When the Game Is Over It All Goes Back in the Box

When the Game Is Over  It All Goes Back in the Box
Author: John Ortberg
Publsiher: Zondervan
Total Pages: 257
Release: 2008-09-09
Genre: Religion
ISBN: 9780310295495

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In this thought-provoking look at what's really important in life, John Ortberg uses games as a metaphor to help us recognize and play for life's real prize: being rich toward God. Told with humor and wisdom by this bestselling author, pastor, and game-strategist, When the Game is Over It All Goes Back in the Box reminds us that everything on earth belongs to God, and everything we "win" is just on loan. Being Master of the Board is not the point; playing by God's rules is. Ortberg makes sure we understand the object of the game, but he also walks us through the set-up, the rules, the strategies, and choosing the right trophies. This book is for those who want to sort out what's fleeting and what's permanent in God's kingdom. It's the perfect playbook for individuals or groups interested in considering life's true priorities and arranging their lives with eternal prizes in mind.

Sometimes I Lie

Sometimes I Lie
Author: Alice Feeney
Publsiher: Flatiron Books
Total Pages: 288
Release: 2018-03-13
Genre: Fiction
ISBN: 9781250144836

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My name is Amber Reynolds. There are three things you should know about me: 1. I’m in a coma. 2. My husband doesn’t love me anymore. 3. Sometimes I lie. Amber wakes up in a hospital. She can’t move. She can’t speak. She can’t open her eyes. She can hear everyone around her, but they have no idea. Amber doesn’t remember what happened, but she has a suspicion her husband had something to do with it. Alternating between her paralyzed present, the week before her accident, and a series of childhood diaries from twenty years ago, this brilliant psychological thriller asks: Is something really a lie if you believe it's the truth?

Seven Games A Human History

Seven Games  A Human History
Author: Oliver Roeder
Publsiher: W. W. Norton & Company
Total Pages: 326
Release: 2022-01-25
Genre: History
ISBN: 9781324003786

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A group biography of seven enduring and beloved games, and the story of why—and how—we play them. Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against “modern rationalism”; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games—and for us. Funny, fascinating, and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human.

Trapped in a Video Game The Complete Series

Trapped in a Video Game  The Complete Series
Author: Dustin Brady
Publsiher: Andrews McMeel Publishing
Total Pages: 720
Release: 2020-04-01
Genre: Juvenile Fiction
ISBN: 9781524862930

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Five books in one! With nonstop action, huge plot twists, and tons of humor, this series will quickly have your 7- to 12-year-old video game fan begging for just one more chapter. Getting sucked into a video game is not as much fun as you'd think. Sure, there are jetpacks, hover tanks, and infinite lives, but what happens when the game starts to turn on you? In this best-selling series, 12-year-old Jesse Rigsby finds out just how dangerous video games-and the people making those games - can be. Book One: Trapped in a Video Game Jesse hates video games - and for good reason. You see, a video game character is trying to kill him. After getting sucked into the new game Full Blast with his best friend, Eric, Jesse quickly discovers that he's being followed by a mysterious figure. If he doesn't figure out what's going on fast, he'll be trapped for good! Book Two: The Invisible Invasion Jesse's rescue mission has led him into the world of Go Wild, a Pokemon Go-style mobile game full of hidden danger and invisible monsters. Can Jesse stay alive long enough to sneak into the shady video game company and uncover what they're hiding? Book Three: Robots Revolt The robot villains from Super Bot World 3 have been released into the real world, and it's up to Jesse to get them back. This is Jesse's most dangerous mission yet, because this time, the video game is real. And in the real world, there are no extra lives. Book Four: Return to Doom Island In this retro adventure, Jesse will need to outsmart a superintelligent android, outlast a tireless drone, and outswim an eight-bit shark. If he can somehow pull all that off, Jesse will discover that he hasn't even gotten to the scary part yet. Book Five: The Final Boss Jesse and Eric have 10 minutes to save the world. In those 10 minutes, they're supposed to dive into a massive video game universe, track down an all-powerful madman, and stop his evil plan before it's too late. Sound impossible? It's super impossible. The clock is ticking.

