Tom s Park

Tom s Park
Author: Thomas Campbell
Publsiher: Unknown
Total Pages: 135
Release: 2026-11-19
Genre: Electronic Book
ISBN: 9798985318425

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Tom's Park is a Virtual ImaginalityTM game/manual/tool designed to help you develop your intuitive side, work in an intuitive space without your intellect crashing in to spoil the process, improve your ability to be creative and solve complex problems, and to see bigger pictures. It will help you get rid of fear and provide you with choices that will help you improve the quality of your consciousness.Tom's Park is meant to create a supportive supplemental experience base that will enhance your personal growth, improve the quality of your consciousness, and to develop your intuitive sideWhat makes Tom's Park so special is that it is co-hosted by the LCS. The LCS creates an independent data-stream that matches your imagination's data-stream perfectly so that it can seamlessly launch you into an educational, nonphysical, experiential experience much like a single player virtual reality game. Tom's Park is defined as an independent virtual reality within the Larger Consciousness System (LCS), just as our so called "physical" universe (PMR) is.You should have fun in Tom's Park. You should play in Tom's Park, but the fun and the play need to be an integral part of a larger plan to learn and grow - to produce something of lasting value (that is what tools are for).As a learning tool, Tom's Park is intended to be used iteratively. Many of the functions and processes you will find here are meant to be used consistently and repeated as often as is beneficial.You are going to enjoy playing and learning within the Virtual Imaginality? game of Tom's Park. The term "Imaginality" is a synthesis of imagination and reality. There are so many fun, interesting, and challenging things to experience that becoming immersed in them should be easy.Tom's Park is a tool to enhance your personal growth, improve the quality of your consciousness, and to develop your intuitive side - and such accomplishments require consistent effort. Visit Tom's Park often, there is a multitude of things to experience, don't get stuck in just one or two activities.

Quest for the Spark

Quest for the Spark
Author: Tom Sniegoski
Publsiher: Scholastic Inc.
Total Pages: 226
Release: 2011
Genre: Juvenile Fiction
ISBN: 9780545141017

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As the evil Nacht spreads his darkness across the valley, Tom and his friends, the Bone family, desperately try to find the Spark that will heal the Dreaming and save the world.

Tom s Park

Tom s Park
Author: Thomas Campbell
Publsiher: Unknown
Total Pages: 135
Release: 2023-12-19
Genre: Electronic Book
ISBN: 9798985318432

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Tom's Park is a Virtual ImaginalityTM game/manual/tool designed to help you develop your intuitive side, work in an intuitive space without your intellect crashing in to spoil the process, improve your ability to be creative and solve complex problems, and to see bigger pictures. It will help you get rid of fear and provide you with choices that will help you improve the quality of your consciousness. Tom's Park is meant to create a supportive supplemental experience base that will enhance your personal growth, improve the quality of your consciousness, and to develop your intuitive side. What makes Tom's Park so special is that it is co-hosted by the LCS. The LCS creates an independent data-stream that matches your imagination's data-stream perfectly so that it can seamlessly launch you into an educational, nonphysical, experiential experience much like a single player virtual reality game. Tom's Park is defined as an independent virtual reality within the Larger Consciousness System (LCS), just as our so called "physical" universe (PMR) is. You should have fun in Tom's Park. You should play in Tom's Park, but the fun and the play need to be an integral part of a larger plan to learn and grow - to produce something of lasting value (that is what tools are for). As a learning tool, Tom's Park is intended to be used iteratively. Many of the functions and processes you will find here are meant to be used consistently and repeated as often as is beneficial. You are going to enjoy playing and learning within the Virtual Imaginality? game of Tom's Park. The term "Imaginality" is a synthesis of imagination and reality. There are so many fun, interesting, and challenging things to experience that becoming immersed in them should be easy. Tom's Park is a tool to enhance your personal growth, improve the quality of your consciousness, and to develop your intuitive side - and such accomplishments require consistent effort. Visit Tom's Park often, there is a multitude of things to experience, don't get stuck in just one or two activities.

Quest for the Spark

Quest for the Spark
Author: Tom Sniegoski
Publsiher: Turtleback Books
Total Pages: 234
Release: 2012
Genre: Juvenile Fiction
ISBN: 0606239472

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Twelve-year-old Tom and his cohorts continue their seemingly impossible quest to find the pieces of the Spark that will save Dreaming--and the Waking World--from the evil Nacht.

