XR Metaverse Cases

XR Metaverse Cases
Author: Timothy Jung,M. Claudia tom Dieck
Publsiher: Springer Nature
Total Pages: 111
Release: 2023-06-22
Genre: Business & Economics
ISBN: 9783031305665

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This book presents a collection of latest case studies on augmented reality (AR) and virtual reality (VR), extended reality (XR) and metaverse applications in various industries. AR, VR, XR and Metaverse are changing the business landscape, providing opportunities for businesses to offer unique services and experiences to their customers. The case studies explore business uses of the technology across multiple industries such as healthcare, tourism, hospitality, events, fashion, entertainment, retail, education and video gaming. The volume includes solutions of different maturities as well as those from startups to large enterprises thereby providing a thorough view of how AR, VR, XR and Metaverse can be used in business.

Extended Reality and Metaverse

Extended Reality and Metaverse
Author: Timothy Jung,M. Claudia tom Dieck,Sandra Maria Correia Loureiro
Publsiher: Springer Nature
Total Pages: 347
Release: 2023-03-10
Genre: Business & Economics
ISBN: 9783031253904

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This book features the latest research in the area of immersive technologies as presented at the 7th International Extended Reality (XR) Conference, held in Lisbon, Portugal in 2022. Bridging the gap between academia and industry, it showcases the latest advances in augmented reality (AR), virtual reality (VR), extended reality (XR) and metaverse and their applications in various sectors such as business, marketing, retail, education, healthcare, tourism, events, fashion, entertainment, and gaming. The volume gathers selected research papers by prominent AR, VR, XR and metaverse scholars from around the world. Presenting the most significant topics and latest findings in the fields of augmented reality, virtual reality, extended reality and metaverse, it will be a valuable asset for academics and practitioners alike.

XR and Metaverse

XR and Metaverse
Author: M. Claudia tom Dieck,Timothy Jung,Yen-Soon Kim
Publsiher: Springer
Total Pages: 0
Release: 2024-02-04
Genre: Business & Economics
ISBN: 3031505581

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This book offers a comprehensive collection of the latest research presented at the 8th International XR-Metaverse Conference, held in Las Vegas, USA in 2023. Its goal is to bridge the gap between academia and industry by advancing the state of the art in metaverse, XR, AI-based AR and VR technologies, and by exploring their applications in various fields such as business, marketing, education, health care, tourism, events, fashion, entertainment, retail, and the gaming industry. Including contributions by prominent XR scholars from around the globe, the book addresses a wide range of significant topics concerning XR and the metaverse. Showcasing cutting-edge research outputs, it will be of interest to both academics and practitioners eager to catch up on the latest developments in this rapidly evolving field.

Emerging Metaverse XR and Video Multimedia Technologies

Emerging Metaverse XR and Video Multimedia Technologies
Author: Jong-Moon Chung
Publsiher: Apress
Total Pages: 0
Release: 2022-11-30
Genre: Computers
ISBN: 1484289277

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Improve the video multimedia services you work on or develop using tools from video service technologies such as Netflix, Disney+, YouTube, and Skype. This book introduces you to the core technologies that enable Metaverse XR (eXtended Reality) services and advanced video multimedia streaming services. First, you’ll find out about the current and future trends in Metaverse and video streaming services. XR is a combination of technologies that include MR, AR, VR, voice recognition systems, haptic and 3D-motion UIs, as well as head mounted displays) like Microsoft Hololens 2 and Oculus Quest 2. You'll review metaverse services XR applications and learn more about the core XR feature extraction technologies. With XR capabilities mastered, you can move into the main technologies for video streaming services like Netflix, Disney+, and YouTube. You’ll also about video formats, such as H.264, MPEG-4 AVC, H.265, MPEG-5, and MPEG-DASH. As well as online hosting services like content delivery network (CDN), mobile CDN, and Amazon Web Services (AWS). Additional details on content aging and updating operations along with CDN popularity predictions and contents update techniques, such as, Least Recently Used (LRU) and east Frequently Used (LFU) strategies are introduced. All these technologies enable fast, efficient, reliable, and adaptable video streaming services. They also allow for video conferencing services like Zoom, Skype and WebEx. By the time you’ve finished reading, you’ll understand how these technologies converge into the Metaverse and and offer a wide variety of development opportunities for video streaming. What You'll Learn Incorporate core AI techniques and extraction XR algorithms Enable fast, efficient, and reliable video streaming in your product, service, or app Update content with CDN popularity predictions Explore the Netflix Open Connect CDN model and characteristics Understand the operations of modern video and multimedia systems Become a leader in metaverse and video multimedia services and products. Who This Book Is For Developers, product managers, hobbyists, and students interested in learning how Metaverse XR and video streaming work and can be developed.

