2015 IEEE 2nd VR Workshop on Sonic Interactions for Virtual Environments SIVE

2015 IEEE 2nd VR Workshop on Sonic Interactions for Virtual Environments  SIVE
Author: IEEE Staff
Publsiher: Unknown
Total Pages: 135
Release: 2015-03-24
Genre: Electronic Book
ISBN: 1479919705

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The main goal of this workshop is to increase among the virtual reality community the awareness of the importance of sonic elements when designing virtual environments We will also discuss how research in other related fields such as film sound theory, product sound design, sound and music computing, game sound design and computer music can inform designers of virtual reality environments The workshop will feature state of the art research on the field of sound for virtual environments We will also discuss how research in other related fields such as film sound theory, product sound design, sound and music computing, game sound design and computer music can inform designers of virtual reality environments

2015 IEEE 2nd VR Workshop on Sonic Interactions for Virtual Environments SIVE

2015 IEEE 2nd VR Workshop on Sonic Interactions for Virtual Environments  SIVE
Author: SIVE
Publsiher: Unknown
Total Pages: 0
Release: 2015
Genre: Acoustical engineering
ISBN: 1479919691

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2017 IEEE 3rd VR Workshop on Sonic Interactions for Virtual Environments SIVE

2017 IEEE 3rd VR Workshop on Sonic Interactions for Virtual Environments  SIVE
Author: Stefania Serafin
Publsiher: Unknown
Total Pages: 135
Release: 2017
Genre: Acoustical engineering
ISBN: 1538604590

Download 2017 IEEE 3rd VR Workshop on Sonic Interactions for Virtual Environments SIVE Book in PDF, Epub and Kindle

2017 IEEE 3rd VR Workshop on Sonic Interactions for Virtual Environments SIVE

2017 IEEE 3rd VR Workshop on Sonic Interactions for Virtual Environments  SIVE
Author: IEEE Staff
Publsiher: Unknown
Total Pages: 135
Release: 2017-03-19
Genre: Acoustical engineering
ISBN: 1538604604

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The main goal of this workshop is to increase among the virtual reality community the awareness of the importance of sonic elements when designing virtual environments We will also discuss how research in other related fields such as film sound theory, product sound design, sound and music computing, game sound design and computer music can inform designers of virtual reality environments Moreover, the workshop will feature state of the art research on the field of sound for virtual environments

2018 IEEE 4th VR Workshop on Sonic Interactions for Virtual Environments SIVE

2018 IEEE 4th VR Workshop on Sonic Interactions for Virtual Environments  SIVE
Author: IEEE Staff
Publsiher: Unknown
Total Pages: 135
Release: 2018-03-18
Genre: Electronic Book
ISBN: 1538657147

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Sonic interaction design is defined as the study and exploitation of sound as one of the principal channels conveying information, meaning, and aesthetic emotional qualities in interactive contexts This field lies at the intersection of interaction design and sound and music computing The main goal of this workshop is to increase among the virtual reality community the awareness of the importance of sonic elements when designing virtual augmented mixed reality (VR AR MR) environments We also discuss how research in other related fields such as film sound theory, product sound design, sound and music computing, game sound design and computer music can inform designers of VR AR MR environments

2014 IEEE VR Workshop Sonic Interaction in Virtual Environments SIVE

2014 IEEE VR Workshop Sonic Interaction in Virtual Environments  SIVE
Author: IEEE Staff
Publsiher: Unknown
Total Pages: 135
Release: 2014-03-29
Genre: Electronic Book
ISBN: 1479957828

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Sonic interaction design is defined as the study and exploitation of sound as one of the principal channels conveying information, meaning, and aesthetic emotional qualities in interactive contexts This field lies at the intersection of interaction design and sound and music computing In the virtual reality community, the focus on research in topics related to auditory feedback has been rather limited when compared, for example, to the focus placed on visual feedback or even on haptic feedback However, in communities such as the film community or the product sound design community it is well known that sound is a powerful way to communicate meaning and emotion to a scene or a product The main goal of this workshop is to increase among the virtual reality community the awareness of the importance of sonic elements when designing virtual environments

Sonic Interactions in Virtual Environments

Sonic Interactions in Virtual Environments
Author: Michele Geronazzo,Stefania Serafin
Publsiher: Springer Nature
Total Pages: 437
Release: 2022-10-13
Genre: Computers
ISBN: 9783031040214

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This open access book tackles the design of 3D spatial interactions in an audio-centered and audio-first perspective, providing the fundamental notions related to the creation and evaluation of immersive sonic experiences. The key elements that enhance the sensation of place in a virtual environment (VE) are: Immersive audio: the computational aspects of the acoustical-space properties of Virutal Reality (VR) technologies Sonic interaction: the human-computer interplay through auditory feedback in VE VR systems: naturally support multimodal integration, impacting different application domains Sonic Interactions in Virtual Environments will feature state-of-the-art research on real-time auralization, sonic interaction design in VR, quality of the experience in multimodal scenarios, and applications. Contributors and editors include interdisciplinary experts from the fields of computer science, engineering, acoustics, psychology, design, humanities, and beyond. Their mission is to shape an emerging new field of study at the intersection of sonic interaction design and immersive media, embracing an archipelago of existing research spread in different audio communities and to increase among the VR communities, researchers, and practitioners, the awareness of the importance of sonic elements when designing immersive environments.

Designing Interactions for Music and Sound

Designing Interactions for Music and Sound
Author: Michael Filimowicz
Publsiher: CRC Press
Total Pages: 223
Release: 2022-04-19
Genre: Music
ISBN: 9781000575972

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Designing Interactions for Music and Sound presents multidisciplinary research and case studies in electronic music production, dance-composer collaboration, AI tools for live performance, multimedia works, installations in public spaces, locative media, AR/VR/MR/XR and health. As the follow-on volume to Foundations in Sound Design for Interactive Media, the authors cover key practices, technologies and concepts such as: classifications, design guidelines and taxonomies of programs, interfaces, sensors, spatialization and other means for enhancing musical expressivity; controllerism, i.e. the techniques of non-musician performers of electronic music who utilize MIDI, OSC and wireless technologies to manipulate sound in real time; artificial intelligence tools used in live club music; soundscape poetics and research creation based on audio walks, environmental attunement and embodied listening; new sound design techniques for VR/AR/MR/XR that express virtual human motion; and the use of interactive sound in health contexts, such as designing sonic interfaces for users with dementia. Collectively, the chapters illustrate the robustness and variety of contemporary interactive sound design research, creativity and its many applied contexts for students, teachers, researchers and practitioners.