10 Great Makerspace Projects Using Social Studies

10 Great Makerspace Projects Using Social Studies
Author: Kerry Hinton
Publsiher: The Rosen Publishing Group, Inc
Total Pages: 66
Release: 2017-07-15
Genre: Juvenile Nonfiction
ISBN: 9781499438512

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Technology and tools once available only in factories can now be found in classroom makerspaces. Maker culture uses 3D printers, laser cutters, and other manufacturing tools to provide invaluable learning experiences. Combining technology with more abstract ideas such as social justice, history, and civics can lead students to become more involved with the local community as well the global one. This interesting guide provides step-by-step instructions to help both educators and students experience social studies projects like never before. Learn how to implement STEM principles to make social studies hands-on and fun at the same time.

10 Great Makerspace Projects Using Social Studies

10 Great Makerspace Projects Using Social Studies
Author: Kerry Hinton
Publsiher: The Rosen Publishing Group, Inc
Total Pages: 66
Release: 2017-07-15
Genre: Juvenile Nonfiction
ISBN: 9781499438505

Download 10 Great Makerspace Projects Using Social Studies Book in PDF, Epub and Kindle

Technology and tools once available only in factories can now be found in classroom makerspaces. Maker culture uses 3D printers, laser cutters, and other manufacturing tools to provide invaluable learning experiences. Combining technology with more abstract ideas such as social justice, history, and civics can lead students to become more involved with the local community as well the global one. This interesting guide provides step-by-step instructions to help both educators and students experience social studies projects like never before. Learn how to implement STEM principles to make social studies hands-on and fun at the same time.

Explore Makerspace

Explore Makerspace
Author: Alicia Z. Klepeis
Publsiher: Nomad Press
Total Pages: 172
Release: 2017-09-15
Genre: Juvenile Nonfiction
ISBN: 9781619305649

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Bridges, furniture, musical instruments, games, vehicles—all of these things were invented and improved upon by people who love to put stuff together, take stuff apart, and figure out how things work! In Explore Makerspace! With 25 Great Projects, readers ages 7 through 10 explore what it means to be an engineer. They discover how inventors use science, art, and math to create new and exciting structures, games, and more. Readers also learn how to set up their own makerspaces at home, using inexpensive and easy-to-find supplies for their tinkering projects. Humans have been inventors throughout history. From the wheel to the rocket, scientists and other engineers have designed new technologies that have made daily life easier and stretched our horizons far beyond our own atmosphere. But inventions don’t have to be full of computer chips or other sophisticated parts. Designing the fastest toy car made from recycled materials can be just as thrilling! Makerspaces can be found in schools, libraries, community centers, and homes all around the country. These are places where both children and adults can work with materials and use the engineer design process to come up with new ideas. Here, imagination, art, and logic combine to produce lasting lessons in science, math, and physics. In Explore Makerspace! With 25 Great Projects, readers learn how to think proactively when faced with a challenge and discover the trial-and-error processes that lead to new discoveries. They find out about the motivation behind some of the world’s most amazing inventions. Through STEAM projects ranging from designing a bridge to creating board games and musical instruments, children discover how to be an engineer.

The Elementary School Library Makerspace

The Elementary School Library Makerspace
Author: Marge Cox
Publsiher: Bloomsbury Publishing USA
Total Pages: 150
Release: 2017-12-12
Genre: Language Arts & Disciplines
ISBN: 9781440853395

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A must-read for elementary school librarians interested in starting a makerspace at their school, but who are concerned about the cost and are looking for curriculum links for getting started. Makerspaces are a powerful way to expand a school library's influence as an educational partner in the school community. However, many elementary school librarians and educators are hesitant to consider adding a makerspace to their programming due to concerns about costs. This book focuses on effective ways to start a makerspace in your school on a shoestring budget while simultaneously supporting curriculum standards and inviting the collaboration of other members of your school community. Today's school librarians have many responsibilities and often face a shrinking budget. The Elementary School Library Makerspace: A Start-Up Guide is a one-stop shop for learning the specific steps to successfully starting an elementary school library makerspace, without getting behind on managing your current school library tasks and responsibilities or blowing your budget. You'll learn how and where the makerspace movement started, and why; understand why today's young students crave hands-on experiences; and receive dozens of makerspace examples for each grade level by content area, including ones for language arts, math, science, engineering, arts, social studies, and technology. The book also covers how and why to track particular numbers regarding program performance, explains how to use creativity to start your makerspace with minimal dollars, and outlines how to make your PR efforts in letting others know about your school library makerspace effective in engaging many possible audiences.

