Virtual Worlds Real Libraries

Virtual Worlds  Real Libraries
Author: Lori Bell,Rhonda B. Trueman
Publsiher: Information Today, Inc.
Total Pages: 276
Release: 2008
Genre: Computers
ISBN: 1573873616

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"Virtual Worlds, Real Libraries is designed to help librarians and educators recognize the potential of multi-user virtual environments (MUVEs) and consider ways to get involved as they proliferate. Lori Bell, Rhonda B. Trueman, and 24 contributors describe innovative projects in Second Life and other virtual worlds, and demonstrate how reference, teaching, collections, discussion groups, young adult programs, and other services can be successfully applied in a virtual environment."--Cover.

Virtual Worlds Real Terrorism

Virtual Worlds Real Terrorism
Author: Akil Ar-Raqib,Edward Mozley Roche
Publsiher: Barraclough Ltd
Total Pages: 357
Release: 2010-01-28
Genre: Computers
ISBN: 9780578032221

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Virtual Worlds are 3-D constructs that exist in cyber-space. Participants operate within these constructs in the form of avatars. Although wirtual worlds appear at first to be merely games, in fact they can be used to carry out criminal conspiracies or terrorism. The book has the assistance of Akil Ar-Raqib is a researcher working in Beirut, Lebannon and Zurich, Switzerland.

Teaching and Learning in Virtual Environments

Teaching and Learning in Virtual Environments
Author: Patricia C. Franks,Lori A. Bell,Rhonda B. Trueman
Publsiher: Bloomsbury Publishing USA
Total Pages: 244
Release: 2016-09-26
Genre: Language Arts & Disciplines
ISBN: 9798216153023

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Useful to school librarians, teachers, and faculty, this book explains the range of possibilities for creating immersive learning experiences through the use of virtual worlds, virtual simulations, virtual collections, exhibits by libraries and museums, and archives. There is a renaissance occurring in education with immersive learning via virtual applications and environments, even at the elementary school level. This widespread new movement is happening over more platforms than before—Second Life, Open Sim, Unity3D, Curio, and others. Teaching and Learning in Virtual Environments: Archives, Museums, and Libraries presents readers with the scope of possibilities for education in virtual environments today. Written from the perspective of the practitioner, it provides a wealth of teaching tips for virtual environments and for combining virtual environments with other emerging technologies for libraries and education. Chapters describe how recent developments in technology have made web-based virtual worlds more accessible for teaching and learning and discuss the unique benefits and affordances of educating in virtual environments as well as their applications to different subjects. The teaching applications cover the primary and secondary school levels, higher education and graduate-level environments, and even beyond formal education into building immersive "information experiences" for professional training applications, library users, and the general public. The text provides an up-to-date overview for educators, academic and public librarians, and archives and museum staff on recent developments with immersive learning; presents innovative programs and teaching ideas; covers administrative issues; and addresses the student's perspective as well.

Handbook of Research on Practices and Outcomes in Virtual Worlds and Environments

Handbook of Research on Practices and Outcomes in Virtual Worlds and Environments
Author: Yang, Harrison Hao
Publsiher: IGI Global
Total Pages: 404
Release: 2011-07-31
Genre: Computers
ISBN: 9781609607630

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Handbook of Research on Practices and Outcomes in Virtual Worlds and Environments not only presents experienced professionals with the most recent and advanced developments in the field, but it also provides clear and comprehensive information for novice readers. The handbook introduces theoretical aspects of virtual worlds, disseminates cutting-edge research, and presents first-hand practices in virtual world development and use. The balance of research, theory, and applications includes exploration of design innovations, new virtual reality technologies, virtual communities, pedagogical design, and the future of virtual worlds and environments.

Virtual Worlds

Virtual Worlds
Author: Judy O'Connell,Dean Groom
Publsiher: ACER Press
Total Pages: 66
Release: 2010-10-01
Genre: Education
ISBN: 9781461901297

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Virtual Worlds will provide the knowledge, inspiration and motivation to get you started.

Advancing Library Education

Advancing Library Education
Author: Ari Sigal
Publsiher: IGI Global
Total Pages: 339
Release: 2013-03-31
Genre: Language Arts & Disciplines
ISBN: 9781466636897

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As learning moves into a more innovative and technologically savvy environment, it becomes increasingly important that library education continues to adapt and understand the resources that are available. Advancing Library Education: Technological Innovation and Instructional Design aims to provide relevant theoretical frameworks, empirical research, and new understandings for those interested in Library and Information Science and the impact new techniques and technologies are having in this area. Librarians, academics, and researchers will benefit from this careful look into current advancements in their field.

Information Dynamics in Virtual Worlds

Information Dynamics in Virtual Worlds
Author: Woody Evans
Publsiher: Elsevier
Total Pages: 216
Release: 2011-06-15
Genre: Computers
ISBN: 9781780632742

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Presents a broad examination of the nature of virtual worlds and the potential they provide in managing and expressing information practices through that medium, grounding information professionals and students of new media in the fundamental elements of virtual worlds and online gaming. The book details the practical issues in finding and using information in virtual environments and presents a general theory of librarianship as it relates to virtual gaming worlds. It is encompassed by a set of best practice methods that libraries can effectively execute in their own environments, meeting the needs of this new generation of library user, and explores ways in which information literacy can be approached in virtual worlds. Final chapters examine how conventional information evaluation skills work falls short in virtual worlds online. Maps out areas of good practice and technique for information professionals and librarians serving in virtual communities Provides a clear foundation with appropriate theory for understanding information in virtual worlds Treats virtual worlds as ‘real environments’ and observes the behaviour of actors within them

Learning and Research in Virtual Worlds

Learning and Research in Virtual Worlds
Author: Jeremy Hunsinger,Aleks Krotoski
Publsiher: Routledge
Total Pages: 10
Release: 2013-09-13
Genre: Education
ISBN: 9781135753047

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Virtual worlds are places where humans interact, and as such they can be environments for research and learning. However, they are complex and mutable in ways that more controlled and traditional environments are not. Although computer-mediated, virtual worlds are multifaceted social systems like the offline world, and choosing to study virtual world phenomena demands as much consideration for the participants, the environment and the researcher as offline. By exploring virtual worlds as places of research and learning, the international practitioners in this book demonstrate the power of these worlds to replicate and extend our arenas of research and learning. They focus on process and outcomes and consider questions that arise from engaging in teaching and research in these spaces, including new approaches to research ethics, internationalization, localization, and collaboration in virtual worlds. This book was originally published as a special issue of Learning, Media & Technology.