Walkman

Walkman
Author: Michael Robbins
Publsiher: Penguin
Total Pages: 82
Release: 2021-06-01
Genre: Poetry
ISBN: 9780525506577

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A new collection from an audacious, humorous poet celebrated for his "sky-blue originality of utterance" (Dwight Garner, The New York Times) Michael Robbins's first two books of poetry were raucous protests lodged from the frontage roads and big-box stores of off-ramp America. With Walkman, he turns a corner. These new poems confront self-pity and nostalgia in witty-miserable defiance of our political and ecological moment. It's the end of the world, and Robbins has listened to all the tapes in his backpack. So he's making music from whatever junk he finds lying around.

Doing Cultural Studies

Doing Cultural Studies
Author: Paul du Gay
Publsiher: SAGE
Total Pages: 164
Release: 1997
Genre: Antiques & Collectibles
ISBN: 0761954023

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In recent years `culture' has become a central concern in a wide range of fields and disciplines. This book introduces the main substantive and theoretical strands of this `turn to culture' through the medium of a particular case study: that of the Sony Walkman. Using the example of the Walkman, the book indicates how and why cultural practices and institutions have come to play such a crucial part in our lives, and introduces some of the central ideas, concepts and methods of analysis involved in conducting cultural studies.

Consumerism

Consumerism
Author: Steven Miles
Publsiher: SAGE
Total Pages: 185
Release: 1998-07-28
Genre: Social Science
ISBN: 9781446264331

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This book provides an introduction to the historical and theoretical foundations of consumerism. It then moves on to examine the experience of consumption in the areas of space and place, technology, fashion, `popular′ music and sport. Throughout, the author brings a critical perspective to bear upon the subject, thus providing a reliable and stimulating guide to a complex and many-sided field.

Chron 20c Hist Bus Comer

Chron 20c Hist Bus Comer
Author: Frank N. Magill
Publsiher: Routledge
Total Pages: 756
Release: 2014-04-23
Genre: History
ISBN: 9781134264629

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First Published in 2004. Routledge is an imprint of Taylor & Francis, an informa company.

Sony The Company and Its Founders

Sony  The Company and Its Founders
Author: Robert Grayson
Publsiher: ABDO Publishing Company
Total Pages: 114
Release: 2012-09-01
Genre: Juvenile Nonfiction
ISBN: 9781614801832

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This title examines the remarkable lives of Masaru Ibuka and Akio Morita and their work building electronics and entertainment company Sony. Readers will learn about each founder's background and education, as well as his early career. Also covered is a look at how Sony operates, issues the company faces, its successes, and its impact on society. Color photos and informative sidebars accompany easy-to-read, compelling text. Features include a timeline, facts, additional resources, Web sites, a glossary, a bibliography, and an index. Aligned to Common Core Standards and correlated to state standards. Essential Library is an imprint of Abdo Publishing, a division of ABDO.

Current Scientific and Industrial Reality

Current Scientific and Industrial Reality
Author: Carsten Gundlach
Publsiher: kassel university press GmbH
Total Pages: 312
Release: 2007
Genre: Creative thinking
ISBN: 9783899583403

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The One Show Volume XXVIII

The One Show  Volume XXVIII
Author: Anonim
Publsiher: Unknown
Total Pages: 566
Release: 2024
Genre: Electronic Book
ISBN: 1610593200

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Who Are You

Who Are You
Author: Alex Custodio
Publsiher: MIT Press
Total Pages: 282
Release: 2020-10-13
Genre: Games & Activities
ISBN: 9780262044394

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The Game Boy Advance platform as computational system and cultural artifact, from its 2001 release through hacks, mods, emulations, homebrew afterlives. In 2002, Nintendo of America launched an international marketing campaign for the Game Boy Advance that revolved around the slogan “Who Are You?”—asking potential buyers which Nintendo character, game, or even device they identified with and attempting to sell a new product by exploiting players' nostalgic connections to earlier ones. Today, nearly two decades after its release, and despite the development of newer and more powerful systems, Nintendo's Game Boy Advance lives on, through a community that continues to hack, modify, emulate, make, break, remake, redesign, trade, use, love, and play with the platform. In this book Alex Custodio traces the network of hardware and software afterlives of the Game Boy Advance platform. Each chapter considers a component of this network—hardware, software, peripheral, or practice—that illuminates the platform's unique features as a computational system and a cultural artifact. Examining the evolution of the design and architecture of Nintendo's handhelds and home consoles, and the constraints imposed on developers and players, for example, Custodio finds that Nintendo essentially embeds nostalgia into its hardware. She explores Nintendo's expansion of the platform through interoperability; physical and affective engagement with the Game Boy Advance; portability, private space, and social interaction; the platformization of nostalgia; fan-generated content including homebrew, hacking, and hardware modding; and e-waste—the final afterlife of consumer electronics. Although the Game Boy Advance is neither the most powerful nor the most popular of Nintendo's handhelds, Custodio argues, it is the platform that most fundamentally embodies Nintendo's reliance on the aesthetics and materiality of nostalgia.