The Great Gatsby

The Great Gatsby
Author: F. Scott Fitzgerald
Publsiher: BoD – Books on Demand
Total Pages: 249
Release: 2023-10-04
Genre: Fiction
ISBN: 9783387092752

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Reproduction of the original. The publishing house Megali specialises in reproducing historical works in large print to make reading easier for people with impaired vision.

How to be Idle

How to be Idle
Author: Tom Hodgkinson
Publsiher: Penguin UK
Total Pages: 352
Release: 2007-06-07
Genre: Philosophy
ISBN: 9780141928548

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How to be Idle is Tom Hodgkinson's entertaining guide to reclaiming your right to be idle. As Oscar Wilde said, doing nothing is hard work. The Protestant work ethic has most of us in its thrall, and the idlers of this world have the odds stacked against them. But here, at last, is a book that can help. From Tom Hodgkinson, editor of the Idler, comes How to be Idle, an antidote to the work-obsessed culture which puts so many obstacles between ourselves and our dreams. Hodgkinson presents us with a laid-back argument for a new contract between routine and chaos, an argument for experiencing life to the full and living in the moment. Ranging across a host of issues that may affect the modern idler - sleep, the world of work, pleasure and hedonism, relationships, bohemian living, revolution - he draws on the writings of such well-known apologists for idleness as Dr Johnson, Oscar Wilde, Robert Louis Stevenson and Nietzsche. His message is clear: take control of your life and reclaim your right to be idle. 'Well written, funny and with a scholarly knowledge of the literature of laziness, it is both a book to be enjoyed at leisure and to change lives' Sunday Times 'In his life and in this book the author is 100 per cent on the side of the angels' Literary Review 'The book is so stuffed with wisdom and so stuffed with good jokes that I raced through it like a speed freak' Independent on Sunday Tom Hodgkinson is the founder and editor of The Idler and the author of How to be Idle, How to be Free, The Idle Parent and Brave Old World. In spring 2011 he founded The Idler Academy in London, a bookshop, coffeehouse and cultural centre which hosts literary events and offers courses in academic and practical subjects - from Latin to embroidery. Its motto is 'Liberty through Education'. Find out more at www.idler.co.uk.

Tom Green

Tom Green
Author: Shannon Hawkins
Publsiher: Unknown
Total Pages: 190
Release: 2000
Genre: Biography & Autobiography
ISBN: 1550224069

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"Tom Green" tells the story of the "Master of Mayhem's" life from his early beginnings as the host of a late-night radio show to his current incarnation as MTV's renegade prankster. As Hawkins reveals, nothing or no one is above being sucked into the underbelly of Green's hilarious world. 36 photos, 20 in color.

My Big TOE Awakening Discovery Inner Workings

My Big TOE  Awakening Discovery Inner Workings
Author: Thomas Campbell
Publsiher: Lightning Strike Books
Total Pages: 824
Release: 2007-12
Genre: Science
ISBN: 9780972509473

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Section 1 provides a biography of the author pertinent to the creation of this trilogy. This look at the author's unique experience sheds light upon the origins of this work. Section 2 logically justifies the basic conceptual building blocks needed to construct My Big TOE's foundation. It discusses the cultural beliefs that trap our thinking into a narrow and limited conceptualization of reality, defines the fundamentals of Big Pictureepistemology and ontology, and examines the inner-workings and practice of meditation. It defines and develops the two basic assumptions upon which this trilogy is based. From these two assumptions, time, space, consciousness, and the basic properties, purpose, and mechanics of our reality are logically inferred.Section 3 develops the interface and interaction between "we the people"and our digital consciousness reality. It derives and explains the characteristics,origins, dynamics, and function of ego, love, free will, and our larger purpose. It develops the psi uncertainty principle as it explains and interrelates psi phenomena, free will, love, consciousness evolution, physics, reality, human purpose, digital computation, and entropy.Section 4 describes a model of consciousness that develops the results of Section 3 and supports the conclusions of Section 5. The origins and nature of digital consciousness are described along with how artificial intelligence (AI) leads to artificial consciousness, which leads to actual consciousness and to us. It derives our physical universe, our science, and our perception of a physical reality. The physical reality is directly derived from the nature of digital consciousness.Section 5 pulls together Sections 2, 3, and 4 into a model of reality that describes how an apparent nonphysical reality works, interacts, and interrelates with our experience of physical reality. Probable realities, predicting and modifying the future, teleportation, telepathy, multiple physical and nonphysical bodies, and the fractal nature of an evolving digital consciousness reality are explained and described in detail.Section 6 is the wrap-up that puts everything into a personal perspective. It points out My Big TOE's relationship with contemporary science and philosophy. It solidly integrates My Big TOE into traditional Western scientific and philosophical thought.