2017 IEEE 3rd VR Workshop on Sonic Interactions for Virtual Environments SIVE

2017 IEEE 3rd VR Workshop on Sonic Interactions for Virtual Environments  SIVE
Author: IEEE Staff
Publsiher: Unknown
Total Pages: 135
Release: 2017-03-19
Genre: Acoustical engineering
ISBN: 1538604604

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The main goal of this workshop is to increase among the virtual reality community the awareness of the importance of sonic elements when designing virtual environments We will also discuss how research in other related fields such as film sound theory, product sound design, sound and music computing, game sound design and computer music can inform designers of virtual reality environments Moreover, the workshop will feature state of the art research on the field of sound for virtual environments

2017 IEEE 3rd VR Workshop on Sonic Interactions for Virtual Environments SIVE

2017 IEEE 3rd VR Workshop on Sonic Interactions for Virtual Environments  SIVE
Author: Stefania Serafin
Publsiher: Unknown
Total Pages: 135
Release: 2017
Genre: Acoustical engineering
ISBN: 1538604590

Download 2017 IEEE 3rd VR Workshop on Sonic Interactions for Virtual Environments SIVE Book in PDF, Epub and Kindle

2017 IEEE 3rd VR Workshop on Sonic Interactions for Virtual Environments SIVE

2017 IEEE 3rd VR Workshop on Sonic Interactions for Virtual Environments  SIVE
Author: Stefania Serafin
Publsiher: Unknown
Total Pages: 135
Release: 2017
Genre: Acoustical engineering
ISBN: OCLC:992805495

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2018 IEEE 4th VR Workshop on Sonic Interactions for Virtual Environments SIVE

2018 IEEE 4th VR Workshop on Sonic Interactions for Virtual Environments  SIVE
Author: Anonim
Publsiher: Unknown
Total Pages: 135
Release: 2018
Genre: Electronic Book
ISBN: 1538657139

Download 2018 IEEE 4th VR Workshop on Sonic Interactions for Virtual Environments SIVE Book in PDF, Epub and Kindle

2018 IEEE 4th VR Workshop on Sonic Interactions for Virtual Environments SIVE

2018 IEEE 4th VR Workshop on Sonic Interactions for Virtual Environments  SIVE
Author: IEEE Staff
Publsiher: Unknown
Total Pages: 135
Release: 2018-03-18
Genre: Electronic Book
ISBN: 1538657147

Download 2018 IEEE 4th VR Workshop on Sonic Interactions for Virtual Environments SIVE Book in PDF, Epub and Kindle

Sonic interaction design is defined as the study and exploitation of sound as one of the principal channels conveying information, meaning, and aesthetic emotional qualities in interactive contexts This field lies at the intersection of interaction design and sound and music computing The main goal of this workshop is to increase among the virtual reality community the awareness of the importance of sonic elements when designing virtual augmented mixed reality (VR AR MR) environments We also discuss how research in other related fields such as film sound theory, product sound design, sound and music computing, game sound design and computer music can inform designers of VR AR MR environments

Encyclopedia of Computer Graphics and Games

Encyclopedia of Computer Graphics and Games
Author: Newton Lee
Publsiher: Springer Nature
Total Pages: 2150
Release: 2024-01-19
Genre: Computers
ISBN: 9783031231612

