt changed the history of photography. Ideal for supporting the Common Core State Standards, and a natural for fans of the hit PBS Kids show The Cat in the Hat Knows a Lot About That!, this is a great way to introduce beginning readers to science!

So You Want to Be an Inventor

So You Want to Be an Inventor
Author: Judith St George
Publsiher: Turtleback Books
Total Pages: 0
Release: 2005-09
Genre: Juvenile Nonfiction
ISBN: 1417705558

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The Caldecott-winning team that brought us So You Want To Be President? turn their humorous eye and voice to inventors and their inventions

100 Things to Know About Inventions

100 Things to Know About Inventions
Author: Clive Gifford
Publsiher: In a Nutshell
Total Pages: 114
Release: 2021-11-09
Genre: Juvenile Nonfiction
ISBN: 9780711263444

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How do you sum upthe world's amazing inventions in just 100 words? This striking book takes on the challenge! From helicopters to fireworks, each of the carefully chosen 100 words has its own 100-word long description and quirky illustration, providing a fascinating introduction to inspiring inventions from history to the modern day. Basically, everything you need to know in a nut shell. Along with some expected inventions, such as trains and Internet, you'll also discover less predictable inventions that will give you a fresh perspective. With balloons and submarine, you can explore the risks some inventors had to take. Through paper and pencil imagine how such seemingly simple objects would have been groundbreaking at the time of invention; whereas some inventions, such as skates, had a very funny beginning! With a clean, contemporary design, each word occupies a page of its own. A large striking illustration neatly encapsulates the accompanying 100 words of text.

This Book Thinks You re a Scientist

This Book Thinks You re a Scientist
Author: London Science Museum
Publsiher: National Geographic Books
Total Pages: 0
Release: 2016-09-27
Genre: Juvenile Nonfiction
ISBN: 9780500650813

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Hands-on science for children who love to investigate, experiment, and explore This Book Thinks You’re a Scientist, developed by the Science Museum, London, as a complement to their new interactive gallery for children, explores seven key scientific areas: force and motion, electricity and magnetism, earth and space, light, matter, sound, and mathematics. Each spread centers on an open-ended question or activity, with space on the page for the child to write, draw, or interact with the book. Bend water with static power. Pack a suitcase for a trip to space. Design a new musical instrument. At the end of the book, there is a section for children to record their own guided independent investigations, including surveys and space to log the results of their experiments. Hand-drawn illustrations and a collage-style photographs encourage creativity and help children to think like a scientist by noticing details, questioning everything, and dreaming up new ideas.

Captain Arsenio Inventions and Mis adventures in Flight

Captain Arsenio  Inventions and  Mis adventures in Flight
Author: Pablo Bernasconi
Publsiher: Houghton Mifflin Harcourt
Total Pages: 43
Release: 2005-05-02
Genre: Juvenile Fiction
ISBN: 9780547562063

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Captain Arsenio was a curious man who liked, more than anything, to tinker and explore. One day in 1782, he decided that he would put his unusual skills to work in a most ambitious way: he would build a flying machine. Despite a hodgepodge of materials (and a total unawareness of the laws of physics), Captain Arsenio aimed to get his feet off the ground and his head in the clouds—temporarily, at least. But would any of his crazy inventions ever achieve flight? In this hilarious fictional account, Pablo Bernasconi imagines a legend in the making—a retired cheesemaker and scuba diver turned inventor who sets off to fly with the birds, in spite of himself.