Warhammer Online

Warhammer Online
Author: Mike Searle
Publsiher: Unknown
Total Pages: 196
Release: 2008
Genre: Games & Activities
ISBN: 0761560076

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• Exclusive in-game item code for The Adventurer's Handbook! • Detailed maps labeled with points of interest • Realm vs. Realm and Scenario maps with tips on dominating the enemy • Lair and dungeon maps with strategies and boss abilities • Regular updates posted on the Prima Games forums and available for download on all digital versions of the product.

Warhammer Online Age of Reckoning

Warhammer Online  Age of Reckoning
Author: Michael Searle
Publsiher: Prima Lifestyles
Total Pages: 340
Release: 2008
Genre: Games & Activities
ISBN: 0761559272

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Exclusive in-game item for that extra edge while leveling Detailed maps labeled with points of interest Realm vs. Realm (RvR) tips from the experts In-depth class section written by gamers, for gamers Tips for creating and leveling a guild Regular updates posted on the Prima Games forums and available for download on all digital versions of the product.

Dark Storm Gathering

Dark Storm Gathering
Author: Chris Wraight
Publsiher: Games Workshop(uk)
Total Pages: 0
Release: 2009
Genre: Elves
ISBN: 1844166783

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Human and elf adventurers join forces with the armies of the Empire of Man to turn back an invasion by the forces of Chaos. Original.

Forged by Chaos

Forged by Chaos
Author: Cl Werner
Publsiher: Unknown
Total Pages: 412
Release: 2009
Genre: Elves
ISBN: 1844167801

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The Chaos forces of the Ravenhost battle the Empire, harnessing t he power of Chaos.

The Warlock of Firetop Mountain

The Warlock of Firetop Mountain
Author: Steve Jackson,Ian Livingstone
Publsiher: Fighting Fantasy
Total Pages: 232
Release: 2017-01-11
Genre: Fantasy fiction
ISBN: 1407181300

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A dungeon quest and a dangerous treasure hunt... The reader must take on the role of an adventurer, travelling to find the treasure chest belonging to a powerful Warlock, deep within Firetop Mountain. This chest is guarded by a succession of terrifying monsters...

Virtual Lives

Virtual Lives
Author: James D. Ivory Ph.D.
Publsiher: Bloomsbury Publishing USA
Total Pages: 286
Release: 2012-01-06
Genre: Computers
ISBN: 9781598845860

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This book is the THE source for information on virtual worlds, covering every aspect of this intriguing and fast-changing social practice and the technologies upon which it rests. Virtual Lives: A Reference Handbook describes the history, development, and role of virtual worlds, also known as virtual environments and immersive virtual environments. It provides detailed background about virtual worlds and their societal impact, from early precursors and inspirations to the latest trends and developments. Specifics on user demographics are included, as are descriptions of virtual worlds' functions, discussion of societal concerns and opportunities, and information about relevant research data and key persons and organizations. Although virtual worlds in their current form are a relatively new phenomenon, other online social environments have served as precursors for decades and literary inspirations go back even further. This handbook therefore covers some early developments dating back to the mid-20th century. Its primary focus, however, is on developments since the mid-1990s and especially on the current state and social impact of virtual worlds, including their impact both in the United States and around the world.

The Routledge Companion to Global Internet Histories

The Routledge Companion to Global Internet Histories
Author: Gerard Goggin,Mark McLelland
Publsiher: Taylor & Francis
Total Pages: 548
Release: 2017-02-17
Genre: Social Science
ISBN: 9781317607656

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The Routledge Companion to Global Internet Histories brings together research on the diverse Internet histories that have evolved in different regions, language cultures and social contexts across the globe. While the Internet is now in its fifth decade, the understanding and formulation of its histories outside of an anglophone framework is still very much in its infancy. From Tunisia to Taiwan, this volume emphasizes the importance of understanding and formulating Internet histories outside of the anglophone case studies and theoretical paradigms that have thus far dominated academic scholarship on Internet history. Interdisciplinary in scope, the collection offers a variety of historical lenses on the development of the Internet: as a new communication technology seen in the context of older technologies; as a new form of sociality read alongside previous technologically mediated means of relating; and as a new media "vehicle" for the communication of content.

Conference Proceedings of The Philosophy of Computer Games 2008

Conference Proceedings of The Philosophy of Computer Games 2008
Author: Stephan Günzel,Michael Liebe,Dieter Mersch
Publsiher: Universitätsverlag Potsdam
Total Pages: 344
Release: 2009
Genre: Computer games
ISBN: 9783940793492

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This first volume of the DIGAREC Series holds the proceedings of the conference The Philosophy of Computer Gamesʺ, held at the University of Potsdam from May 8-10, 2008. The contributions of the conference address three fields of computer game research that are philosophically relevant and, likewise, to which philosophical reflection is crucial. These are: ethics and politics, the action-space of games, and the magic circle. All three topics are interlinked and constitute the paradigmatic object of computer games: Whereas the first describes computer games on the outside, looking at the cultural effects of games as well as on moral practices acted out with them, the second describes computer games on the inside, i.e. how they are constituted as a medium. The latter finally discusses the way in which a border between these two realms, games and non-games, persists or is already transgressed in respect to a general performativity.