Vulkan Expert

Vulkan Expert
Author: Frahaan Hussain,Kameron Hussain
Publsiher: Vulcan Fundamentals
Total Pages: 0
Release: 2023-10-20
Genre: Electronic Book
ISBN: 9798223807674

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"Vulkan Expert: Mastering High-Performance Graphics" is an indispensable resource for anyone seeking to harness the full power of Vulkan, the cutting-edge graphics API. Whether you're a seasoned graphics programmer or just getting started, this comprehensive guide takes you on a deep dive into the world of high-performance graphics rendering. Inside this book, you'll discover a wealth of knowledge and practical insights on Vulkan, enabling you to create stunning 3D graphics and push your applications to new heights of performance. Learn the intricacies of GPU programming and shader development as you explore the Vulkan API from the ground up. The book covers advanced rendering techniques, optimization strategies, and best practices for creating visually stunning and efficient graphics applications. With clear explanations, hands-on examples, and real-world case studies, "Vulkan Expert" equips you with the skills and knowledge needed to master the art of graphics programming using Vulkan. Whether you're developing games, simulations, or professional graphics applications, this book will help you unlock the full potential of your hardware and deliver cutting-edge graphics experiences to your users.

Vulkan Programming Guide

Vulkan Programming Guide
Author: Graham Sellers,John Kessenich
Publsiher: Addison-Wesley Professional
Total Pages: 1032
Release: 2016-11-07
Genre: Computers
ISBN: 9780134464688

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The Definitive VulkanTM Developer’s Guide and Reference: Master the Next-Generation Specification for Cross-Platform Graphics The next generation of the OpenGL specification, Vulkan, has been redesigned from the ground up, giving applications direct control over GPU acceleration for unprecedented performance and predictability. VulkanTM Programming Guide is the essential, authoritative reference to this new standard for experienced graphics programmers in all Vulkan environments. Vulkan API lead Graham Sellers (with contributions from language lead John Kessenich) presents example-rich introductions to the portable Vulkan API and the new SPIR-V shading language. The author introduces Vulkan, its goals, and the key concepts framing its API, and presents a complex rendering system that demonstrates both Vulkan’s uniqueness and its exceptional power. You’ll find authoritative coverage of topics ranging from drawing to memory, and threading to compute shaders. The author especially shows how to handle tasks such as synchronization, scheduling, and memory management that are now the developer’s responsibility. VulkanTM Programming Guide introduces powerful 3D development techniques for fields ranging from video games to medical imaging, and state-of-the-art approaches to solving challenging scientific compute problems. Whether you’re upgrading from OpenGL or moving to open-standard graphics APIs for the first time, this guide will help you get the results and performance you’re looking for. Coverage includes Extensively tested code examples to demonstrate Vulkan’s capabilities and show how it differs from OpenGL Expert guidance on getting started and working with Vulkan’s new memory system Thorough discussion of queues, commands, moving data, and presentation Full explanations of the SPIR-V binary shading language and compute/graphics pipelines Detailed discussions of drawing commands, geometry and fragment processing, synchronization primitives, and reading Vulkan data into applications A complete case study application: deferred rendering using complex multi-pass architecture and multiple processing queues Appendixes presenting Vulkan functions and SPIR-V opcodes, as well as a complete Vulkan glossary Example code can be found here: Example code can be found here: https://github.com/vulkanprogrammingguide/examples

Database and Expert Systems Applications

Database and Expert Systems Applications
Author: Kim V. Andersen,John Debenham,Roland Wagner
Publsiher: Springer
Total Pages: 955
Release: 2005-09-14
Genre: Computers
ISBN: 9783540317296

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DEXA 2005, the 16th International Conference on Database and Expert Systems Applications, was held at the Copenhagen Business School, Copenhagen, Denmark, from August 22 to 26, 2005. The success of the DEXA series has partly been due to the way in which it has kept abreast of recent developments by spawning specialized workshops and conferences each with its own proceedings. In 2005 the DEXA programme was co-located with the 7th International Conference on Data Warehousing and Knowledge Discovery [DaWaK 2005], the 6th International Conference on Electronic Commerce and Web Technologies [EC-Web 2005], the 4th International Conference on Electronic Government [EGOV 2005], the 2nd International Conference on Trust, Privacy, and Security in Digital Business [TrustBus 2005], the 2nd International Conference on Industrial Applications of Holonic and Multi-agent Systems [HoloMAS 2005], as well as 19 specialized workshops. These proceedings are the result of a considerable amount of hard work. Beginning with the preparation of submitted papers, the papers went through the reviewing process. This process was supported by online discussion between the reviewers to determine the final conference program. The authors of accepted papers revised their manuscripts to produce this fine collection. DEXA 2005 received 390 submissions, and from those the Program Committee selected the 92 papers in these proceedings. This year the reviewing process generated more than 1000 referee reports. The hard work of the authors, the referees and the Program Committee is gratefully acknowledged.

