What Is Computer Coding

What Is Computer Coding
Author: Mary K. Pratt
Publsiher: Lerner Publications
Total Pages: 36
Release: 2015
Genre: Juvenile Nonfiction
ISBN: 9781467780773

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"This title shows young tech buffs and casual tech users alike that coding is doable and fun for everyone. Even the youngest computer users can get in on the fun of learning about coding!"--

What Is Coding

What Is Coding
Author: Nikole Brooks Bethea
Publsiher: Pogo Books
Total Pages: 24
Release: 2020
Genre: Computers
ISBN: 1641288965

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In this book, early fluent readers will learn what coding and how it impacts our daily lives. Vibrant, full-color photos and carefully leveled text will engage young readers as they learn more about the invention of coding, who codes, and the future of coding. A Take a Look! infographic aids understanding, sidebars present interesting, supplementary information, and an activity offers readers an opportunity to extend discovery. Children can learn more about coding using our safe search engine that provides relevant, age-appropriate websites. What Is Coding? also features reading tips for teachers and parents, a table of contents, a glossary, and an index. What Is Coding? is part of Jump!'s Digital Planet series.

The Developer s Code

The Developer s Code
Author: Ka Wai Cheung
Publsiher: Pragmatic Bookshelf
Total Pages: 150
Release: 2012-02-07
Genre: Business & Economics
ISBN: 9781680505023

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You're already a great coder, but awesome coding chops aren't always enough to get you through your toughest projects. You need these 50+ nuggets of wisdom. Veteran programmers: reinvigorate your passion for developing web applications. New programmers: here's the guidance you need to get started. With this book, you'll think about your job in new and enlightened ways. The Developer's Code isn't about the code you write, it's about the code you live by. There are no trite superlatives here. Packed with lessons learned from more than a decade of software development experience, author Ka Wai Cheung takes you through the programming profession from nearly every angle to uncover ways of sustaining a healthy connection with your work. You'll see how to stay productive even on the longest projects. You'll create a workflow that works with you, not against you. And you'll learn how to deal with clients whose goals don't align with your own. If you don't handle them just right, issues such as these can crush even the most seasoned, motivated developer. But with the right approach, you can transcend these common problems and become the professional developer you want to be. In more than 50 nuggets of wisdom, you'll learn: Why many traditional approaches to process and development roles in this industry are wrong - and how to sniff them out. Why you must always say "no" to the software pet project and open-ended timelines. How to incorporate code generation into your development process, and why its benefits go far beyond just faster code output. What to do when your client or end user disagrees with an approach you believe in. How to pay your knowledge forward to future generations of programmers through teaching and evangelism. If you're in this industry for the long run, you'll be coming back to this book again and again.

Your First Year in Code

Your First Year in Code
Author: Isaac Lyman
Publsiher: Unknown
Total Pages: 184
Release: 2019-09-17
Genre: Computers
ISBN: 0578564998

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Starting a career in programming can be intimidating. Whether you're switching careers, joining a bootcamp, starting a C.S. degree, or learning on your own, Your First Year in Code can help, with practical advice on topics like code reviews, resume writing, fitting in, ethics, and finding your dream job.

What Is Coding

What Is Coding
Author: Teddy Borth
Publsiher: ABDO
Total Pages: 27
Release: 2021-08-01
Genre: Juvenile Nonfiction
ISBN: 9781098240592

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This title introduces the basics of coding by using relatable real-world examples in the reader's everyday life. Vivid photographs and easy-to-read text aid comprehension for early readers. Features include a table of contents, an infographic, fun facts, Making Connections questions, a glossary, and an index. QR Codes in the book give readers access to book-specific resources to further their learning. Aligned to Common Core Standards and correlated to state standards. Cody Koala is an imprint of Pop!, a division of ABDO.

What Is Coding

What Is Coding
Author: Steffi Cavell-Clarke,Thomas Welch
Publsiher: Greenhaven Publishing LLC
Total Pages: 24
Release: 2018-07-15
Genre: Juvenile Nonfiction
ISBN: 9781534527065

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Young readers are exposed to the exciting world of coding. They will be given an introduction to the basics of key computer programming markup languages, such as HTML and CSS. In learning about these essential computer skills and subjects, readers will improve their problem-solving skills and prepare to make their own website or even pursue a career in coding. In addition to the age-appropriate text, there are informative diagrams, helpful fact boxes, instructional graphic organizers, and eye-catching illustrations, which make this topic to make even more interesting and engaging for young readers.

Clean Code

Clean Code
Author: Robert C. Martin
Publsiher: Pearson Education
Total Pages: 464
Release: 2008-08-01
Genre: Computers
ISBN: 9780136083252

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Even bad code can function. But if code isn’t clean, it can bring a development organization to its knees. Every year, countless hours and significant resources are lost because of poorly written code. But it doesn’t have to be that way. Noted software expert Robert C. Martin presents a revolutionary paradigm with Clean Code: A Handbook of Agile Software Craftsmanship. Martin has teamed up with his colleagues from Object Mentor to distill their best agile practice of cleaning code “on the fly” into a book that will instill within you the values of a software craftsman and make you a better programmer–but only if you work at it. What kind of work will you be doing? You’ll be reading code–lots of code. And you will be challenged to think about what’s right about that code, and what’s wrong with it. More importantly, you will be challenged to reassess your professional values and your commitment to your craft. Clean Code is divided into three parts. The first describes the principles, patterns, and practices of writing clean code. The second part consists of several case studies of increasing complexity. Each case study is an exercise in cleaning up code–of transforming a code base that has some problems into one that is sound and efficient. The third part is the payoff: a single chapter containing a list of heuristics and “smells” gathered while creating the case studies. The result is a knowledge base that describes the way we think when we write, read, and clean code. Readers will come away from this book understanding How to tell the difference between good and bad code How to write good code and how to transform bad code into good code How to create good names, good functions, good objects, and good classes How to format code for maximum readability How to implement complete error handling without obscuring code logic How to unit test and practice test-driven development This book is a must for any developer, software engineer, project manager, team lead, or systems analyst with an interest in producing better code.

Think Java

Think Java
Author: Allen B. Downey,Chris Mayfield
Publsiher: "O'Reilly Media, Inc."
Total Pages: 251
Release: 2016-05-06
Genre: Computers
ISBN: 9781491929537

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Currently used at many colleges, universities, and high schools, this hands-on introduction to computer science is ideal for people with little or no programming experience. The goal of this concise book is not just to teach you Java, but to help you think like a computer scientist. You’ll learn how to program—a useful skill by itself—but you’ll also discover how to use programming as a means to an end. Authors Allen Downey and Chris Mayfield start with the most basic concepts and gradually move into topics that are more complex, such as recursion and object-oriented programming. Each brief chapter covers the material for one week of a college course and includes exercises to help you practice what you’ve learned. Learn one concept at a time: tackle complex topics in a series of small steps with examples Understand how to formulate problems, think creatively about solutions, and write programs clearly and accurately Determine which development techniques work best for you, and practice the important skill of debugging Learn relationships among input and output, decisions and loops, classes and methods, strings and arrays Work on exercises involving word games, graphics, puzzles, and playing cards