Wearable Interaction
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Wearable Interaction
Author | : Vivian Genaro Motti |
Publsiher | : Springer Nature |
Total Pages | : 196 |
Release | : 2020-01-01 |
Genre | : Computers |
ISBN | : 9783030271114 |
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This book offers the reader a comprehensive view of the design space of wearable computers, cutting across multiple application domains and interaction modalities. Besides providing several examples of wearable technologies, Wearable Interaction illustrates how to create and to assess interactive wearables considering human factors in design decisions related to input entry and output responses. The book also discusses the impacts of form factors and contexts of use in the design of wearable interaction. Miniaturized components, flexible materials, and sewable electronics toolkits exemplify advances in technology that facilitated the design and development of wearable technologies. Despite such advances, creating wearable interfaces that are efficient is still challenging. The new affordances of on-body interfaces require the consideration of new interaction paradigms, so that the design decisions for the user interaction take into account key limitations in the interaction surfaces of wearables concerning input entry, processing power for output responses, and in the time and attention that wearers dedicate to complete their interaction. Under such constraints, creating interfaces with high usability levels is complex. Also, because wearables are worn continuously and in close contact with the human body, on-body interfaces must be carefully designed to neither disturb nor overwhelm wearers. The context of use and the potential of wearable technologies must be both well understood to provide users with relevant information and services using appropriate approaches and without overloading them with notifications. Wearable Interaction explains thoroughly how interactive wearables have been created taking into account the needs of end users as well as the vast potential that wearable technologies offer. Readers from academia, industry or government will learn how wearables can be designed and developed to facilitate human activities and tasks across different sectors.
Encyclopedia of Human Computer Interaction
Author | : Ghaoui, Claude |
Publsiher | : IGI Global |
Total Pages | : 780 |
Release | : 2005-12-31 |
Genre | : Computers |
ISBN | : 9781591407980 |
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Esta enciclopedia presenta numerosas experiencias y discernimientos de profesionales de todo el mundo sobre discusiones y perspectivas de la la interacción hombre-computadoras
Advances in Human Factors in Wearable Technologies and Game Design
Author | : Tareq Ahram,Christianne Falcão |
Publsiher | : Springer |
Total Pages | : 268 |
Release | : 2017-06-13 |
Genre | : Technology & Engineering |
ISBN | : 9783319606392 |
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This book focuses on the human aspects of wearable technologies and game design, which are often neglected. It shows how user centered practices can optimize wearable experience, thus improving user acceptance, satisfaction and engagement towards novel wearable gadgets. It describes both research and best practices in the applications of human factors and ergonomics to sensors, wearable technologies and game design innovations, as well as results obtained upon integration of the wearability principles identified by various researchers for aesthetics, affordance, comfort, contextual-awareness, customization, ease of use, ergonomy, intuitiveness, obtrusiveness, information overload, privacy, reliability, responsiveness, satisfaction, subtlety, user friendliness and wearability. The book is based on the AHFE 2017 Conferences on Human Factors and Wearable Technologies and AHFE 2017 Conferences on Human Factors and Game Design, held on July 17-21, 2017, in Los Angeles, California, USA, and addresses professionals, researchers, and students dealing with the human aspects of wearable, smart and/or interactive technologies and game design research.
Wearable Electronics and Photonics
Author | : Xiaoming Tao |
Publsiher | : Elsevier |
Total Pages | : 265 |
Release | : 2005-03-29 |
Genre | : Technology & Engineering |
ISBN | : 9781845690441 |
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Integrating electronics into clothing is a major new concept, which opens up a whole array of multi-functional, wearable electro-textiles for sensing/monitoring body functions, delivering communication facilities, data transfer, individual environment control, and many other applications. With revolutionary advancements occurring at an unprecedented rate in many fields of science and electronics the possibilities offered by wearable technologies are tremendous and widespread. These advancements will transform the world and will soon begin to permeate into commercial products.The first section of the book discusses the materials and devices used in the field, including electro-statically generated nanofibres, electroceramic fibres and composites and electroactive fabrics. It summarizes recent developments in electrically conductive fabric structures and puts together a few theoretical treatments of the electro-mechanical properties of various fabric structures. The next section reviews topics related to wearable photonics such as fibre optic sensors and integrated smart textile structures, the developments in various flexible photonic display technologies as well as looking at current communication apparel and optical fibre fabric displays. Next the book focuses on integrated structures and system architectures. Finally the issues facing a fashion designer working with wearables are explored.Wearable electronics and photonics covers many aspects of the cutting-edge research and development into this exciting field and provides a window through which only a small portion of the exciting emerging technology can be seen. With contributions from a panel of international experts in the field this is an essential guide for all electrical, textile and biomedical engineers as well as academics and fashion designers. Stay one step ahead of the industry on this hot topic Evaluates the major new concept of integrating electronics into clothing Explores future trends for fashion and specialist clothing
User Interfaces for Wearable Computers
Author | : Hendrik Witt |
Publsiher | : Springer Science & Business Media |
Total Pages | : 285 |
Release | : 2009-04-20 |
Genre | : Computers |
ISBN | : 9783835192324 |
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Hendrik Witt examines user interfaces for wearable computers and analyses the challenges imposed by the wearable computing paradigm through its dual-task character. He introduces a special software tool as well as the “HotWire” evaluation method to facilitate user interface development and evaluation. Based on the results of different end-user experiments conducted to study the management of interruptions with gesture and speech input in a wearable computing scenario, the author derives design guidelines and general constraints for forthcoming interface designs.
