Total War Rome Destroy Carthage

Total War Rome  Destroy Carthage
Author: David Gibbins
Publsiher: Pan Macmillan
Total Pages: 400
Release: 2013-09-03
Genre: Fiction
ISBN: 9780230771000

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Carthage, 146 BC. This is the story of Fabius Petronius Secundus – Roman legionary and centurion – and of his general Scipio Aemilianus, and his rise to power: from his first battle against the Macedonians, that seals the fate of Alexander the Great’s successors, to total war in North Africa and the Siege of Carthage. Scipio’s success brings him admiration and respect, but also attracts greed and jealousy – for the closest allies can become the bitterest of enemies. And then there is the dark horse, Julia, of the Caesar family – in love with Scipio but betrothed to his rival Paullus – who causes a vicious feud. Ultimately for Scipio it will come down to one question: how much is he prepared to sacrifice for his vision of Rome? Inspired by Total War: Rome II, from the bestselling Total War series, Destroy Carthage is the first in an epic series of novels. Not only the tale of one man’s fate, it is also a journey to the core of Roman times, through a world of extraordinary military tactics and political intrigue that Rome’s warriors and citizens used to cheat death.

Rome

Rome
Author: Stephen Stratton,Bryan Stratton
Publsiher: Prima Lifestyles
Total Pages: 0
Release: 2004
Genre: Computer war games
ISBN: 0761547819

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" Great empires are not maintained by timidity" - Tacitus - Valuable unit and structure statistics for all factions - Battlefield tips and strategies - Imperial Campaign tips and strategies - Fully-labeled Campaign Map - Winning tips and strategies for Historical Battles

Lost Battles

Lost Battles
Author: Philip Sabin
Publsiher: Bloomsbury Publishing
Total Pages: 320
Release: 2015-02-05
Genre: History
ISBN: 9780826475176

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From the author's introduction: Ancient battles seize the modern imagination. Far from being forgotten, they have become a significant aspect of popular culture, prompting a continuing stream of books, feature films, television programs and board and computer games... there is a certain escapist satisfaction in looking back to an era when conflicts between entire states turned on clear-cut pitched battles between formed armies, lasting just a few hours and spanning just a few miles of ground. These battles were still unspeakably traumatic and grisly affairs for those involved - at Cannae, Hannibal's men butchered around two and a half times as many Romans (out of a much smaller overall population) as there were British soldiers killed on the notorious first day of the Somme. However, as with the great clashes of the Napoleonic era, time has dulled our preoccupation with such awful human consequences, and we tend to focus instead on the inspired generalship of commanders like Alexander and Caesar and on the intriguing tactical interactions of units such as massed pikemen and war elephants within the very different military context of pre-gunpowder warfare. Lost Battles takes a new and innovative approach to the battles of antiquity. Using his experience with conflict simulation, Philip Sabin draws together ancient evidence and modern scholarship to construct a generic, grand tactical model of the battles as a whole. This model unites a mathematical framework, to capture the movement and combat of the opposing armies, with human decisions to shape the tactics of the antagonists. Sabin then develops detailed scenarios for 36 individual battles such as Marathon and Cannae, and uses the comparative structure offered by the generic model to help cast light on which particular interpretations of the ancient sources on issues such as army size fit in best with the general patterns observed elsewhere. Readers can use the model to experiment for themselves by re-fighting engagements of their choice, tweaking the scenarios to accord with their own judgment of the evidence, trying out different tactics from those used historically, and seeing how the battle then plays out. Lost Battles thus offers a unique dynamic insight into ancient warfare, combining academic rigor with the interest and accessibility of simulation gaming. This book includes access to a downloadable computer simulation where the reader can view the author's simulations as well create their own.

The Art of Total War

The Art of Total War
Author: Martin Robinson
Publsiher: National Geographic Books
Total Pages: 0
Release: 2015-01-20
Genre: Games & Activities
ISBN: 9781783292165

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The Art of Total War is a high-end art book based on the bestselling Total War™ franchise, including the latest game in the series Total War™: ROME II. This volume will include full colour concept and development art throughout, as well as creator and artist commentaries. Total War is known for its cinematic quality and phenomenal attention to detail, admired by gamers and critics alike.

