WWE Day of Reckoning

WWE Day of Reckoning
Author: Bryan Stratton
Publsiher: Prima Games
Total Pages: 162
Release: 2004
Genre: Games & Activities
ISBN: 0761547797

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It's Your Day of Reckoning - Move lists and bios for every WWE Raw and SmackDown Superstar, Diva, and legendary Superstar in the game - All legendary Superstars unlocked - Tips for all match types, from tag team to bra & panties - In-depth tutorial teaches you almost 100 different moves and when to use them - Strategies for creating your own Superstars and taking them all the way to the championship belt - Take your friends to school with tactics that make the most of your moves - Details and price lists for every unlockable item in the WWEShop - All 48 weeks of Story Mode plot points revealed

WWE Day of Reckoning 2

WWE Day of Reckoning 2
Author: Adam Deats
Publsiher: Bradygames
Total Pages: 0
Release: 2005
Genre: Electronic games
ISBN: 0744006058

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You've lost the World Heavyweight Champion title. You must fight your way to the top. This is WWE Day of Reckoning 2.

Focus On 100 Most Popular WWE Hall of Fame

Focus On  100 Most Popular WWE Hall of Fame
Author: Wikipedia contributors
Publsiher: e-artnow sro
Total Pages: 2291
Release: 2024
Genre: Electronic Book
ISBN: 9182736450XXX

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Focus On 100 Most Popular American Internet Celebrities

Focus On  100 Most Popular American Internet Celebrities
Author: Wikipedia contributors
Publsiher: e-artnow sro
Total Pages: 1088
Release: 2024
Genre: Electronic Book
ISBN: 9182736450XXX

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Branding Unbound

Branding Unbound
Author: Rick MathiesonR
Publsiher: AMACOM
Total Pages: 256
Release: 2005-08-19
Genre: Business & Economics
ISBN: 9780814428900

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If you’re in marketing, advertising, or branding, consider this: While it used to take three television spots for a product to register with its intended audience, it can now take as many as seventy. Are people simply tuning out marketing messages? No. They’re simply choosing which messages to tune in. Thanks to wireless technology, customers now have the luxury of responding (or not responding) to advertising when, where, and however they like. Leading companies such as Wal-Mart, McDonald’s, Starbucks, Kellogg’s, NBC, MTV, Procter & Gamble, DaimlerChrysler, and others are already reaching millions of customers, one at a time, wirelessly. The technology gives these companies an unprecedented view of buying patterns and the ability to identify and market specifically to the most likely customers. In Branding Unbound, author Rick Mathieson reveals how your business can emulate some of the most powerful and successful branding strategies in the world. In addition, Mathieson has conducted exclusive, insightful Q&As with some of the modern legends of cutting-edge marketing and business: * Seth Godin, author of Permission Marketing, Unleashing the Idea Virus, and Purple Cow, discusses permission marketing in a wireless landscape. * Tom Peters, ""the father of the postmodern corporation"" and author of The Brand You 50 and In Search of Excellence, offers the Peters Principles for the wireless era. * Don Peppers, world-renowned marketing thought leader and author of Enterprise One-to-One, talks about how mobility will alter the brand experience. * Christopher Locke, author of The Cluetrain Manifesto and Gonzo Marketing, presents a ""Cluetrain Manifesto"" for the Mobile Age. * Chet Huber, President of OnStar, describes how the demand for in-vehicle services and information will change drivers’ relationships with their vehicles. * Gary Hamel, Chairman of Strategos and author of Leading the Revolution and Competing for the Future, discusses the first priority of the wireless age: strategic transformation. * Howard Rheingold, author of Smart Mobs and The Virtual Community, champions the new ""self-organized entertainment"" of ""flash mobs."" Branding Unbound also offers a jargon-free look at current and emerging wireless technologies, examines the impact of social networking on mBranding strategy, and reveals the Top Ten Secrets of Successful Mobile Advertising. In the wireless marketing era, your brand can enjoy whole new levels of differentiation and customer recognition, while consumers benefit from on-the-spot convenience and a message individually tailored to their needs. Branding Unbound shows just how to harness the virtually limitless power of this amazing convergence of advanced technology and progressive business strategy to create the truly remarkable experience that will keep customers’ attention and win their loyalty.

Sports Videogames

Sports Videogames
Author: Mia Consalvo,Konstantin Mitgutsch,Abe Stein
Publsiher: Routledge
Total Pages: 324
Release: 2013-07-18
Genre: Games & Activities
ISBN: 9781136191985

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From Pong to Madden NFL to Wii Fit, Sports Videogames argues for the multiple ways that sports videogames—alongside televised and physical sports—impact one another, and how players and viewers make sense of these multiple forms of play and information in their daily lives. Through case studies, ethnographic explorations, interviews and surveys, and by analyzing games, players, and the sports media industry, contributors from a wide variety of disciplines demonstrate the depth and complexity of games that were once considered simply sports simulations. Contributors also tackle key topics including the rise of online play and its implications for access to games, as well as how regulations surrounding player likenesses present challenges to the industry. Whether you’re a scholar or a gamer, Sports Videogames offers a grounded, theory-building approach to how millions make sense of videogames today.

Interactive Storytelling

Interactive Storytelling
Author: Nuno Nunes,Ian Oakley,Valentina Nisi
Publsiher: Springer
Total Pages: 420
Release: 2017-11-13
Genre: Computers
ISBN: 9783319710273

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This book constitutes the refereed proceedings of the 10th International Conference on Interactive Digital Storytelling, ICIDS 2017, held in Funchal, Madeira, Portugal, in November 2017. The 16 revised full papers and 4 short papers presented were carefully reviewed and selected from 65 submissions. The papers are organized in topical sections on story design, location and generation, history and learning, games, emotion and personality, posters and demos.

Sams Teach Yourself Windows XP All in One

Sams Teach Yourself Windows XP All in One
Author: Greg Perry
Publsiher: Pearson Education
Total Pages: 1019
Release: 2004-12-17
Genre: Computers
ISBN: 9780132714471

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If you're new to the world of Windows XP and are daunted by the thought of having to figure it all out on your own, Sams Teach Yourself Windows XP All in One can help. This all-inclusive reference book will teach you how to not only use your Windows XP system, but also how to utilize digital media and Internet features. Learn how to set up a home network, as well as how to upgrade, repair and protect your PC from viruses, spam and spyware. Updated to include information relating to the Windows XP Server Pack 2, Sams Teach Yourself Windows XP All in One will help you get the most you can out of your Windows XP-based computer.