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Encyclopedia of Computer Graphics and Games (ECGG) is a unique reference resource tailored to meet the needs of research and applications for industry professionals and academic communities worldwide. The ECGG covers the history, technologies, and trends of computer graphics and games. Editor Newton Lee, Institute for Education, Research, and Scholarships, Los Angeles, CA, USA Academic Co-Chairs Shlomo Dubnov, Department of Music and Computer Science and Engineering, University of California San Diego, San Diego, CA, USA Patrick C. K. Hung, University of Ontario Institute of Technology, Oshawa, ON, Canada Jaci Lee Lederman, Vincennes University, Vincennes, IN, USA Industry Co-Chairs Shuichi Kurabayashi, Cygames, Inc. & Keio University, Kanagawa, Japan Xiaomao Wu, Gritworld GmbH, Frankfurt am Main, Hessen, Germany Editorial Board Members Leigh Achterbosch, School of Science, Engineering, IT and Physical Sciences, Federation University Australia Mt Helen, Ballarat, VIC, Australia Ramazan S. Aygun, Department of Computer Science, Kennesaw State University, Marietta, GA, USA Barbaros Bostan, BUG Game Lab, Bahçeşehir University (BAU), Istanbul, Turkey Anthony L. Brooks, Aalborg University, Aalborg, Denmark Guven Catak, BUG Game Lab, Bahçeşehir University (BAU), Istanbul, Turkey Alvin Kok Chuen Chan, Cambridge Corporate University, Lucerne, Switzerland Anirban Chowdhury, Department of User Experience and Interaction Design, School of Design (SoD), University of Petroleum and Energy Studies (UPES), Dehradun, Uttarakhand, India Saverio Debernardis, Dipartimento di Meccanica, Matematica e Management, Politecnico di Bari, Bari, Italy Abdennour El Rhalibi, Liverpool John Moores University, Liverpool, UK Stefano Ferretti, Department of Computer Science and Engineering, University of Bologna, Bologna, Italy Han Hu, School of Information and Electronics, Beijing Institute of Technology, Beijing, China Ms. Susan Johnston, Select Services Films Inc., Los Angeles, CA, USA Chris Joslin, Carleton University, Ottawa, Canada Sicilia Ferreira Judice, Department of Computer Science, University of Calgary, Calgary, Canada Hoshang Kolivand, Department Computer Science, Faculty of Engineering and Technology, Liverpool John Moores University, Liverpool, UK Dario Maggiorini, Department of Computer Science, University of Milan, Milan, Italy Tim McGraw, Purdue University, West Lafayette, IN, USA George Papagiannakis, ORamaVR S.A., Heraklion, Greece; FORTH-ICS, Heraklion Greece University of Crete, Heraklion, Greece Florian Richoux, Nantes Atlantic Computer Science Laboratory (LINA), Université de Nantes, Nantes, France Andrea Sanna, Dipartimento di Automatica e Informatica, Politecnico di Torino, Turin, Italy Yann Savoye, Institut fur Informatik, Innsbruck University, Innsbruck, Austria Sercan Şengün, Wonsook Kim School of Art, Illinois State University, Normal, IL, USA Ruck Thawonmas, Ritsumeikan University, Shiga, Japan Vinesh Thiruchelvam, Asia Pacific University of Technology & Innovation, Kuala Lumpur, Malaysia Rojin Vishkaie, Amazon, Seattle, WA, USA Duncan A. H. Williams, Digital Creativity Labs, Department of Computer Science, University of York, York, UK Sai-Keung Wong, National Chiao Tung University, Hsinchu, Taiwan Editorial Board Intern Sam Romershausen, Vincennes University, Vincennes, IN, USA

Ergonomics for Design and Innovation

Ergonomics for Design and Innovation
Author: Debkumar Chakrabarti,Sougata Karmakar,Urmi R. Salve
Publsiher: Springer Nature
Total Pages: 1760
Release: 2022-06-06
Genre: Business & Economics
ISBN: 9783030942779

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This book presents the proceedings of the 19th International Conference of the Indian Society of Ergonomics (HWWE), held in Guwahati, India, on December 1-3, 2021. By highlighting the latest theories and models, as well as cutting-edge technologies and applications, and by combining findings from a range of disciplines including engineering, design, health care, management, computer science, and behavioral science, it provides researchers and practitioners alike with a comprehensive, timely guide on user-centered design for quality life, human factors and ergonomics, design applications, cognitive processing, and response. It also offers an excellent source of innovative ideas to stimulate future discussions and developments aimed at applying knowledge and techniques to optimize system performance, while at the same time promoting the health, safety, and well-being of individuals. The proceedings includes papers from researchers and practitioners, scientists and physicians, institutional leaders, managers, and policy makers that contribute to constructing the human factors and ergonomics approach across a variety of methodologies, domains, and productive sectors.

2015 IEEE 2nd VR Workshop on Sonic Interactions for Virtual Environments SIVE

2015 IEEE 2nd VR Workshop on Sonic Interactions for Virtual Environments  SIVE
Author: IEEE Staff
Publsiher: Unknown
Total Pages: 135
Release: 2015-03-24
Genre: Electronic Book
ISBN: 1479919705

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The main goal of this workshop is to increase among the virtual reality community the awareness of the importance of sonic elements when designing virtual environments We will also discuss how research in other related fields such as film sound theory, product sound design, sound and music computing, game sound design and computer music can inform designers of virtual reality environments The workshop will feature state of the art research on the field of sound for virtual environments We will also discuss how research in other related fields such as film sound theory, product sound design, sound and music computing, game sound design and computer music can inform designers of virtual reality environments