Videogame Sciences and Arts

Videogame Sciences and Arts
Author: Inês Barbedo,Bárbara Barroso,Beatriz Legerén,Licínio Roque,João Paulo Sousa
Publsiher: Springer Nature
Total Pages: 153
Release: 2022-01-23
Genre: Computers
ISBN: 9783030953058

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This book constitutes the refereed proceedings of the 12th International Conference on Videogame Sciences and Arts, VJ 2020, held in Mirandela, Portugal, in November 2020.* The 10 full papers presented were carefully reviewed and selected from 46 submissions. *The conference was held online due to the COVID-19 pandemic.

Videogame Sciences and Arts

Videogame Sciences and Arts
Author: Nelson Zagalo,Ana Isabel Veloso,Liliana Costa,Óscar Mealha
Publsiher: Springer Nature
Total Pages: 282
Release: 2019-12-26
Genre: Computers
ISBN: 9783030379834

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This book constitutes the refereed proceedings of the 11th International Conference on Videogame Sciences and Arts, VJ 2019, held in Aveiro, Portugal, in November 2019. The 20 full papers presented were carefully reviewed and selected from 50 submissions. They were organized in topical sections named: Games and Theories; Table Boards; eSports; Uses and Methodologies; Game Criticism.

Videogame Sciences and Arts

Videogame Sciences and Arts
Author: Anonim
Publsiher: Unknown
Total Pages: 282
Release: 2019
Genre: Video games
ISBN: 3030379841

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This book constitutes the refereed proceedings of the 11th International Conference on Videogame Sciences and Arts, VJ 2019, held in Aveiro, Portugal, in November 2019. The 20 full papers presented were carefully reviewed and selected from 50 submissions. They were organized in topical sections named: Games and Theories; Table Boards; eSports; Uses and Methodologies; Game Criticism.

Videogame Sciences and Arts

Videogame Sciences and Arts
Author: Liliana Vale Costa,Nelson Zagalo,Ana Isabel Veloso,Esteban Clua,Sylvester Arnab,Mário Vairinhos,Diogo Gomes
Publsiher: Springer Nature
Total Pages: 347
Release: 2024-01-02
Genre: Computers
ISBN: 9783031514524

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This book constitutes the revised selected papers of the 13th International Conference on Videogame Sciences and Arts, VJ 2023, held in Aveiro, Portugal, during November 28–30, 2023. The 17 full papers and the 6 short papers presented were carefully reviewed and selected from 64 submissions. They are organized in topical sections named: game experience and evaluation; game-based learning and edutainment; games and culture; game design and development.

Videogames and Art

Videogames and Art
Author: Andy Clarke,Grethe Mitchell
Publsiher: Intellect Books
Total Pages: 296
Release: 2007
Genre: Art
ISBN: UOM:39015069308545

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Videogame art is developing as an area of burgeoning interest, departing from embryonic roots into a flourishing division of scholarly study. The collection provides both an overview of the field, positioning it within a social and commercial context with reference to other forms of digital and pictorial art, and to the mainstream videogames industry.

Videogame Sciences and Arts

Videogame Sciences and Arts
Author: Inês Barbedo,Bárbara Barroso,Beatriz Legerén,Licínio Roque,João Paulo Sousa
Publsiher: Unknown
Total Pages: 0
Release: 2022
Genre: Electronic Book
ISBN: 3030953068

Download Videogame Sciences and Arts Book in PDF, Epub and Kindle

This book constitutes the refereed proceedings of the 12th International Conference on Videogame Sciences and Arts, VJ 2020, held in Mirandela, Portugal, in November 2020.* The 10 full papers presented were carefully reviewed and selected from 46 submissions. *The conference was held online due to the COVID-19 pandemic.

Gaming Matters

Gaming Matters
Author: Judd Ethan Ruggill,Ken S. McAllister
Publsiher: University of Alabama Press
Total Pages: 168
Release: 2011-05-11
Genre: Games & Activities
ISBN: 9780817317379

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In Gaming Matters, McAllister and Ruggill turn from the broader discussion of video game rhetoric to study the video game itself as a medium and the specific features that give rise to games as similar and yet diverse as Pong, Tomb Raider, and Halo.

The Art of Game Design

The Art of Game Design
Author: Jesse Schell
Publsiher: CRC Press
Total Pages: 522
Release: 2008-08-04
Genre: Art
ISBN: 9780123694966

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Anyone can master the fundamentals of game design - no technological expertise is necessary. The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making top-quality videogames. Good game design happens when you view your game from many different perspectives, or lenses. While touring through the unusual territory that is game design, this book gives the reader one hundred of these lenses - one hundred sets of insightful questions to ask yourself that will help make your game better. These lenses are gathered from fields as diverse as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, writing, puzzle design, and anthropology. Anyone who reads this book will be inspired to become a better game designer - and will understand how to do it.