Turtle Geometry

Turtle Geometry
Author: Harold Abelson,Andrea Disessa
Publsiher: MIT Press
Total Pages: 502
Release: 1986-07-09
Genre: Computers
ISBN: 0262510375

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Turtle Geometry presents an innovative program of mathematical discovery that demonstrates how the effective use of personal computers can profoundly change the nature of a student's contact with mathematics. Using this book and a few simple computer programs, students can explore the properties of space by following an imaginary turtle across the screen. The concept of turtle geometry grew out of the Logo Group at MIT. Directed by Seymour Papert, author of Mindstorms, this group has done extensive work with preschool children, high school students and university undergraduates.

Exploring Geometry

Exploring Geometry
Author: Michael Hvidsten
Publsiher: CRC Press
Total Pages: 439
Release: 2016-12-08
Genre: Mathematics
ISBN: 9781498760980

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Exploring Geometry, Second Edition promotes student engagement with the beautiful ideas of geometry. Every major concept is introduced in its historical context and connects the idea with real-life. A system of experimentation followed by rigorous explanation and proof is central. Exploratory projects play an integral role in this text. Students develop a better sense of how to prove a result and visualize connections between statements, making these connections real. They develop the intuition needed to conjecture a theorem and devise a proof of what they have observed. Features: Second edition of a successful textbook for the first undergraduate course Every major concept is introduced in its historical context and connects the idea with real life Focuses on experimentation Projects help enhance student learning All major software programs can be used; free software from author

Turtle Geometry

Turtle Geometry
Author: Harold Abelson,Andrea A. DiSessa
Publsiher: Unknown
Total Pages: 284
Release: 1978
Genre: Geometry
ISBN: OCLC:20238614

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An Integrated Introduction to Computer Graphics and Geometric Modeling

An Integrated Introduction to Computer Graphics and Geometric Modeling
Author: Ronald Goldman
Publsiher: CRC Press
Total Pages: 592
Release: 2009-07-14
Genre: Computers
ISBN: 9781439803356

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Taking a novel, more appealing approach than current texts, An Integrated Introduction to Computer Graphics and Geometric Modeling focuses on graphics, modeling, and mathematical methods, including ray tracing, polygon shading, radiosity, fractals, freeform curves and surfaces, vector methods, and transformation techniques. The author begins with f

Turtle Geometry

Turtle Geometry
Author: Harold Abelson
Publsiher: Unknown
Total Pages: 0
Release: 1980
Genre: Geometry
ISBN: OCLC:874829878

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Turtles Termites and Traffic Jams

Turtles  Termites  and Traffic Jams
Author: Mitchel Resnick
Publsiher: MIT Press
Total Pages: 190
Release: 1997-01-22
Genre: Computers
ISBN: 0262680939

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How does a bird flock keep its movements so graceful and synchronized? Most people assume that the bird in front leads and the others follow. In fact, bird flocks don't have leaders: they are organized without an organizer, coordinated without a coordinator. And a surprising number of other systems, from termite colonies to traffic jams to economic systems, work the same decentralized way. Turtles, Termites, and Traffic Jams describes innovative new computational tools that can qhelp people (even young children) explore the workings of such systems—and help them move beyond the centralized mindset.

Intelligent Learning Environments The Case of Geometry

Intelligent Learning Environments  The Case of Geometry
Author: Jean-Marie Laborde
Publsiher: Springer Science & Business Media
Total Pages: 285
Release: 2012-12-06
Genre: Computers
ISBN: 9783642609275

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This book is a thoroughly revised result, updated to mid-1995, of the NATO Advanced Research Workshop on "Intelligent Learning Environments: the case of geometry", held in Grenoble, France, November 13-16, 1989. The main aim of the workshop was to foster exchanges among researchers who were concerned with the design of intelligent learning environments for geometry. The problem of student modelling was chosen as a central theme of the workshop, insofar as geometry cannot be reduced to procedural knowledge and because the significance of its complexity makes it of interest for intelligent tutoring system (ITS) development. The workshop centred around the following themes: modelling the knowledge domain, modelling student knowledge, design ing "didactic interaction", and learner control. This book contains revised versions of the papers presented at the workshop. All of the chapters that follow have been written by participants at the workshop. Each formed the basis for a scheduled presentation and discussion. Many are suggestive of research directions that will be carried out in the future. There are four main issues running through the papers presented in this book: • knowledge about geometry is not knowledge about the real world, and materialization of geometrical objects implies a reification of geometry which is amplified in the case of its implementation in a computer, since objects can be manipulated directly and relations are the results of actions (Laborde, Schumann). This aspect is well exemplified by research projects focusing on the design of geometric microworlds (Guin, Laborde).

Logo

Logo
Author: D Lamont Johnson,Cleborne D Maddux
Publsiher: CRC Press
Total Pages: 232
Release: 1997-12-30
Genre: Computers
ISBN: 0789003740

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In Logo: A Retrospective, you?ll look back and see why attempts to teach Logo in American schools failed the first time it was introduced, and you?ll learn what you can do so educators don?t make the same mistake again. You?ll explore how teachers can sidestep the all-too-familiar cycle of zealous overselling, eventual disappointment, backlash, and abandonment that undermined Logo?s first appearance in American school curricula. Of particular interest to teachers, parents, computer programmers, and members of the general public, Logo: A Retrospective, thoroughly and more accurately outlines Logo?s philosophical and theoretical framework and shows you how you can play a part in the current Logo renaissance already thriving in Australia, Latin America, and Europe. Specifically, this book contains: a decade?s worth of scholarly research on Logo information concerning Logo?s future and evolution strategies for handling student autonomy and teacher intervention recent software design data and feedback for learning Logo new research on computer programming?s effects on children?s cognitive development Without a doubt, computers and other electronic media will be a vital source of learning in the classrooms of the future. The development of powerful new versions of the Logo language, such as MicroWorlds, is welcome evidence that Logo?s popularity is on the rise. So put the past behind you. Read Logo: A Retrospective, and see what?s presently giving schoolchildren all over the world a fresh headstart at their classroom computer terminals.