Translation and Localisation in Video Games

Translation and Localisation in Video Games
Author: Miguel Á. Bernal-Merino
Publsiher: Routledge
Total Pages: 333
Release: 2014-09-19
Genre: Games & Activities
ISBN: 9781317617839

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This book is a multidisciplinary study of the translation and localisation of video games. It offers a descriptive analysis of the industry – understood as a global phenomenon in entertainment – and aims to explain the norms governing present industry practices, as well as game localisation processes. Additionally, it discusses particular translation issues that are unique to the multichannel nature of video games, in which verbal and nonverbal signs must be cohesively combined with interactivity to achieve maximum playability and immerse players in the game’s virtual world. Although positioned within the theoretical framework of descriptive translation studies, Bernal-Merino incorporates research from audiovisual translation, software localisation, computer assisted translation, comparative literature, and video game production. Moving beyond this framework, Translation and Localisation in Video Games challenges some of the basic tenets of translation studies and proposes changes to established and unsatisfactory processes in the video game and language services industries.

Game Localization

Game Localization
Author: Minako O'Hagan,Carmen Mangiron
Publsiher: John Benjamins Publishing
Total Pages: 388
Release: 2013-08-29
Genre: Language Arts & Disciplines
ISBN: 9789027271860

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Video games are part of the growing digital entertainment industry for which game localization has become pivotal in serving international markets. As well as addressing the practical needs of the industry to facilitate translator and localizer training, this book seeks to conceptualize game localization in an attempt to locate it in Translation Studies in the context of the technologization of contemporary translation practices. Designed to provide a comprehensive introduction to the topic of game localization the book draws on the literature in Game Studies as well as Translation Studies. The book’s readership is intended to be translation scholars, game localization practitioners and those in Game Studies developing research interest in the international dimensions of the digital entertainment industry. The book aims to provide a road map for the dynamic professional practices of game localization and to help readers visualize the expanding role of translation in one of the 21st century's key global industries.

The Game Localization Handbook

The Game Localization Handbook
Author: Heather Chandler,Stephanie O'Malley Deming
Publsiher: Jones & Bartlett Publishers
Total Pages: 387
Release: 2011-09-19
Genre: Computers
ISBN: 9780763795931

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Authored by two internationally known experts in game localization, this text is a comprehensive, up-to-date reference for information about how to localize software for games, whether they are developed for the PC, console, or other platforms.

Legends of Localization Book 1

Legends of Localization Book 1
Author: Clyde Mandelin
Publsiher: Unknown
Total Pages: 135
Release: 2015-11-27
Genre: Electronic Book
ISBN: 0984503277

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An in-depth exploration of the localization of Nintendo's blockbuster franchise from Japanese to English.

The Game Localization Handbook

The Game Localization Handbook
Author: Heather Maxwell Chandler,Stephanie O'Malley Deming
Publsiher: Jones & Bartlett Publishers
Total Pages: 387
Release: 2011-05-03
Genre: Computers
ISBN: 9780763795948

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Part of the New Foundations of Game Development Series! As games become more popular in international markets, developers and publishers are looking for ways to quickly localize their games in order to capitalize on these markets. Authored by two internationally known experts in game localization, The Game Localization Handbook, Second Edition provides information on how to localize software for games, whether they are developed for the PC, console, or other platforms. It includes advice, interviews, and case studies from industry professionals, as well as practical information on pre-production, production, translation, and testing of localized SKUs. Written for producers, translators, development personnel, studio management, publishers, students, and anyone involved directly or indirectly with the production of localized games, this single-reference handbook provides insightful guidelines to all the tasks involved for planning and executing successful localizations.

Enhancing Video Game Localization Through Dubbing

Enhancing Video Game Localization Through Dubbing
Author: Laura Mejías-Climent
Publsiher: Springer Nature
Total Pages: 266
Release: 2022-01-01
Genre: Language Arts & Disciplines
ISBN: 9783030882921

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This book addresses the hot topic in audiovisual translation (AVT) of video game localization through the unique perspective of dubbing, an area which has so far received relatively little scholarly focus. The author analyses the main characteristics of video game localization within the context of English-Spanish dubbing, and emphasizes the implications for research and localization as a professional practice. The book will appeal to translation studies scholars and students, as well as AVT professionals looking to understand localization processes from a systematized approach.

Legends of Localization Book 2

Legends of Localization Book 2
Author: Clyde Mandelin
Publsiher: Unknown
Total Pages: 432
Release: 2016-11-24
Genre: Electronic Book
ISBN: 1945908904

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Fun for All

Fun for All
Author: Carmen Mangiron,Minako O'Hagan,Pilar Orero
Publsiher: Peter Lang Gmbh, Internationaler Verlag Der Wissenschaften
Total Pages: 0
Release: 2014
Genre: Audio-visual equipment
ISBN: 3034314507

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The different contributions in this pioneering volume address the emerging fields of Game Accessibility and Game Localization from different angles, providing insightful information about these relatively unexplored academic areas with such close tights to the industry.