When You Reach Me

When You Reach Me
Author: Rebecca Stead
Publsiher: Wendy Lamb Books
Total Pages: 210
Release: 2009-07-14
Genre: Juvenile Fiction
ISBN: 9780375892691

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"Like A Wrinkle in Time (Miranda's favorite book), When You Reach Me far surpasses the usual whodunit or sci-fi adventure to become an incandescent exploration of 'life, death, and the beauty of it all.'" —The Washington Post This Newbery Medal winner that has been called "smart and mesmerizing," (The New York Times) and "superb" (The Wall Street Journal) will appeal to readers of all types, especially those who are looking for a thought-provoking mystery with a mind-blowing twist. Shortly after a fall-out with her best friend, sixth grader Miranda starts receiving mysterious notes, and she doesn’t know what to do. The notes tell her that she must write a letter—a true story, and that she can’t share her mission with anyone. It would be easy to ignore the strange messages, except that whoever is leaving them has an uncanny ability to predict the future. If that is the case, then Miranda has a big problem—because the notes tell her that someone is going to die, and she might be too late to stop it. Winner of the Boston Globe–Horn Book Award for Fiction A New York Times Bestseller and Notable Book Five Starred Reviews A Junior Library Guild Selection "Absorbing." —People "Readers ... are likely to find themselves chewing over the details of this superb and intricate tale long afterward." —The Wall Street Journal "Lovely and almost impossibly clever." —The Philadelphia Inquirer "It's easy to imagine readers studying Miranda's story as many times as she's read L'Engle's, and spending hours pondering the provocative questions it raises." —Publishers Weekly, Starred review

Trapped in a Video Game

Trapped in a Video Game
Author: Dustin Brady
Publsiher: Andrews McMeel Publishing
Total Pages: 144
Release: 2018-04-10
Genre: Juvenile Fiction
ISBN: 9781449496265

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Jesse Rigsby hates video games—and for good reason. You see, a video game character is trying to kill him. After getting sucked in the new game Full Blast with his friend Eric, Jesse starts to see the appeal of vaporizing man-size praying mantis while cruising around by jet pack. But pretty soon, a mysterious figure begins following Eric and Jesse, and they discover they can't leave the game. If they don't figure out what's going on fast, they'll be trapped for good!

The Perfect Game

The Perfect Game
Author: J. Sterling
Publsiher: Inspire Magic
Total Pages: 181
Release: 2020-04-21
Genre: Fiction
ISBN: 9781478225539

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With over half-a-million copies sold worldwide, come see why readers and authors alike all call this, "an unforgettable story that will stay with you for years," by New York Times Bestselling Author, J. Sterling. He's a game she never intended to play. And she's the game changer he never knew he needed. The Perfect Game tells the story of college juniors, Cassie Andrews & Jack Carter. When Cassie meets rising baseball hopeful Jack, she is determined to steer clear of him and his typical cocky attitude. But Jack has other things on his mind... like getting Cassie to give him the time of day. They're both damaged, filled with mistrust and guarded before they find one another (and themselves) in this emotional journey about love and forgiveness. Strap yourselves for a ride that will not only break your heart, but put it back together. Sometimes life gets ugly before it gets beautiful.

Norwegian Wood

Norwegian Wood
Author: Haruki Murakami
Publsiher: Vintage
Total Pages: 307
Release: 2010-08-11
Genre: Fiction
ISBN: 9780307762719

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From the bestselling author of Kafka on the Shore: A magnificent coming-of-age story steeped in nostalgia, “a masterly novel” (The New York Times Book Review) blending the music, the mood, and the ethos that were the sixties with a young man’s hopeless and heroic first love. Now with a new introduction by the author. Toru, a serious young college student in Tokyo, is devoted to Naoko, a beautiful and introspective young woman, but their mutual passion is marked by the tragic death of their best friend years before. As Naoko retreats further into her own world, Toru finds himself drawn to a fiercely independent and sexually liberated young woman. Stunning and elegiac, Norwegian Wood first propelled Haruki Murakami into the forefront of the literary scene.