The Sword of Attila

The Sword of Attila
Author: David Gibbins
Publsiher: Macmillan
Total Pages: 288
Release: 2015-01-27
Genre: Fiction
ISBN: 9781466834255

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AD 439: The Roman Empire is on the brink of collapse. With terrifying speed a Vandal army has swept through the Roman provinces of Spain and North Africa, conquering Carthage and threatening Roman control of the Mediterranean. But a far greater threat lies to the east, a barbarian force born in the harsh steppelands of central Asia, warriors of unparalleled savagery who will sweep all before them in their thirst for conquest - the army of Attila the Hun. For a small group of Roman soldiers and a mysterious British monk, the only defense is to rise above the corruption and weakness of the Roman emperors and hark back to the glory days of the army centuries before, to find strength in history. Led by Flavius, a young tribune, and his trusty centurion Macrobius, they fight a last-ditch battle against the Vandals in North Africa before falling back to Rome, where they regroup and prepare for the onslaught to come. Flavius learns that the British monk who had fled with them from Carthage is more than he seems, and he is drawn into a shady world of intelligence and intrigue under the aegis of Flavius' uncle Aetius, commander-in-chief of the Roman armies in the west, the man who alone has the power to rally Rome and her allies and save the western empire from annihilation. Aetius is desperate to buy time until his army is strong enough to confront the Huns on the field of battle, and meanwhile will do anything to undermine their strength. Together they devise a plan of astonishing audacity that will take Flavius and Macrobius across the frontier and far up the river Danube to the heart of darkness itself, to the stronghold of the most feared warrior-emperor the world has ever known – and into alliance with the emperor's daughter, a warrior-princess who has sworn vengeance against her father for the death of her mother. In the showdown to come, in the greatest battle the Romans have ever fought, victory will go to those who can hold high the most potent symbol of war ever wrought by man - the sacred sword of Attila.

Rome Total War Barbarian Invasion

Rome  Total War   Barbarian Invasion
Author: Mark Cohen
Publsiher: Unknown
Total Pages: 0
Release: 2005-10-04
Genre: Computer war games
ISBN: 0761552642

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Rewrite history * Unit guide explains how to create and train units, with stats and special abilities for every unit * Special units, campaign victory conditions, and map descriptions for all 10 new campaigns * Details on Horde armies and units, recruiting Mercenaries, and Horde battle strategies * How to use religion to affect your settlements * Stats on special items, from Ancillaries to Relics * All non-playing factions covered in the Unit Guide * Tech trees for every building that cover units trained, cost, construction time, and effects on the game * Night and stealth battle tactics

Total War Rome 2 The Sword of Attila

Total War Rome 2  The Sword of Attila
Author: David Gibbins
Publsiher: Macmillan
Total Pages: 400
Release: 2015-12-08
Genre: Fiction
ISBN: 9781743536292

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The fall of Rome was just the beginning. A new empire will rise . . . AD 439: the Roman Empire is on the brink of collapse. With shocking speed a Vandal army has swept through the Roman provinces of Spain and north Africa, conquering Carthage and threatening Roman control of the Mediterranean. But a far greater threat lies to the east, a barbarian force born in the harsh steppelands of Asia, warriors of unparalleled savagery who will sweep all before them in their thirst for conquest - the army of Attila the Hun. For a small group of Roman soldiers and a mysterious British monk, the only defence is to rise above the corruption and weakness of the Roman emperors and hark back to the glory days of the Roman army centuries before, to find strength in history. But then they devise a plan of astonishing audacity that will take them to the heart of darkness itself, to the stronghold of the most feared warrior-king the world has ever known. In the showdown to come, in the greatest battle the Romans have ever fought, victory will go to those who can hold high the most potent symbol of war ever wrought by man - the sacred sword of Attila.

The Rise of Rome

The Rise of Rome
Author: Kathryn Lomas
Publsiher: Harvard University Press
Total Pages: 444
Release: 2018-02-26
Genre: History
ISBN: 9780674659650

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By the third century BC, the once-modest settlement of Rome had conquered most of Italy and was poised to build an empire throughout the Mediterranean basin. What transformed a humble city into the preeminent power of the region? In The Rise of Rome, the historian and archaeologist Kathryn Lomas reconstructs the diplomatic ploys, political stratagems, and cultural exchanges whereby Rome established itself as a dominant player in a region already brimming with competitors. The Latin world, she argues, was not so much subjugated by Rome as unified by it. This new type of society that emerged from Rome’s conquest and unification of Italy would serve as a political model for centuries to come. Archaic Italy was home to a vast range of ethnic communities, each with its own language and customs. Some such as the Etruscans, and later the Samnites, were major rivals of Rome. From the late Iron Age onward, these groups interacted in increasingly dynamic ways within Italy and beyond, expanding trade and influencing religion, dress, architecture, weaponry, and government throughout the region. Rome manipulated preexisting social and political structures in the conquered territories with great care, extending strategic invitations to citizenship and thereby allowing a degree of local independence while also fostering a sense of imperial belonging. In the story of Rome’s rise, Lomas identifies nascent political structures that unified the empire’s diverse populations, and finds the beginnings of Italian peoplehood.