Transactions on Edutainment XV

Transactions on Edutainment XV
Author: Zhigeng Pan,Adrian David Cheok,Wolfgang Müller,Mingmin Zhang,Abdennour El Rhalibi,Kashif Kifayat
Publsiher: Springer
Total Pages: 275
Release: 2019-04-26
Genre: Computers
ISBN: 9783662593516

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This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 19 papers presented in the 15th issue were organized in the following topical sections: multimedia; simulation; cybersecurity; and e-learning.

Transactions on Edutainment XVI

Transactions on Edutainment XVI
Author: Zhigeng Pan,Adrian David Cheok,Wolfgang Müller,Mingmin Zhang
Publsiher: Springer Nature
Total Pages: 294
Release: 2020-04-11
Genre: Computers
ISBN: 9783662615102

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This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 27 papers presented in this issue were organized in topical sections named: e-learning and on-line apps; image and graphics; VR/AR; CV and AI; and animation and miscellaneous.

Transactions on Edutainment XIII

Transactions on Edutainment XIII
Author: Zhigeng Pan,Adrian David Cheok,Wolfgang Müller,Mingmin Zhang
Publsiher: Springer
Total Pages: 304
Release: 2017-03-07
Genre: Computers
ISBN: 9783662543955

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This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 25 papers presented in the 13th issue were organized in topical sections named: learning games and visualization; virtual reality and applications; 3D graphics technology, multimedia computing, and others.

Transactions on Edutainment IV

Transactions on Edutainment IV
Author: Zhigeng Pan,Xiaopeng Zhang,Adrian David Cheok,Wolfgang Müller
Publsiher: Springer Science & Business Media
Total Pages: 287
Release: 2010-07-30
Genre: Computers
ISBN: 9783642144837

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This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. This volume contains a selection of 12 outstanding contributions from Edutainment 2010, the 5th Int. Conference on E-Learning and Games, held in China in August 2009. The main focus of these papers is on e-learning system and applications, game techniques for learning, and virtual reality techniques for entertainment. In addition, 10 regular papers are included, which focus on virtual reality and game systems for learning and animation and interaction for entertainment.

Innovations in Cybersecurity Education

Innovations in Cybersecurity Education
Author: Kevin Daimi,Guillermo Francia III
Publsiher: Springer Nature
Total Pages: 391
Release: 2020-11-21
Genre: Education
ISBN: 9783030502447

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This book focuses on a wide range of innovations related to Cybersecurity Education which include: curriculum development, faculty and professional development, laboratory enhancements, community outreach, and student learning. The book includes topics such as: Network Security, Biometric Security, Data Security, Operating Systems Security, Security Countermeasures, Database Security, Cloud Computing Security, Industrial Control and Embedded Systems Security, Cryptography, and Hardware and Supply Chain Security. The book introduces the concepts, techniques, methods, approaches and trends needed by cybersecurity specialists and educators for keeping current their security knowledge. Further, it provides a glimpse of future directions where cybersecurity techniques, policies, applications, and theories are headed. The book is a rich collection of carefully selected and reviewed manuscripts written by diverse cybersecurity experts in the listed fields and edited by prominent cybersecurity researchers and specialists.

Handbook of Research on Contemporary Storytelling Methods Across New Media and Disciplines

Handbook of Research on Contemporary Storytelling Methods Across New Media and Disciplines
Author: Mih?e?, Lorena Clara,Andreescu, Raluca,Dimitriu, Anda
Publsiher: IGI Global
Total Pages: 467
Release: 2021-01-15
Genre: Language Arts & Disciplines
ISBN: 9781799866077

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Stories are everywhere around us, from the ads on TV or music video clips to the more sophisticated stories told by books or movies. Everything comes wrapped in a story, and the means employed to weave the narrative thread are just as important as the story itself. In this context, there is a need to understand the role storytelling plays in contemporary society, which has changed drastically in recent decades. Modern global society is no longer exclusively dominated by the time-tested narrative media such as literature or films because new media such as videogames or social platforms have changed the way we understand, create, and replicate stories. The Handbook of Research on Contemporary Storytelling Methods Across New Media and Disciplines is a comprehensive reference book that provides the relevant theoretical framework that concerns storytelling in modern society, as well as the newest and most varied analyses and case studies in the field. The chapters of this extensive volume follow the construction and interpretation of stories across a plethora of contemporary media and disciplines. By bringing together radical forms of storytelling in traditional disciplines and methods of telling stories across newer media, this book intersects themes that include interactive storytelling and narrative theory across advertisements, social media, and knowledge-sharing platforms, among others. It is targeted towards professionals, researchers, and students working or studying in the fields of narratology, literature, media studies, marketing and communication, anthropology, religion, or film studies. Moreover, for interested executives and entrepreneurs or prospective influencers, the chapters dedicated to marketing and social media may also provide insights into both the theoretical and the practical aspects of harnessing the power of storytelling in order to create a cohesive and impactful online image.

Design Computing and Cognition 20

Design Computing and Cognition   20
Author: John S. Gero
Publsiher: Springer Nature
Total Pages: 679
Release: 2022-02-24
Genre: Technology & Engineering
ISBN: 9783030906252

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The papers in this volume are from the Ninth International Conference on Design Computing and Cognition (DCC’20) held virtually at the Georgia Institute of Technology, Atlanta, USA. They represent the state-of-the-art of research and development in design computing and design cognition including the increasingly active area of design cognitive neuroscience. They are of particular interest to design researchers, developers and users of advanced computation in designing as well as to design educators. This volume contains knowledge about the cognitive behavior of designers, which is valuable for those who need to gain a better understanding of designing.

Cybersecurity

Cybersecurity
Author: Henrique M. D. Santos
Publsiher: CRC Press
Total Pages: 341
Release: 2022-04-27
Genre: Computers
ISBN: 9781000562392

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Cybersecurity: A Practical Engineering Approach introduces the implementation of a secure cyber architecture, beginning with the identification of security risks. It then builds solutions to mitigate risks by considering the technological justification of the solutions as well as their efficiency. The process follows an engineering process model. Each module builds on a subset of the risks, discussing the knowledge necessary to approach a solution, followed by the security control architecture design and the implementation. The modular approach allows students to focus on more manageable problems, making the learning process simpler and more attractive.