Vga Reader
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Video Game Art Reader
Author | : Tiffany Funk |
Publsiher | : Amherst College Press |
Total Pages | : 91 |
Release | : 2022-04 |
Genre | : Art |
ISBN | : 9781943208432 |
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The inaugural issue of VGAR celebrates video game culture as inclusive and global. Opening with an interview with the art director of the first independent Cuban video game, Savior, while the following essays from art historians, literary theorists, game designers, artists, educators, museum curators, and programmers all engage with video games as an important part of the global art landscape. Each engages with what makes good game art with special attention to the transnational cadre of gamers that play them. Contributions by Jesse de Vos, Jacob Euteneuer, Monica Evans, Tiffany Funk, René Glas, Eddie Lohmeyer, Evan Meaney, Kieran Nolan, Josuhe Pagliery, Sercan Şengün, Teresa Silva, Christopher W. Totten, and Jasper van Vught.
Digital Art in Ireland
Author | : James O'Sullivan |
Publsiher | : Anthem Press |
Total Pages | : 206 |
Release | : 2021-02-12 |
Genre | : Art |
ISBN | : 9781785274800 |
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This collection of essays explores digital art in Ireland. Comprising contributions from EL Putnam, Anne Karhio, Ken Keating, Conor McGarrigle, Kieran Nolan, Claire Fitch, Kirstie North and Chris Clarke, it examines how new media technologies are shaping the island’s contemporary artistic practices. As one of the first dedicated culture-specific treatments of Irish digital art, it fills a major gap in the national media archaeology of Ireland, engaging with a range of topics, including electronic literature, video games and the data-city.
Radiation Protection In Diagnostic X Ray Imaging
Author | : Anonim |
Publsiher | : Jones & Bartlett Publishers |
Total Pages | : 334 |
Release | : 2024 |
Genre | : Electronic Book |
ISBN | : 9781449614539 |
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VGA Reader
Author | : V. G. A. Gallery |
Publsiher | : Unknown |
Total Pages | : 135 |
Release | : 2021-04-06 |
Genre | : Electronic Book |
ISBN | : 1034744542 |
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The VGA Reader is a peer-reviewed journal for video game audiences and video game practitioners interested in the history, theory, and criticism of video games, explored through the lens of art history and visual culture. Its primary aim is to facilitate conversation and exploration of video game art, documenting and disseminating discourse about the far-reaching influence of video games on history, society, and culture.
Games and Narrative Theory and Practice
Author | : Barbaros Bostan |
Publsiher | : Springer Nature |
Total Pages | : 347 |
Release | : 2021-12-07 |
Genre | : Computers |
ISBN | : 9783030815387 |
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This book provides an introduction and overview of the rapidly evolving topic of game narratives, presenting the new perspectives employed by researchers and the industry, highlighting the recent empirical findings that illustrate the nature of it. The first section deals with narrative design and theory, the second section includes social and cultural studies on game narrative, the third section focuses on new technologies and approaches for the topic, the fourth section presents practices and case studies, and the final section provides industry cases from professionals.
NASA Tech Briefs
Author | : Anonim |
Publsiher | : Unknown |
Total Pages | : 810 |
Release | : 1991 |
Genre | : Technology |
ISBN | : MINN:31951P00166315H |
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The PC Graphics Handbook
Author | : Julio Sanchez,Maria P. Canton |
Publsiher | : CRC Press |
Total Pages | : 1045 |
Release | : 2003-02-26 |
Genre | : Computers |
ISBN | : 9780203010532 |
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The PC Graphics Handbook serves advanced C++ programmers dealing with the specifics of PC graphics hardware and software. Discussions address: 2D and 3D graphics programming for Windows and DOS Device-independent graphics Mathematics for computer graphics Graphics algorithms and procedural oper