The Metaverse

The Metaverse
Author: Vicky V. Choudhary
Publsiher: Vicky Choudhary
Total Pages: 95
Release: 2022-07-07
Genre: Computers
ISBN: 9182736450XXX

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• What is the Metaverse, exactly? Why is everyone going nuts over this? Why has it become such a fascination in the digital world? How to content ourselves with the concept of the Metaverse? So, if these questions spark your interest, why not take on a quest to discover what it is? The metaverse is an idea that has been around for a long time but has recently gained attention. The Metaverse craze has just swept over the internet, and with good cause. Technocrats, Researchers, and Economists are working tirelessly to develop the Ecosystem. Businesses, too, see it as a valuable asset for the future. Introducing To You: • The Metaverse: Gain Insight into The Exciting Future of the Internet This book focuses on examining how the internet has changed over time and how it will change moving forward. This book offers explanations for why we should all be enthusiastic about these novel virtual world ideas. This book helps you understand the world of the Metaverse. It explains the Metaverse Ecosystem and its architecture. The book further discusses various aspects associated with the Metaverse Ecosystem. What can you learn from the book? • Introduction to Metaverse • Defining Metaverse • How is the metaverse different from the internet? • Evolution of the Internet • Understanding Web 1.0 • Understanding Web 2.0 • Web 3.0- A decentralized web • Let’s Explore the Metaverse • What is Extended Reality? • Augmented Reality (AR) • Virtual Reality (VR) • Mixed Reality (MR) • The Metaverse Ecosystem • Characteristics of the Metaverse • Timeline of Significant Events • Good Points About Metaverse • Downside in Metaverse • Security Risks in the Metaverse • Use Cases of Metaverse • Future of the Metaverse • Summary Happy Learning! Enjoy Your Reading!

UX for XR

UX for XR
Author: Cornel Hillmann
Publsiher: Apress
Total Pages: 255
Release: 2021-06-13
Genre: Architecture
ISBN: 1484270193

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Extending traditional digital platforms to the new frontier of extended reality (XR) requires taking into account what best practices, new concepts, and conventions have been established and what learnings can be brought forward from case studies involving industry leaders. By looking at practical examples from the field of handheld AR breakthroughs, virtual reality (VR) success stories and experimental interaction concept of pioneering XR platforms, you'll see how it's possible to map out a framework of user experience (UX) guidelines to close in on opportunities and challenges that lay ahead. This book defines, identifies, and analyzes UX practices for XR environments and reviews the techniques and tools for prototyping and designing XR user interactions. You'll approach the design for experiential state and spatial cognition, using established UX key performance indicators, while taking into account the social dynamics, emotional framework and wider industry context. UX design and strategy for the XR space is a new frontier, so UX for XR focuses on case studies and industry research to illustrate the relationship between UX design and the growth of immersive technologies. Practical examples will demonstrate how you should apply UX design principles using designing interactions in XR by identifying the importance of spaces, senses and storyboarding. What You'll Learn Explore the challenges and opportunities of designing for XR See how spatial interaction is revolutionizing human computer interaction Examine sensory input and interaction beyond the screen Work with 3D Interaction Design and build a strong 3D UX Understand VR and augmented reality essentials for emotion-rich user experiences Apply UX research techniques for the XR space Who This Book Is For This book is primarily for UX designers, consultants, and strategists; XR developers; and media professionals

The Future of Metaverse in the Virtual Era and Physical World

The Future of Metaverse in the Virtual Era and Physical World
Author: Aboul Ella Hassanien
Publsiher: Springer Nature
Total Pages: 265
Release: 2023
Genre: Cyberspace
ISBN: 9783031291326

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This book is divided into three parts. The first part discusses the Metaverse's basics, development, and optional applications such as 3D virtual dressing room-based user-friendly Metaverse, the use of Metaverse in the healthcare and environment sectors as well as the ethics of the Metaverse and digital virtual environments. Part two presents some chapters that discuss emerging technologies in the Metaverse world including IoT, digital twining, and artificial intelligence and shows its impact on climate change. The third part contains chapters discussing cybersecurity in the Metaverse including blockchain technology opportunities and applications and the threat of the digital humanities in the Metaverse. The book is suitable for students and academics aiming to build up their background on the Future of the Metaverse in the Virtual Era and Physical World. .

Metaverse

Metaverse
Author: Fatih Sinan Esen,Hasan Tinmaz,Madhusudan Singh
Publsiher: Springer Nature
Total Pages: 431
Release: 2023-11-13
Genre: Technology & Engineering
ISBN: 9789819946419

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This book has a multidisciplinary approach to Metaverse studies and the relevance of Metaverse with the current and popular topics that concern society and how it will change them in the future. In addition, academic texts are included since not much scientific content is available in this field. In short, there are sections in the book that everyone will find useful. Most importantly, the topics are grouped under four main parts. The first is the Introduction, where the main issues are explained. In the second section—Technical Topics, the technological infrastructure of the subject is explained, followed by section three where the social and human dimensions of Metaverse are explained. The fourth and final section is on Industrial Applications.