Boost Your STEAM Program with Great Literature and Activities

Boost Your STEAM Program with Great Literature and Activities
Author: Liz Knowles,Martha Smith
Publsiher: Bloomsbury Publishing USA
Total Pages: 185
Release: 2018-06-01
Genre: Language Arts & Disciplines
ISBN: 9781440862519

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You've created a STEAM program in your library, but how do you work literacy into the curriculum? With this collection of resource recommendations, direction for program development, and activities, you'll have students reading proficiently in no time. Many schools and libraries are implementing STEAM programs in the school library makerspace to promote problem solving by allowing students to create their own solutions to a problem through trial and error. In order to enhance literacy development in the STEAM program, however, they need resources for integrating literature into the curriculum. In this collection of resources for doing just that, veteran education professionals and practiced coauthors Liz Knowles and Martha Smith bring readers over eight hundred recommended and annotated books and web resources, selected based on research on successfully integrating STEAM and literacy programs and organized by the five STEAM areas. Titles are complemented by discussion questions and problem-solving activities that will aid educators in both adding and using the best literature to their STEAM programs for encouraging learning. In addition to promoting literacy, these resources will help to develop creativity, lateral thinking skills, and confidence in students.

Cool Makerspace Set

Cool Makerspace  Set
Author: Kelly/ Hove Coss (Carol/ Polinsky, Paige V./ Schneider, Christa/ Chenevert, Pam)
Publsiher: Checkerboard Library
Total Pages: 0
Release: 2017-09
Genre: Electronic Book
ISBN: 1532110650

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Readers will love learning about what makerspaces can offer with Cool Makerspace. Each book covers a different type of project. Topics range from making robots to drawing comics to designing jewelry. The books all include easy-to-follow instructions, how-to photos, and tips and techniques. This series is ideal for young makers who want to explore and develop their creativity. Aligned to Common Core Standards and correlated to state standards. Checkerboard Library is an imprint of Abdo Publishing, a division of ABDO.

Next Generation Digital Tools and Applications for Teaching and Learning Enhancement

Next Generation Digital Tools and Applications for Teaching and Learning Enhancement
Author: Grassetti, Mary T.,Zoino-Jeannetti, Julie
Publsiher: IGI Global
Total Pages: 266
Release: 2019-10-18
Genre: Education
ISBN: 9781799817727

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Digital tools and applications are an intricate part of many classroom communities. In the field of education, there is a need to continually monitor the digital landscape and keep up to date on the tools and applications that are available to classroom teachers and K-12 students. Understanding the ever-changing digital landscape and its impact on teaching and learning is critical to using digital tools and applications effectively and in ways that enhance students’ opportunities to learn. Next Generation Digital Tools and Applications for Teaching and Learning Enhancement is a critical scholarly publication that explores digital tools and applications for the PreK-12 classroom and how digital technology can enhance the preparation of teachers. Featuring a wide range of topics including education equity, social media, and teacher education, this book is essential for educators, academicians, curriculum designers, educational software developers, IT specialists, library specialists, researchers, and practitioners.

Research Anthology on Makerspaces and 3D Printing in Education

Research Anthology on Makerspaces and 3D Printing in Education
Author: Management Association, Information Resources
Publsiher: IGI Global
Total Pages: 771
Release: 2022-05-06
Genre: Education
ISBN: 9781668462966

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Education has changed dramatically in recent years as educational technologies evolve and develop at a rapid pace. Teachers and institutions must constantly update their practices and curricula to match this changing landscape to ensure students receive the best education possible. 3D printing has emerged as a new technology that has the potential to enhance student learning and development. Moreover, the availability of makerspaces within schools and libraries allows students to utilize technologies that drive creativity. Further study on the strategies and challenges of implementation is needed for educators to appropriately adopt these learning practices. The Research Anthology on Makerspaces and 3D Printing in Education considers the benefits these technologies provide in relation to education as well as the various ways they can be utilized in the classroom for student learning. The book also provides a review of the difficulties educators face when implementing these technologies into their curricula and ensuring student success. Covering topics such as educational technologies, creativity, and online learning, this major reference work is ideal for administrators, principals, researchers, scholars, practitioners, academicians, instructors, and students.