Too Much Noise in the Library

Too Much Noise in the Library
Author: Susan Margaret Chapman
Publsiher: Upstart Books
Total Pages: 0
Release: 2010
Genre: Libraries
ISBN: 1602130264

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The mayor visits Ms. Reade's school library, and when he decides it is too noisy, he turns off the computers and Dvd players, locks up all the books, and sends the students and teachers away, but soon realizes that a library is no good if it is not being used.

Too Much Noise

Too Much Noise
Author: Ann McGovern
Publsiher: Houghton Mifflin Harcourt
Total Pages: 52
Release: 1992
Genre: Juvenile Fiction
ISBN: 0395629853

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Old Peter is irritated by the noise in his house so he seeks the advice of the village wiseman.

School Library Storytime

School Library Storytime
Author: Brenda S. Copeland,Patricia A. Messner
Publsiher: Bloomsbury Publishing USA
Total Pages: 208
Release: 2013-04-23
Genre: Language Arts & Disciplines
ISBN: 9781610692038

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This book is an invaluable resource for school library aides who conduct storytime activities, providing everything from instruction on how to read to children to a week-by-week read aloud curriculum for the entire school year. School Library Storytime: Just the Basics is the perfect resource for library aides, paraprofessionals, or other library staff who conduct storytime in a school library media center. It provides all of the essential information, materials, and step-by-step guidance needed to facilitate these all-important events for children in kindergarten through second grade, allowing library staff without previous training or experience to get started with confidence. The fifth title in the highly regarded Just the Basics series, this book starts with an introduction, followed by explanations of how to read aloud and tips for managing and working with children in the primary grades. The authors suggest specific picture books that tie into school year-based themes and supply materials that can be used as listed or easily modified to meet the individual library's needs. Event-specific lessons are supplied for many weeks within the school year, making this title one that educators will rely on for storytime ideas from September through May.

Noise

Noise
Author: Daniel Kahneman,Olivier Sibony,Cass R. Sunstein
Publsiher: Little, Brown
Total Pages: 429
Release: 2021-05-18
Genre: Business & Economics
ISBN: 9780316451383

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From the Nobel Prize-winning author of Thinking, Fast and Slow and the coauthor of Nudge, a revolutionary exploration of why people make bad judgments and how to make better ones—"a tour de force” (New York Times). Imagine that two doctors in the same city give different diagnoses to identical patients—or that two judges in the same courthouse give markedly different sentences to people who have committed the same crime. Suppose that different interviewers at the same firm make different decisions about indistinguishable job applicants—or that when a company is handling customer complaints, the resolution depends on who happens to answer the phone. Now imagine that the same doctor, the same judge, the same interviewer, or the same customer service agent makes different decisions depending on whether it is morning or afternoon, or Monday rather than Wednesday. These are examples of noise: variability in judgments that should be identical. In Noise, Daniel Kahneman, Olivier Sibony, and Cass R. Sunstein show the detrimental effects of noise in many fields, including medicine, law, economic forecasting, forensic science, bail, child protection, strategy, performance reviews, and personnel selection. Wherever there is judgment, there is noise. Yet, most of the time, individuals and organizations alike are unaware of it. They neglect noise. With a few simple remedies, people can reduce both noise and bias, and so make far better decisions. Packed with original ideas, and offering the same kinds of research-based insights that made Thinking, Fast and Slow and Nudge groundbreaking New York Times bestsellers, Noise explains how and why humans are so susceptible to noise in judgment—and what we can do about it.

The Opposite of Life

The Opposite of Life
Author: Narrelle M. Harris
Publsiher: Clan Destine Press
Total Pages: 265
Release: 2023-03-01
Genre: Fiction
ISBN: 9781922904256

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Lissa Wilson has seen more than enough death in her family, so when people start being savagely killed whenever she has a night out in Melbourne, she's determined to investigate and to make the killing stop. Even when she realises the murders must be the work of a vampire. She reluctantly teams up with the painfully-awkward suburban vampire, Gary, who has been instructed by Melbourne's vampires to find out who's making existence so difficult for the undead community. But in getting to the undead heart of the matter, Lissa and Gary face more challenges than Gary's appalling fashion sense. Particularly when the idea of living forever can be a big temptation for someone who has lost so much. 'A well-made plot with a killer (literally) ending.' - Kerry Greenwood 'It's certainly a most unusual vampire novel. Lissa Wilson is a wonderful character; not because she's an heroic supergirl, but because she rings true. If you can get this book, do.' - Charlaine Harris, author of the Sookie Stackhouse/True Blood novels.

Logical Self defense

Logical Self defense
Author: Ralph Henry Johnson,J. Anthony Blair
Publsiher: IDEA
Total Pages: 346
Release: 2006
Genre: Education
ISBN: 1932716181

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Classic work once again available. Offers step-by-step guidelines for identifying and analyzing arguments. It outlines a theory of good argument to use for purposes of evaluating and constructing arguments. It contains guidelines for constructing arguments and for preparing and writing essays or briefs. Special methods for interpreting and assessing longer arguments are provided. It gives guidelines to help filter out the more reliable information from newspapers and television news. Offers an array of devices to deal with the tricks and deceits of so much of today's advertising. Helps students improve their ability to recognize, interpret, and evaluate arguments and to formulate clear, well-organized arguments themselves. Secondary and college students, debate coaches, classroom instructors, community active people.

LEGO Minifigures Character Encyclopedia LEGO Movie edition

LEGO Minifigures Character Encyclopedia LEGO   Movie edition
Author: DK
Publsiher: Penguin
Total Pages: 220
Release: 2014-02-03
Genre: Juvenile Nonfiction
ISBN: 9781465426420

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Get to know all the fantastic minifigures who populate the LEGO world, including the LEGO Movie characters in the LEGO Minifigures Character Encyclopedia: LEGO Movie Edition. Go on the ultimate LEGO adventure and meet every single LEGO Minifigure character, from the Punk Rocker and Lawn Gnome to the DJ and Pirate Captain, plus the exciting new characters from The LEGO Movie, scheduled for release in February 2014. Inside you'll find character biographies and fun LEGO facts, not to mention information on each Minifigures' personality, its likes and dislikes, and real-world information behind its creation. Enhanced with fun animations to bring readers closer than ever to the LEGO Minifigures world, the LEGO Minifigures Character Encyclopedia: LEGO Movie Edition is a must-have for any LEGO fan.

Advances in Computer Entertainment

Advances in Computer Entertainment
Author: Dennis Reidsma,Katayose Haruhiro,Anton Nijholt
Publsiher: Springer
Total Pages: 668
Release: 2013-11-08
Genre: Computers
ISBN: 9783319031613

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This book constitutes the refereed conference proceedings of the 10th International Conference on Advances in Computer Entertainment, ACE 2013, held in Boekelo, The Netherlands, in November 2013. The 19 full paper and 16 short papers presented together 42 extended abstracts were carefully reviewed and selected from a total of 133 submissions in all categories. The papers cover topics across a wide spectrum of disciplines including new devices; evaluation and user studies; games as interface to serious applications; creating immersion; interfaces; new experiences; procedural approaches and AI; and theory. Focusing on all areas related to interactive entertainment they aim at stimulating discussion in the development of new and compelling entertainment computing and interactive art concepts and applications.