Human Factors and Wearable Technologies
Author | : Tareq Ahram and Christianne Falcão |
Publsiher | : AHFE International |
Total Pages | : 135 |
Release | : 2023-07-19 |
Genre | : Technology & Engineering |
ISBN | : 9781958651612 |
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Proceedings of the 14th International Conference on Applied Human Factors and Ergonomics (AHFE 2023), July 20–24, 2023, San Francisco, USA
Wearable Android
Author | : Sanjay M. Mishra |
Publsiher | : John Wiley & Sons |
Total Pages | : 280 |
Release | : 2015-09-15 |
Genre | : Technology & Engineering |
ISBN | : 9781119051107 |
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Software Development/Mobile/Android/Wearable/Fitness Build "Wearable" Applications on the Android Wear and Google Fit Platforms This book covers wearable computing and wearable application development particularly for Android Wear (smartwatches) and Google Fit (fitness sensors). It provides relevant history, background and core concepts of wearable computing and ubiquitous computing, as a foundation for designing/developing applications for the Android Wear and Google Fit platforms. This book is intended for Android wearable enthusiasts, technologists and software developers. Gain insight into “wearables” in the modern consumer ecosystem of a multitude of devices, ubiquitous computing, cloud computing and intelligent personal assistants Learn the Android Wear and Google Fit APIs and jump-start hands-on development including: setting up an Android development environment suitable for Android Wear and Google Fit , setting up smartwatch and fitness devices for development and debugging , writing applications that install and execute on Android Wear (smartwatch) devices , and applications that run on your handheld Android devices and find and connect to fitness sensors and access fitness data, and more Catch up with the new Android 5.0 “Lollipop”, Android Studio and the gradle based build system Learn how to write applications for smart watches and fitness sensors on the Android/Google ecosystem. “Sanjay’s tome provides a comprehensive and timely treatment of the essential points of current Wearable technology and Android Wearable development techniques. The easygoing and comprehensive examples make this book a joy to discover and a delight to peruse. Highly recommended!” - Rudi Cilibrasi, Computer Scientist “The text provides a rich and immersive overview of the field of Wearable computing that is solidified by the impressive set of examples. I was simultaneously entertained as well as educated, and would highly recommend this book to anyone that is looking to get started with Wearables.” - Nathan Blair, Software Engineer & Entrepreneur Sanjay M. Mishra began programming in C on various flavors of Unix in the early 1990s. Over the years he has developed diverse software systems spanning web applications and services, messaging, VoIP, NoSQL databases, as well as mobile and embedded platforms. He has worked for companies such as Intertrust, Eyecon Technologies, CallSource, nVoc (formerly Sandcherry, Inc.) and the Starz Entertainment group.
Human Computer Interaction INTERACT 2015
Author | : Julio Abascal,Simone Barbosa,Mirko Fetter,Tom Gross,Philippe Palanque,Marco Winckler |
Publsiher | : Springer |
Total Pages | : 686 |
Release | : 2015-08-31 |
Genre | : Computers |
ISBN | : 9783319227238 |
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The four-volume set LNCS 9296-9299 constitutes the refereed proceedings of the 15th IFIP TC13 International Conference on Human-Computer Interaction, INTERACT 2015, held in Bamberg, Germany, in September 2015. The 74 full and short papers and 4 organizational overviews, 2 panels, 6 tutorials, and 11 workshops included in the fourth volume are organized in topical sections on tangible and tactile interaction; tools for design; touch and haptic; user and task modelling; visualization; visualization 3D; visualization in virtual spaces; wearable computing; demonstrations; and interactive posters.