The Complete Recordable CD Guide

The Complete Recordable CD Guide
Author: Lee Purcell
Publsiher: Sybex
Total Pages: 650
Release: 1997
Genre: Computers
ISBN: UOM:39015041024665

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of the major brands of CD-ROMs. Includes information not found in hardware manuals about Windows 3.1 and Windows 95 installations. The enclosed CD contains CD-ROM utilities, demos, specs, resource lists for Internet user groups and CD-ROM manufacturers--plus the entire text and illustrations of the book.

Database and Expert Systems Applications

Database and Expert Systems Applications
Author: Christine Strauss,Alfredo Cuzzocrea,Gabriele Kotsis,A Min Tjoa,Ismail Khalil
Publsiher: Springer Nature
Total Pages: 333
Release: 2022-07-28
Genre: Computers
ISBN: 9783031124266

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This two-volume set, LNCS 13426 and 13427, constitutes the thoroughly refereed proceedings of the 33rd International Conference on Database and Expert Systems Applications, DEXA 2022, held in Vienna in August 2022. The 43 full papers presented together with 20 short papers in these volumes were carefully reviewed and selected from a total of 120 submissions. The papers are organized around the following topics: Big Data Management and Analytics, Consistency, Integrity, Quality of Data, Constraint Modelling and Processing, Database Federation and Integration, Interoperability, Multi-Databases, Data and Information Semantics, Data Integration, Metadata Management, and Interoperability, Data Structures and much more.

Android Apps for Absolute Beginners

Android Apps for Absolute Beginners
Author: Wallace Jackson
Publsiher: Apress
Total Pages: 499
Release: 2017-03-14
Genre: Computers
ISBN: 9781484222683

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Get your first Android apps up and running with the help of plain English and practical examples. If you have a great idea for an Android app, but have never programmed before, then this book is for you. Android Apps for Absolute Beginners cuts through the fog of jargon and mystery that surrounds Android app development, and gives you simple, step-by-step instructions to get you started. This book teaches Android application development in language anyone can understand, giving you the best possible start in Android development. It provides clean, straightforward examples that make learning easy, allowing you to pick up the concepts without fuss. It offers clear code descriptions and layout so that you can get your apps running as soon as possible Although this book covers what's new in Android 7, it is also backwards compatible to cover some of the previous Android releases. What You'll Learn Download, install, and configure the latest software needed for Android app development Work efficiently using an integrated development environment (IDE) Build useful, attractive applications and get them working immediately Create apps with ease using XML markup and drag-and-drop graphical layout editors Use new media and graphics to skin your app so that it has maximum appeal Create advanced apps combining XML, Java and new media content Who This Book Is For If you have a great idea for an Android app, but have never programmed before, then this book is for you. You don’t need to have any previous computer programming skills — as long as you have a desire to learn and you know which end of the mouse is which, the world of Android apps development awaits.

Mastering Graphics Programming with Vulkan

Mastering Graphics Programming with Vulkan
Author: Marco Castorina,Gabriel Sassone
Publsiher: Packt Publishing Ltd
Total Pages: 382
Release: 2023-02-10
Genre: Computers
ISBN: 9781803230207

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Develop a rendering framework by implementing next-generation 3D graphics, leveraging advanced Vulkan features, and getting familiar with efficient real-time ray tracing techniques uncovered by leading industry experts Key Features Develop high-performance rendering techniques in Vulkan Automate some of the more tedious aspects like pipeline layouts and resource barriers Understand how to take advantage of mesh shaders and ray tracing Book DescriptionVulkan is now an established and flexible multi-platform graphics API. It has been adopted in many industries, including game development, medical imaging, movie productions, and media playback. Learning Vulkan is a foundational step to understanding how a modern graphics API works, both on desktop and mobile. In Mastering Graphics Programming with Vulkan, you’ll begin by developing the foundations of a rendering framework. You’ll learn how to leverage advanced Vulkan features to write a modern rendering engine. The chapters will cover how to automate resource binding and dependencies. You’ll then take advantage of GPU-driven rendering to scale the size of your scenes and finally, you’ll get familiar with ray tracing techniques that will improve the visual quality of your rendered image. By the end of this book, you’ll have a thorough understanding of the inner workings of a modern rendering engine and the graphics techniques employed to achieve state-of-the-art results. The framework developed in this book will be the starting point for all your future experiments.What you will learn Understand resources management and modern bindless techniques Get comfortable with how a frame graph works and know its advantages Explore how to render efficiently with many light sources Discover how to integrate variable rate shading Understand the benefits and limitations of temporal anti-aliasing Get to grips with how GPU-driven rendering works Explore and leverage ray tracing to improve render quality Who this book is for This book is for professional graphics and game developers who want to gain in-depth knowledge about how to write a modern and performant rendering engine in Vulkan. Familiarity with basic concepts of graphics programming (i.e. matrices, vectors, etc.) and fundamental knowledge of Vulkan are required.

International Law Reports

International Law Reports
Author: John Fischer Williams,H. Lauterpacht
Publsiher: Cambridge University Press
Total Pages: 550
Release: 1929-03-02
Genre: Law
ISBN: 0521463483

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International Law Reports is the only publication in the world wholly devoted to the regular and systematic reporting in English of courts and arbitrators, as well as judgements of national courts.