Writing For Interactive Media
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Writing for Interactive Media
Author | : Timothy Garrand |
Publsiher | : Taylor & Francis |
Total Pages | : 378 |
Release | : 2023-10-20 |
Genre | : Language Arts & Disciplines |
ISBN | : 9781000963601 |
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This thoroughly revised fourth edition teaches students and professionals how to create interactive content for all types of new media and become successful writers or designers in a variety of fields. This comprehensive guide is grounded in the core principles and skills of interactive media writing, in which writers create text and structure content to guide users through interactive products such as websites or software. The book examines case studies on interactive formats including complex informational websites, computer games, e-learning courses, training programs, and immersive exhibits. These case studies assess real-world products and documentation used by professional writers such as scripts, outlines, screenshots, and flowcharts. The book also provides practical advice on how to use interactive media writing skills to advance careers in the social media, technical, instructional communication, and creative media fields. This edition includes new chapters on UX Writing and Content Design, Social Media Writing, and Writing for Mobile. Writing for Interactive Media prepares students for the writing challenges of today’s technology and media. It can be used as a core textbook for courses in UX Writing, Writing for Digital Media, and Technical and Professional Communication and is a valuable resource for writing professionals at all levels. Supplemental resources include a sample syllabus, class assignments, student exercises, scripts, outlines, flowcharts, and other interactive writing samples. They are available online at www.routledge.com/9781032554242
Writing for Multimedia and the Web
Author | : Timothy Garrand |
Publsiher | : CRC Press |
Total Pages | : 612 |
Release | : 2020-10-14 |
Genre | : Art |
ISBN | : 9781136134456 |
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Learning how to write for just one type of interactive media, such as web sites or games, is not enough! To be truly successful as an interactive writer or designer, you need to understand how to create content for all types of new media. Writing for Multimedia and the Web is the most comprehensive guide available for interactive writing. It covers web sites, computer games, e-learning courses, training programs, immersive exhibits, and much more. Earlier editions have garnered rave reviews as a writing handbook for multimedia and web professionals, as well as a classroom text for interactive writing and design. New Sections and Completely Updated Chapters: *Writing a corporate web site: T. Rowe Price *Creating blogs and podcasts *Web writing tips from usability experts *Optimizing text for web search engines *Defining the user with use cases and user scenarios *Dealing with web editors *Software for organizing and writing interactive media content *Script formats for all types of multimedia and web projects *Writing careers
Writing for Interactive Media
Author | : Jon Samsel,Darryl Wimberley |
Publsiher | : Skyhorse Publishing Inc. |
Total Pages | : 0 |
Release | : 1998 |
Genre | : Computers |
ISBN | : 1581150059 |
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The complexities of interactive writing are explained in this lucid guide covering Internet soap operas, educational kiosks, web-based training, and global gaming narratives.
Writing for Multimedia and the Web
Author | : Timothy Paul Garrand |
Publsiher | : Unknown |
Total Pages | : 478 |
Release | : 2006 |
Genre | : Interactive multimedia |
ISBN | : 0240809033 |
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Learning how to write for just one type of interactive media, such as web sites or games, is not enough! To be truly successful as an interactive writer or designer, you need to understand how to create content for all types of new media. Writing for Multimedia and the Web is the most comprehensive guide available for interactive writing. It covers web sites, computer games, e-learning courses, training programs, immersive exhibits, and much more. Earlier editions have garnered rave reviews as a writing handbook for multimedia and web professionals, as well as a classroom text for interactive writing and design. New Sections and Completely Updated Chapters: -Writing a corporate web site: T. Rowe Price -Creating blogs and podcasts - Web writing tips from usability experts - Optimizing text for web search engines - Defining the user with use cases and user scenarios - Dealing with web editors - Software for organizing and writing interactive media content - Script formats for all types of multimedia and web projects - Writing careers.
Writing for New Media
Author | : Andrew Bonime,Ken C. Pohlmann |
Publsiher | : Unknown |
Total Pages | : 244 |
Release | : 1998 |
Genre | : Reference |
ISBN | : UCSC:32106013971459 |
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Written in a down to earth, non technical language which gives aspiring writers expert advice on how to break into this fast-growing field.
Interactive Writing
Author | : Andrea McCarrier,Irene Fountas,Gay Su Pinnell |
Publsiher | : F&p Professional Books and Mul |
Total Pages | : 0 |
Release | : 2018-08-22 |
Genre | : Education |
ISBN | : 032509926X |
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Interactive Writing is specifically focused on the early phases of writing, and has special relevance to prekindergarten, kindergarten, grade 1 and 2 teachers.
Readercentric Writing for Digital Media
Author | : David Hailey |
Publsiher | : Routledge |
Total Pages | : 240 |
Release | : 2016-12-05 |
Genre | : Psychology |
ISBN | : 9781351864718 |
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This book presents an altogether new approach to writing and evaluating writing in digital media. It suggests that usability theory provides few tools for evaluating content, because usability theory assumes only one kind of writing on the Internet. The author suggests three models: user-centric (usability model), persuasion-centric (encouraging the reader to linger and be persuaded--Canon camera ads), and quality-centric (encouraging the reader to linger and learn or be entertained because of the quality of the writing--NASA.gov and YouTube). Designed for professional writers and writing students, this text provides a rubric for writing in digital media, but more importantly, it provides a rubric and vocabulary for identifying and explaining problems in copy that already exists. The Internet has become a pastiche of cut-and-paste content, often placed by non-writers to fill space for no particular reason or by computers with no oversight from humans (e.g., Amazon.com). Because these snippets are typically on topic (but often for the wrong purpose or audience), professional writers have difficulty identifying the problems and an even harder time explaining them. Finding an effective tool for identifying and explaining problems in digital content becomes a particularly important problem as writers increasingly struggle with growing complications in complex information systems (systems that create and manage their own content with little human intervention). Being able to look at a body of copy and immediately see that it is problematic is an important skill that is lacking in a surprising number of professional writers.
Labyrinths
Author | : Domenic Stansberry |
Publsiher | : Course Technology |
Total Pages | : 264 |
Release | : 1998 |
Genre | : Computers |
ISBN | : UVA:X006032151 |
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This book shows students how to write and design effective, interactive multimedia for CDs and Web sites. It discusses scripting and conceptual development. Its writing and charting techniques make it a practical guide for students, professional writers, producers, and others looking to create meaningful content.